Possible solution to the missing shipyard problem

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drdenim
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Possible solution to the missing shipyard problem

Post by drdenim »

I think I might have figured out (sort of) what's been causing the problem where you can't access the shipyards. From what I can tell it's related to the Sabre ship that is part of the Dredger OXP when I removed shipyard.plist from the folder I didn't have any problems with the shipyards not showing. As far as what is wrong with the Sabre...I'm clueless...mayhap someone who knows the coding better than me might spot something wrong.
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Frame
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Re: Possible solution to the missing shipyard problem

Post by Frame »

drdenim wrote:
I think I might have figured out (sort of) what's been causing the problem where you can't access the shipyards. From what I can tell it's related to the Sabre ship that is part of the Dredger OXP when I removed shipyard.plist from the folder I didn't have any problems with the shipyards not showing. As far as what is wrong with the Sabre...I'm clueless...mayhap someone who knows the coding better than me might spot something wrong.
Try contra checking that...

put it in again, and remove another OXPs shipdata.plist

i read somewhere it might be related to, too many OXPs installed...

Cheers Frame...
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drdenim
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Re: Possible solution to the missing shipyard problem

Post by drdenim »

Frame wrote:

Try contra checking that...

put it in again, and remove another OXPs shipdata.plist

i read somewhere it might be related to, too many OXPs installed...

Cheers Frame...
yea...I had originally thought that too...but a) the problems only ocurred in higher TL systems (I think the sabre is 8) and b) I've added in a bunch of the oxp's I though had been causing problems and I've not had any problems at all (and I've seen the ships that are in the oxp's in the shipyard)...but I'll contra check it just to make sure...because I really wouldn't be supprised if there was a max number of ships that you could have in the shipyard...never hurts to be sure haha
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JensAyton
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Re: Possible solution to the missing shipyard problem

Post by JensAyton »

drdenim wrote:
I really wouldn't be supprised if there was a max number of ships that you could have in the shipyard...
I would.
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