Fuel Tank OXP
Moderators: winston, another_commander
Fuel Tank OXP
I have just installed the Fuel Tank OXP and noticed an undocumented feature: every time I kill a ship my fuel increases.
Is this normal? Fuel management has always been a feature of Oolite and this is a bit of a spoiler.
EDIT: This seems to happen only if you are close to the ship when it disassembles itself.
Is this normal? Fuel management has always been a feature of Oolite and this is a bit of a spoiler.
EDIT: This seems to happen only if you are close to the ship when it disassembles itself.
Re: Fuel Tank OXP
Have you recently updated to 1.68davcefai wrote:I have just installed the Fuel Tank OXP and noticed an undocumented feature: every time I kill a ship my fuel increases.
Is this normal? Fuel management has always been a feature of Oolite and this is a bit of a spoiler.
EDIT: This seems to happen only if you are close to the ship when it disassembles itself.
AND
did you forget to uninstall 1.65 if you did so...
Then im certain, if you do a fresh install of 1.68, and remembering to backup your commander savefiles... that this will solve your problem....
at least, it did for me...
Bounty Scanner
Number 935
Number 935
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
I’m rather curious as to how, exactly, a mixed/updated install could possibly lead to such a bug.
E-mail: [email protected]
Me too, but i have seen so many odd things happening in other cases that has nothing todo with oolite..Ahruman wrote:I’m rather curious as to how, exactly, a mixed/updated install could possibly lead to such a bug.
That i am not surprised, if this is the case...
I had this bug along with the Station Aegis Magic refuel bug, and it went away after a fresh install....
Bounty Scanner
Number 935
Number 935
I've had this same "problem"...although I've only noticed it when killing Thorgon carriers in witchspace (quite convenient for traveling farther than 7 lightyears...heh heh...you could theoretically travel 10.5 light years I believe)
I'm running the Ubuntu Autopackage which is version 1.65 if I remember correctly...and I don't have any upgraded versions on my computer...so I don't think it's as a result of conflicting versions
I'm running the Ubuntu Autopackage which is version 1.65 if I remember correctly...and I don't have any upgraded versions on my computer...so I don't think it's as a result of conflicting versions
Is there anything more enjoyable than watching a hOOpy casino collide with an open wormhole and get transported to a poor lawless system
"Will said skills pay the bills?" - Professor Farnsworth from Futurama
"Will said skills pay the bills?" - Professor Farnsworth from Futurama
I am running v1.65.
I'd like to upgrade but there is no Debian package yet and I don't really want to install all the GNUstep stuff to be able to compile.
Strangely enough, after I edited my initial post the "magic topup" started happening less frequently. I couldn't see anything in the fuel tank AI that could explain this behaviour.
I'd like to upgrade but there is no Debian package yet and I don't really want to install all the GNUstep stuff to be able to compile.
Strangely enough, after I edited my initial post the "magic topup" started happening less frequently. I couldn't see anything in the fuel tank AI that could explain this behaviour.
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
The Fules Tanks OXP allows you to buy additional fuel tanks in place of missiles, each pod carrying 3ly of fuel. Axerack_Heretic's cargo pod teaser adds a pair of fuel pods that either replenish your fuel tanks by a small amount or conversely, causes a fuel leak.drdenim wrote:hmmm...does it spawn fuel tanks or something in with the metal fragments?
Captain Hesperus
The truth, revealed!!
I may have an idea on what the problem is. The AI works by having the mine scan for the player and then awarding fuel to the found target, before then exploding harmlessly moments afterwards. This shouldn't be triggered by shooting down other ships - however: in its shipdata the fuel tank has the role of 'EQ_FUELTANK_MINE'. I wonder, does this mean that other ships could be armed with it, and try using it against the player as they would a Q-bomb? This would result in the player being awarded fuel for no apparent reason while in the heat of combat. It may only work when the player is close to the other ship because the mine has a small scan range.
If this is the problem, does anyone know how to resolve it? Is there something in the 'available to all' part of the shipyard to stop NPCs being equipped with specialist weapons like these, or does the 'What's good for the goose is good for the gander' rule apply?
If this is the problem, does anyone know how to resolve it? Is there something in the 'available to all' part of the shipyard to stop NPCs being equipped with specialist weapons like these, or does the 'What's good for the goose is good for the gander' rule apply?
Download Resistance Commander plus many other exciting OXPs HERE
nice Thinking, and it seems you are right....Ramirez wrote:I may have an idea on what the problem is. The AI works by having the mine scan for the player and then awarding fuel to the found target, before then exploding harmlessly moments afterwards. This shouldn't be triggered by shooting down other ships - however: in its shipdata the fuel tank has the role of 'EQ_FUELTANK_MINE'. I wonder, does this mean that other ships could be armed with it, and try using it against the player as they would a Q-bomb? This would result in the player being awarded fuel for no apparent reason while in the heat of combat. It may only work when the player is close to the other ship because the mine has a small scan range.
If this is the problem, does anyone know how to resolve it? Is there something in the 'available to all' part of the shipyard to stop NPCs being equipped with specialist weapons like these, or does the 'What's good for the goose is good for the gander' rule apply?
In Equipement.plist the Fuel tank has this code
Code: Select all
<dict>
<key>available_to_all</key>
<true/>
However they lob a missile after The Player and instead of having a missile they have the fuel tank. which instantly explodes and awards the fuel...
Just funny no one noticed this before now..
It does however not explain the Station aegis magic refuel bug...
Bounty Scanner
Number 935
Number 935
I'll see what happens if I set the 'available to all' flag to false. Then again, I've never actually seen an NPC using a mine of any sort so it will be tricky to test for it. Does this happen with any particular NPC, or only specific types of ship?
Having the fuel tank in the equipment plist shouldn't stop ships using normal missiles against the player. If the 'available to all' correction doesn't work, I could just give the mine a really small scanner range so it only works very close to the player. Given that the whole idea of a fuel tank is a bit of cheat though, I trust this little undocumented feature shouldn't be too much of a showstopper!
Having the fuel tank in the equipment plist shouldn't stop ships using normal missiles against the player. If the 'available to all' correction doesn't work, I could just give the mine a really small scanner range so it only works very close to the player. Given that the whole idea of a fuel tank is a bit of cheat though, I trust this little undocumented feature shouldn't be too much of a showstopper!
Download Resistance Commander plus many other exciting OXPs HERE
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Had the same problem with NPCs being equipped with Graviton Missions in Assassins, even with available to all being set to false. Adding to roles missile(0.00000001) should fix it. Worked with the Graviton Missile bug. The renegades spawn an EQ_Q_MINE so that is probabley not the problem. However anything in the game can be had by NPCS unless told otherwise, so any NPC that can have missiles could have a fuel pod.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.