Finding a ship in deep space

General discussion for players of Oolite.

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pepak
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Finding a ship in deep space

Post by pepak »

I have been sent on a mission to destroy a stolen navy cruiser prototype. I have reached the system where the stolen ship was seen. But what now? I thought I would be contacted by a local spy telling me where to fly, but no such luck. How do I find a ship in deep space, short of picking a direction at random, flying as far as I can, then returning and picking a new direction? All that time hoping that the ship is actually still in this system.
Last edited by pepak on Tue Jun 12, 2007 11:33 am, edited 1 time in total.
United Blobs
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Post by United Blobs »

Try checking the planet information screen (F7). You might need to dock first.
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Post by Arexack_Heretic »

Usually a target ship is lurking near the wp or halfway towards the planet.

Try patrolling the lanes: fly from WP to Planet, planet to sun, sun to wp, and the reverse routes. If it is out there, you are bound to bump into it eventually.
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Post by pepak »

United Blobs wrote:
Try checking the planet information screen (F7). You might need to dock first.
I did. It told me to fly to a different planet, then to take a galactic jump and then no other information whatsoever.
Arexack_Heretic wrote:
Usually a target ship is lurking near the wp or halfway towards the planet.
Not this time.
Try patrolling the lanes: fly from WP to Planet, planet to sun, sun to wp, and the reverse routes. If it is out there, you are bound to bump into it eventually.
How do I navigate to WP? I know how to find a planet or the sun, but not the witchpoint buoy.
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F7 again

Post by *cat »

Keep looking at the F7 info at the planets near where you were sent in Galaxy 2. You'll soon hear the gossip on what this nasty fellow's been up to.
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Post by LittleBear »

Remember, all ships in Oolite only have a 7 light year jump range. :wink:

The witchpoint marker will show up as W if you have an Advanced Space Compase installed.
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Post by pepak »

LittleBear wrote:
The witchpoint marker will show up as W if you have an Advanced Space Compase installed.
I do, but it doesn't appear anyway. All I can navigate to are planets and starbases.
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Post by Cmdr. Maegil »

That's odd... did someone blow up the buoy? Either that or someone shot up your advanced compass and you have to repair it on a technologically suitable system.

Anyway, go to the station, see the direction from where the inbound traffic is coming and head that way until you start seeing hiperspace clouds.
Optionally, follow a patrolling cop and you'll get there eventually.
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Post by United Blobs »

Did you remember to change the target by pressing the \ key?
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Post by LittleBear »

Or the "#" key (depending on settings). You need to cycle though the markers. It goes in the order of:-

Planet, Sun, Nav Beacon (by the main station) shows as N, Witch Point Beacon shows as W, then any beacons added by OXP ships or stations (Black Monks Stations - B, HoOpys - C etc). Things with beacons are not necessarily indistructable however. If you (or some other vandal) has blown up the Witchpoint Beacon for example then no W will be displayed!


Image

Here I've found the witchpoint beacon (Shows as an Add Board as I'm running the Doc's your Add Here). If I kept hitting # it would then take me to the beacons for the two stations orbiting the Gas Giants (H and L).[/img]
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Post by pepak »

Cmdr. Maegil wrote:
That's odd... did someone blow up the buoy? Either that or someone shot up your advanced compass and you have to repair it on a technologically suitable system.
Nope. My compass is fine and I have never seen anything else than planets and stations on it, even just after I bought it. Of course, there are more weird stuff with my Oolite - I am using build 904 for Windows and everyone seems to be quite happy with it, only I have to restart the game every four or five planets because I run out of memory...
United Blobs wrote:
Did you remember to change the target by pressing the \ key?
Yes, but no change for me :-(
LittleBear wrote:
Or the "#" key (depending on settings).
Will try that one next time I start Oolite :-)
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Post by Arexack_Heretic »

Are you hunting the constrictor or a ship from assasins or similar oxp?

In case of the constrictor, if you are lost after the galactic jump, you COULD install the constrictor_morehints.oxp which....adds more hints in gal2.
It shouldn't really be neccesary though.
You know the contrictor should be in the system, when the F7-hint states "There is a dangerous pirate out there!" or something of that nature.
Last edited by Arexack_Heretic on Tue Jun 12, 2007 2:31 pm, edited 1 time in total.
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Post by LittleBear »

Hmm. 904 sounds like one of the old versions. 1.65 is available here:

http://developer.berlios.de/project/sho ... up_id=2999

Or if you want the bleeding edge, Big A's test release of 1.68 is here:-
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Post by pepak »

Found him already. It was one fast ship, one second I see it far away, the other it is behind me. But I destroyed it.

(It seems to me Miltary Shields are far too powerful, I have yet to meet a fleet which would actually attack my energy reserves)
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Post by pepak »

LittleBear wrote:
Hmm. 904 sounds like one of the old versions. 1.65 is available here:

http://developer.berlios.de/project/sho ... up_id=2999

Or if you want the bleeding edge, Big A's test release of 1.68 is here:-
904 is a build of 1.68.
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