In Anarchies.oxp there is a Hacker Outpost that uses Sentinel Asteroids for its defense. For a long time I didn't get them working, because I couldn't make them behave like escorts, but have a custom AI. That part of the problem is fixed now, thanks to Ahruman introducing me to launchActions.

The Sentinel Asteroid is one of the standard asteroids in the game to which two ballturrets were added. It looks like this on the introductory screen (added with demoships.plist):

But if I press space, launch from the station and find a Sentinel Asteroid, the ballturrets are gone:

And it's not because the viewing angle is different. I looked at the asteroid from every angle. The turrets are not there.
Another strange thing: When I fire at the asteroid with full debug enabled, I see a lot of action in the log file, beams generatede and erased. But there is nothing on my screen.
The most strange thing: The Sentinel Asteroid as such was working and defending itself in 1.65 long ago (just not defending its station). Now I tested in 1.68 and the "disappearing turrets"-bug happened. Then I quit 1.68, loaded 1.65 instead and the bug happened as well. So even in 1.65 the turrets are gone now in-game, but stiill there on the demoships-screen.
Any idea on this?