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Scanner resolution

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Callas
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Scanner resolution

Post by Callas »

I played the Spectrum and BBC versions of Elite.

Playing Oolite, I find that the scanner lacks resolution. In the original versions, moving so that a scanner blip had no vertical bar meant that the target was in your visual field. In Oolite, I find that doing this does *not* mean the target is in your visual field. This makes finding stuff awkward - I have to line up, get reasonbly close, then start looking up and down.

I'd like to see the horizontal "blip" bar at the top of the vertical bar be narrowed, so that a higher resolution is achieved.
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CaptKev
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Post by CaptKev »

Have you tried zoom? :roll:
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Post by Callas »

CaptKev wrote:
Have you tried zoom? :roll:
There's a zoom??

I don't have Adobe installed, because their viewer contacts Adobe *even when you turn off all the options for it to check for upgrades*.

So I've not been able to read the manual.
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Post by CaptKev »

Just save this image to your Oolite folder.

Image
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Post by Callas »

CaptKev wrote:
Just save this image to your Oolite folder.
Thanks, Commander!
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Post by CaptKev »

No problem, glad to be of help.
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Captain Hesperus
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Post by Captain Hesperus »

Oh, and shift-z also returns the magnification to 1:1 regardless of your current magnification. Handy to remember when you're zoomed in to 3:1 and your status indicator goes red and you can't see the devil.....

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Post by Callas »

Hmm.

Shift + D = dock with no sequence

D = dump cargo

Asking for trouble?

Also I note that docking with no sequence apparently teleports the ship - no time passes.
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TGHC
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Post by TGHC »

Callas wrote:
Hmm.

Shift + D = dock with no sequence

D = dump cargo

Asking for trouble?
A foible, but not exactly Lave shattering.
Callas wrote:
Also I note that docking with no sequence apparently teleports the ship - no time passes.
Well if it's good enough for ST that'll do for me, anyway whilst the Blue Danube is a fine piece of music, I don't want to hear it thousands of times, and docking at a station is a time consuming part of the game. You get enough docking practice with Hoopy's, Behemoths,Rock Hermits and being fugitive.

I just want to kill Thargoids!!!!!
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Post by Uncle Reno »

Callas wrote:
Also I note that docking with no sequence apparently teleports the ship - no time passes.
Hmm, it does on mine by 20 mins. :?
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Post by TGHC »

Your machine must be constipated!
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Post by Flying_Circus »

Maybe it's secretly phoning Adobe, in order to email the contents of his underpants drawer to them? Sneaky things, computers - can't trust them!
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Post by Commander McLane »

Callas wrote:
Also I note that docking with no sequence apparently teleports the ship - no time passes.
No, look again. Actually docking with no sequence takes quite a lot of time: your ship's clock is advanced by 20 minutes in an instant.

EDIT: Sorry, had this thread opened for half a day before I wrote this, and noticed only then that the answer was already given.

Anyway, the 20 minutes should be the same for everyone.
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Post by Callas »

Commander McLane wrote:
Callas wrote:
Also I note that docking with no sequence apparently teleports the ship - no time passes.
No, look again. Actually docking with no sequence takes quite a lot of time: your ship's clock is advanced by 20 minutes in an instant.

EDIT: Sorry, had this thread opened for half a day before I wrote this, and noticed only then that the answer was already given.

Anyway, the 20 minutes should be the same for everyone.
It looks like I'm in error!

I'll check tonight.
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Post by Callas »

Callas wrote:
It looks like I'm in error!

I'll check tonight.
And indeed I was wrong.

I was looking down at the clock immediately *after* the docking tunnel, whereas the time increment occurs, almost instantly, *before* the docking tunnel.
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