Multiple front lasers
Moderators: winston, another_commander
Multiple front lasers
Am i right in thinking its possible to equip a ship with more than 1 front laser if so what the syntax needed for the shipdata.plist file? I've had a go but can't get it working
Live the dream fly the Velocity from Performance Hulls
http://wiki.alioth.net/index.php/Velocity_OXP
http://wiki.alioth.net/index.php/Velocity_OXP
- Captain Hesperus
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Re: Multiple front lasers
Unfortunately not. I believe that player ships can only have a single laser mounting on any one facing (buy a Wolf Mk. II and see). I think this was hard-coded in, so the only way to overrule it is to alter the source code.sabre wrote:Am i right in thinking its possible to equip a ship with more than 1 front laser if so what the syntax needed for the shipdata.plist file? I've had a go but can't get it working
Captain Hesperus
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- JensAyton
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…but it is possible for NPC ships, by simply gluing a bunch of ships together (aka using subentities).
E-mail: [email protected]
Great I'll try that. As it happens the ship is made up of subs ents so should be easy
Live the dream fly the Velocity from Performance Hulls
http://wiki.alioth.net/index.php/Velocity_OXP
http://wiki.alioth.net/index.php/Velocity_OXP
Cool that sub ent thing works. When im done I 'll stick a copy of the ship on the web. It's kinda based on the Liberator from Blakes 7. Will have 4 front mounted lasers when it completed.
Live the dream fly the Velocity from Performance Hulls
http://wiki.alioth.net/index.php/Velocity_OXP
http://wiki.alioth.net/index.php/Velocity_OXP
I've put the Liberator under:
http://www.leebennett.force9.co.uk/oolite
With its 4 fronted mounted military lasers. It needs work be a good start....
http://www.leebennett.force9.co.uk/oolite
With its 4 fronted mounted military lasers. It needs work be a good start....
Live the dream fly the Velocity from Performance Hulls
http://wiki.alioth.net/index.php/Velocity_OXP
http://wiki.alioth.net/index.php/Velocity_OXP
You bloody sadist , I want one, let me at them thar thargoids.sabre wrote:When im done I 'll stick a copy of the ship on the web. It's kinda based on the Liberator from Blakes 7. Will have 4 front mounted lasers when it completed.
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OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
- Disembodied
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Your right the texture needs some work but to be honest they aren't really my thing.
Live the dream fly the Velocity from Performance Hulls
http://wiki.alioth.net/index.php/Velocity_OXP
http://wiki.alioth.net/index.php/Velocity_OXP
- JensAyton
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Some notes from the head nit-picker:
- Please give your files and ships unique names. Names like “rear.png” are very bad, because the chance of someone else using that name are very high. A good name would be “sabre-liberator-rear.png”. The same goes for the DAT files, and the ship key in shipdata.plist – “sabre-liberator”, “sabre-liberator-port-sub” etc. would be better than “liberator”, “lib-port-sub” etc. If you call bits of your model “center.dat”, there will be an OXP conflict at some point.
- The Liberator has both the pirate and trader roles, and the pirate AI. This means that a script using addScripts: n trader might summon a Liberator which will then behave as a pirate. The fix for this is to add <key>auto_ai</key><true /> to the shipdata.plist entry. This won’t have any effect before 1.69.1, but it won’t hurt, either. (I’m considering defaulting to true for this, rather than false.)
E-mail: [email protected]
Thanks for the advice I'll make those changes
Live the dream fly the Velocity from Performance Hulls
http://wiki.alioth.net/index.php/Velocity_OXP
http://wiki.alioth.net/index.php/Velocity_OXP