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Bump Mapping ?

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Frame
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Bump Mapping ?

Post by Frame »

Topic says all...

Could this be implemented ? when you have done with your list

would really improve upon the look of textures...

to look like this (notice this is a fake) as the light will allways
look like it comes from 1 side of the model..

http://home20.inet.tele.dk/dp1974/swmk2.png

Cheers, keep up the good work :-)

Frame
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JensAyton
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Post by JensAyton »

It should be possible to object-space normal mapping (also known as dot3 bump mapping) in a shader. Most normal map tools are geared for tangent-space normal mapping, which requires extra information to be provided by the host application (i.e., Oolite), which Oolite doesn’t currently do. I haven’t been able to find a tool to generate object-space normal maps that will work under OS X or Windows under Virtual PC, so I haven’t been able to provide a sample.
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