Glad it worked! All feedback is very welcome to improve the OXP for the (really this time!) final V.1.1 release.
1. In playtesting I found the mission was really too easy if you could just injector past all the opposition, whizz to "deploymeant distance" and then whizz out again. Hence the Scorpions with Fuel Disrupters! Could change it so this only happens when your near the target, but think if you'd been able to injector the mission would have been too easy. I was playtesting with a Cobra IIII though, so the lulls between the waves of attacking ships were a bit of a relief for my Commander, just giving time to get the shields recharged to a respecable level. If I've set it up right, you should only have flights of a minute or so NOT being attacked on the approach.
This is the difficulty in trying to make the OXP a challenge even if your in a Uber ship, but still playable in a classic ship like an Asp or Cobra. Does mean the mission lasts about 30 minutes though. For me it was tense as I was constantley being reduced to my last energy bar, just taking out the last ship in the nick of time and then desperatley hoping I would have a "quite patch" of flight whilst my poor battered Cobra got its shields back up. One thing I had to allow for was the appearance of Ramdom Pirates (as the system is an Anarchy). If you were lucky and no pirates appeared then the flight could have boring bits with no attacking ships around. On the other hand, if pirates had appeared in the gaps between the waves, its constant battle all the way!
Not quite sure how to get round this problem of having boring bits if no pirates turn up.
2. Yeah. GalCop threw the Dictatorship out of the Union of Worlds for breaching the treaties mentioned in the News Broadcast. So at this stage there is no GalCop Station present, as they withdrew them. (Mentioned on the F7 Screen description). The Space Battle is now moved to the Dreadnaught's position. (Rebels throwing everything they have to stop it), but suspect they were all dead by the time you got there. I'll add some code to repopulate space with death actions so the battle is still going when the player gets there.
3. H and L are gas giants (mentioned on the F7 description). They are massive but a looooong way away. You can travel there if you like (no need to), but they are about 30 light minuites away (semi-realistic). They only look planet size from your POV in the space lanes as they are big but far away. Takes about 30 mins at J speed to reach them!
Think B is the Black Monks. (They are still there as will HoOpys and other OXP stations). Not sure why you couldn't reach them.
@Ahruman. This is one of those words I always mispell! Had fixed it for the text advanture briefings, but missed it for that one! Will change for V1.1.