Hi and welcome to the board (and of course to the game itself), Miangele!
Personally I have never played any Elite sequel and unfortunately don't know Space Rangers 2. But what I had in mind when I started this thread was something very much along the lines you portrayed.
Indeed, Oolite is object oriented (hence the name: Object Oriented Elite) and there is always a lot of stuff going on around you even without your involvement. The nice thing is that you
can involve yourself if you want. So the first thought when seeing distant signs of fights can be like Captain Hesperus is saying. But the following action can be to hit your jumpdrive and rush right into it! (That's at least what I am doing all the time.
)
However--and this is what this thread was about--the underlying Ooniverse is quite static. There are of course a few missions (like Nova in the game itself and for instance Assassins as an OXP) that will change parts of the Ooniverse while you are playing them. But these changes are always mission-related and therefore indeed somewhat player-centered. (You have to play the mission in order to trigger the changes; without you playing it nothing happens at all.) But there is no mechanism that will over time slowly change some characteristics of systems/planets/societies, as you would expect in reality.
There is however nobody pursuing this idea right now--not to my knowledge, at least. So it's just one of the many ideas and suggestions hanging around on the board, waiting for someone to catch up.
And in case you also have some ideas to improve this great game, or anything else to contribute (as a coder, as a scripter, as a designer or modeler, or as a critical user, whatever), feel free to do so in one of the friendliest communities you can find on the web!