Does anybody have any recommendations for cards with newer processors? Requirements: Slim fit and passive cooling. I want to be able to play my favorite game when/if a version that addresses the sticky message bug (even if only by enabling moving the placement of messages with the hud.plist) comes out.Ahruman wrote:The Radeon 9200 graphics processor does not support GLSL shaders.
Oolite test release 1.69
Moderators: winston, another_commander
- Dr. Nil
- ---- E L I T E ----
- Posts: 983
- Joined: Thu Sep 28, 2006 5:11 pm
- Location: Nearest Hoopy Casino
- Contact:
@Ahruman: Somebody should fashion a medal and award it to you for you work. Great job continuing developing the greatest game out there.
300 billboards in Your Ad Here!
Astromines and more in Commies.
AVAILABLE HERE along with other Oolite eXpansion Packs.
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Both the crash report and the console log are appended at the bottom.nijineko wrote:btw, does the log reporter insert at the top, or append to the bottom?
One of these appears to be the frangible subentity problem mentioned elsewhere. You don’t happen to know what you were shooting at the time, do you? :-)
E-mail: [email protected]
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
nijineko’s crashes that aren’t related to frangible entities seem to be triggered by the dockEscorts AI method. I’ve got a possible fix for 1.69.1.
E-mail: [email protected]
- nijineko
- ---- E L I T E ----
- Posts: 353
- Joined: Wed Jul 04, 2007 3:37 pm
- Location: two strange quarks short of a graviton....
- Contact:
whoops, so those are the earlier crashes then, not the latest. it kept happening yesterday, but maybe i should wait and see if it get's nailed in 1.69.1.
most of the recent crashes seem to occur when dodging a lot of lasers or when warping from system to system. especially the last.
btw, i noticed that with the 1.69 update, the ship at the beginning no longer swaps out with other objects in the game. it just twitches as the animation endlessly cycles on the first ship. also, if you start to load a previous commander and cancel, the music quits. ^^ does not affect gameplay in any way, but thought i'd mention it.
edit: actually oolite seems to have frozen by canceling the loading of the commander. no animation, no music, no response. it did allow me to quit out of it, though. ^^
most of the recent crashes seem to occur when dodging a lot of lasers or when warping from system to system. especially the last.
btw, i noticed that with the 1.69 update, the ship at the beginning no longer swaps out with other objects in the game. it just twitches as the animation endlessly cycles on the first ship. also, if you start to load a previous commander and cancel, the music quits. ^^ does not affect gameplay in any way, but thought i'd mention it.
edit: actually oolite seems to have frozen by canceling the loading of the commander. no animation, no music, no response. it did allow me to quit out of it, though. ^^
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
I thought I’d responded to this… this is normal behaviour. It will show the Cobra 3 until you press N. This has always been the case.nijineko wrote:btw, i noticed that with the 1.69 update, the ship at the beginning no longer swaps out with other objects in the game. it just twitches as the animation endlessly cycles on the first ship.
This is a known non-critical bug which I intend to fix before the next “stable” release. It should respond to the number keys as though you’d started a new game (e.g., press 2 to get the menu).nijineko wrote:also, if you start to load a previous commander and cancel, the music quits. ^^ does not affect gameplay in any way, but thought i'd mention it.
edit: actually oolite seems to have frozen by canceling the loading of the commander. no animation, no music, no response. it did allow me to quit out of it, though. ^^
E-mail: [email protected]
I got a crash playing the 1.69 beta when I activate textures, jump to any system and press F7 or 7 in space or while docked. The game quits.
Log:
Oolite [texture.planet.generate]: genning texture for land_fraction 0.56000
Oolite [texture.planet.generate]: genning texture for land_fraction 0.56000
Jul 9 23:05:44 trex crashdump[672]: Oolite crashed
iMac G5/2,1 Ghz OsX 10.4.10
EDIT: Crashlog was send via Mail.
Log:
Oolite [texture.planet.generate]: genning texture for land_fraction 0.56000
Oolite [texture.planet.generate]: genning texture for land_fraction 0.56000
Jul 9 23:05:44 trex crashdump[672]: Oolite crashed
iMac G5/2,1 Ghz OsX 10.4.10
EDIT: Crashlog was send via Mail.
Last edited by julyy on Wed Jul 11, 2007 10:22 pm, edited 1 time in total.
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Please e-mail the crash report (~/Library/Logs/CrashReporter/Oolite.crash.log).
E-mail: [email protected]
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
-
- Average
- Posts: 9
- Joined: Wed May 30, 2007 8:04 am
Eagerly awaiting 1.69.1
Hi, I've been using and abusing Oolite for a couple of months. Got quite a few IRC buddies hooked on it, too. Waiting with baited breath for the source to compile 1.69.1 for my preferred ubuntu system so I can get on with my save game which is currently non-functional.
Thankyou for everyone's good work. I only got a few tasters of Elite as a kid, really is a joy to finally explore the game.
Thankyou for everyone's good work. I only got a few tasters of Elite as a kid, really is a joy to finally explore the game.
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
I can confirm that julyy’s crash is the same as StarGazer’s, reported elsewhere. I have an idea of the cause, and fixing it is part of ongoing reorganization, but it’s fiddly, so it won’t be fixed in 1.69.1. All I can do is recommend not using the experimental textured planets stuff for now; it will be disabled in 1.69.1 and hopefully back in 1.69.2.
E-mail: [email protected]
I found out, that if I target (while docked) another starsystem, then that I am currently in, the F7 or 7 doesn't crash. Maybe Iam wrong, but it seems the planet is displayed in a too big size then. Mabe this could be helpful. Would be a pitty to let it out in 1.69.1, cause I love the textures.
By the way: The lighting of the ships and engines and the background nebulars are perfekt now!
By the way: The lighting of the ships and engines and the background nebulars are perfekt now!