Fighter Hud

General discussion for players of Oolite.

Moderators: winston, another_commander

Cos
Dangerous
Dangerous
Posts: 97
Joined: Tue Aug 15, 2006 5:11 pm
Location: MIlton Keynes England

Fighter Hud

Post by Cos »

Love the look of this, how is it installed, just drop the Oxp into the Add ons folder? :D

Cheers

Cos
User avatar
Uncle Reno
---- E L I T E ----
---- E L I T E ----
Posts: 648
Joined: Mon Apr 24, 2006 12:54 pm
Location: UK

Re: Fighter Hud

Post by Uncle Reno »

Cos wrote:
Love the look of this, how is it installed, just drop the Oxp into the Add ons folder? :D

Cheers

Cos
Yes. :)
"Get back or I unleash my lethal spotted batoid!!"

What I do when not reading the Oolite bulletin board!
Cos
Dangerous
Dangerous
Posts: 97
Joined: Tue Aug 15, 2006 5:11 pm
Location: MIlton Keynes England

Post by Cos »

Problem, the Hud appears half way up the screen above the original hud??? :( :(
I've tried removing the original hud out of the config folder but that makes no fifference. Any ideas?

Thank you

Cos
Cos
Dangerous
Dangerous
Posts: 97
Joined: Tue Aug 15, 2006 5:11 pm
Location: MIlton Keynes England

Post by Cos »

Correction the main console appears half way up the screen and the information i.e speed temp missles etc remains in the lower part of the screen, weird?

Cos
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Hi Cos,

Start WordPad, then pick File/Open, change file types to 'All Documents' then open hud.plist in the Oolite/AddOns/FighterHUD.oxp/Config folder. locate the line <string>hud.png</string>, eight lines below this contains the line you need to change (try a much bigger negative value).
Download Fighter HUD, Stingray and System Redux from the EliteWiki
Cos
Dangerous
Dangerous
Posts: 97
Joined: Tue Aug 15, 2006 5:11 pm
Location: MIlton Keynes England

Post by Cos »

Cheers CaptKev, changed value to -165 and it works! Excellent Oxp, really adds a lot to the feel of the game. Did somebody mention a "dot" for the middle of the cross hairs to aid with targetting?

Thanks

Cos :D :D :D
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Thanks Cos, I've got a new version of the HUD with a small cross, that I'll upload to Oosat2 shortly.

Image
Download Fighter HUD, Stingray and System Redux from the EliteWiki
Cos
Dangerous
Dangerous
Posts: 97
Joined: Tue Aug 15, 2006 5:11 pm
Location: MIlton Keynes England

Post by Cos »

Let us know when. :D
User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Post by Cmdr. Maegil »

Cos wrote:
Cheers CaptKev, changed value to -165 and it works! Excellent Oxp, really adds a lot to the feel of the game. Did somebody mention a "dot" for the middle of the cross hairs to aid with targetting?
I had to use -160, as -165 was a bit too low.
Thanks for the OXP
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

@CM, Glad you got it working okay, I just don't understand why it does that on some systems!
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Post by Cmdr. Maegil »

If it helps, I've got the v1.65 on Windows XP, and am running it with a NVIDIA GeForce 4440GB 64M at 1280x800.

For more info, ask what you need or check the hardware at the
HP site
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

I'm running in 1280 x 1024, maybe the widescreen display is confusing Oolite? I might just have to include a widescreen version in the next release.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Post by Cmdr. Maegil »

The HUD does appear slightly narrower than the rest of the screen, and when I run Oolite on fullscreen mode the image gets deformed. So, that's why!...

Still, that doesn't explain the height (-165, -160) difference since in both cases it's 1280...
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Fighter HUD Mk II can now be downloaded from my signature, copy the appropriate ship from the Images/ships folder to the Images folder with the name wireframe.png

Only the standard ships plus the Stingray have been created, if you fly a custom ship why not create your own image, see below:

128 x 128 pixel with blue (RGB = 4E4D7E) as the background:
Image

If you do create a custom wireframe send it to me and I'll include it in the OXP! :D
Download Fighter HUD, Stingray and System Redux from the EliteWiki
tadster
Average
Average
Posts: 13
Joined: Wed Mar 28, 2007 3:37 pm
Location: Delaware, USA

Post by tadster »

thanks, I had the same problem earlier today (HUD overlay in the middle of the screen). I'm looking to fixing it.
Post Reply