Cobra Mk III speed, is it slower than 'Elite' ?
Moderators: winston, another_commander
- Commander Burton
- Competent
- Posts: 39
- Joined: Wed Aug 08, 2007 6:28 pm
- Location: Middle England
Cobra Mk III speed, is it slower than 'Elite' ?
Is it me or does the Cobra Mk III seem slower than it was in the original Elite?
I understand it may have been changed a little with the advanced version because of the other ships, but on the restricted it still seems slow.
It may be due to that, or other factors also that it seems to take a very long time to jump in some systems, with even Corp States having lots of traffic and of course then mass-locking so you cant use the 'j' key.
Your thoughts on this please ?
Yours,
Cdr Burton
Elite
Since
MCMLXXXIV
Cdr Burton
Elite
Since
MCMLXXXIV
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
Among the old design 'snake' ships, the Cobra-3 is one of the fastest at .350 LS, which isn't bad for a medium freighter.
The newer breeds coming out (see oxps) are taking advantage of advancements in thruster technolegy, so most of those are as fast or a little faster. Some are much faster, depending on what technological tricks the manufactuers pulled out of their R&D departments, or how much risk was found acceptable in tuning the engines.
Anyway, best way to beat the masslock is simply to skirt around the space lanes; recommended maneuver until you rake together the cash to get properly kitted up.
The newer breeds coming out (see oxps) are taking advantage of advancements in thruster technolegy, so most of those are as fast or a little faster. Some are much faster, depending on what technological tricks the manufactuers pulled out of their R&D departments, or how much risk was found acceptable in tuning the engines.
Anyway, best way to beat the masslock is simply to skirt around the space lanes; recommended maneuver until you rake together the cash to get properly kitted up.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
And .35 is quite a bit faster than the original Cobra Mk III, which clocked at 0.28 (whatever the manual said).
I avoid OXPs with much faster ships, the original ones IMO are "core" ships, supposed to cover the whole range. Oolite is claimed to be set a bit later, but the original manual suggests progress doesn't happen very quickly in the Elite universe.
I avoid OXPs with much faster ships, the original ones IMO are "core" ships, supposed to cover the whole range. Oolite is claimed to be set a bit later, but the original manual suggests progress doesn't happen very quickly in the Elite universe.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Hi, Commander Burton, and welcome to the boards and of course to this great game!
The best hint for fast gaming is indeed to get out of the so-called corridor (that's the direct way between the witchpoint beacon and the planet).
How do you do that? -- As soon as you have jumped into the system set a course normal to the planet (so that you could see the planet out of your side view). Or have a look at your compass and move the planet to the outer circle. Then hit the 'J'-key for some seconds (5 or 10 are sufficient). Then turn and face the planet. Now you very likely won't meet anything until you reach the station's aegis.
This is due to Oolite's different approach to universe-building. Elite was player-centered. Wherever you were, some ships were randomly created in your vicinity every now and then. In Oolite the whole system is created the very moment you jump into it, and the NPC-ships are where they are then. This system-centered approach means that NPC-ships will also interact with each other when you are somewhere else. So you can get into on-going battles.
Therefore there is also a downside to the get-away-from-the-corridor tactic: You hardly will meet and kill any opponents, so you won't move up the Elite-rank ladder.
The best hint for fast gaming is indeed to get out of the so-called corridor (that's the direct way between the witchpoint beacon and the planet).
How do you do that? -- As soon as you have jumped into the system set a course normal to the planet (so that you could see the planet out of your side view). Or have a look at your compass and move the planet to the outer circle. Then hit the 'J'-key for some seconds (5 or 10 are sufficient). Then turn and face the planet. Now you very likely won't meet anything until you reach the station's aegis.
This is due to Oolite's different approach to universe-building. Elite was player-centered. Wherever you were, some ships were randomly created in your vicinity every now and then. In Oolite the whole system is created the very moment you jump into it, and the NPC-ships are where they are then. This system-centered approach means that NPC-ships will also interact with each other when you are somewhere else. So you can get into on-going battles.
Therefore there is also a downside to the get-away-from-the-corridor tactic: You hardly will meet and kill any opponents, so you won't move up the Elite-rank ladder.
- Dr. Nil
- ---- E L I T E ----
- Posts: 983
- Joined: Thu Sep 28, 2006 5:11 pm
- Location: Nearest Hoopy Casino
- Contact:
Most frequently answered question.
(not sure if it's the most frequently asked question - that could be the one about a multi-player version).
(not sure if it's the most frequently asked question - that could be the one about a multi-player version).
300 billboards in Your Ad Here!
Astromines and more in Commies.
AVAILABLE HERE along with other Oolite eXpansion Packs.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Well, there was the suggestion a while ago to have a FAQ-section on the board, then it was suggested to put it in the wiki, but who looks at the wiki, anyway...?
So, this has come to no avail yet, I'm afraid.
Perhaps, good Dr., you would like to fish for the best answers to the most frequently answered questions in the board and smash them all together in one handy sticky? (It seems most of us have other things to do...)
So, this has come to no avail yet, I'm afraid.
Perhaps, good Dr., you would like to fish for the best answers to the most frequently answered questions in the board and smash them all together in one handy sticky? (It seems most of us have other things to do...)
- Dr. Nil
- ---- E L I T E ----
- Posts: 983
- Joined: Thu Sep 28, 2006 5:11 pm
- Location: Nearest Hoopy Casino
- Contact:
I'm not really up to doing a FAQ either.
- even though it would only really have to answer the two questions:
Why does it take me so long to get to the station?
When will we see an on-line multi-player version of Oolite?
300 billboards in Your Ad Here!
Astromines and more in Commies.
AVAILABLE HERE along with other Oolite eXpansion Packs.
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
FAQ or no, us battlescarred space jocks are always willing to export our wisdom to the questioning plebes, eh?
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
So fix it.Commander McLane wrote:1. The most frequently answered question (see above) is not there!
But it’s clearly linked from the forum! (Well, not actually clearly. The first post is a mess… the responsible party could well clean that up.)Commander McLane wrote:2. Just to quote myself: Who reads the wiki anyway?
E-mail: [email protected]
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....