Replacement of the basic ship set - building a dream team.

Discussion and information relevant to creating special missions, new ships, skins etc.

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ramon
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Post by ramon »

Selezen, I don't know how you work so quickly!
I'm STILL working on the Anaconda. Progress is slow as usual but here's a quick work in progress.
Image

I was thinking when this is done it would be easy to change the colour as well as add on other peoples' logos. So it'll be "Your Anaconda Company Logo & Colour here.OXP!!"
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Wolfwood
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Post by Wolfwood »

Selezen wrote:
Image
Note that I've also changed the texture of the window panes slightly.
Darn, I like! :)

I'm only worried that these dark models will not really show up too well in-game with a dark background... :?
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Selezen
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Post by Selezen »

Update: Viper preview: no weathering or serious detail yet.

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I like the look of this one. The one on the left is the police ship, and the one on the right is one available to the public market.
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Gareth3377
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Post by Gareth3377 »

Wow, these ships look awesome. Love the look of the Viper, and it finally gives it the sense of scale as described in Game Manual.

Keep up the ace work.
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Charlie
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Post by Charlie »

Damn!! :shock: :D

Great work guys! 8)

I think I'll stick to my own projects - this is soooo much better than anything I was contemplating ( a quick makeover )

Keep it up.
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Killer Wolf
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Post by Killer Wolf »

this is probbly the only site i can come to, compare my work to others and realise i'm absolutely hopeless, and still not feel too bad - simply cos those ships are a joy to look at :-)

awesome work bud. you got the art of tweaking something w/out over-egging the pudding.
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Selezen
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Post by Selezen »

Thanks guys - it's your kind words that give me the incentive to keep banging away at this.

I was going to wrap up all the base textures in a zip file and make them available so that you can add some textures to the pack. Interested?

P.S. Viper has weathering and scratches - just need to do some warning signs and surface detail and it's ready to roll.
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JensAyton
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Post by JensAyton »

Selezen wrote:
P.S. Viper has weathering and scratches - just need to do some warning signs and surface detail and it's ready to roll.
Or ready to float, as the case may be. :-)
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Post by gabbakeisen »

Damn you guys work quickly, the ships look fantastic, drooooool.
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Selezen
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Post by Selezen »

Right, the Viper family is done: your basic Viper in both civilian and Police markings, including the fearsome Viper Interceptor for the more gung-ho cops:

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Last edited by Selezen on Thu Jun 09, 2011 10:26 am, edited 2 times in total.
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Post by another_commander »

Seriously, this is some great work taking place here. Can't wait to download when they are all done. Well done, Selezen.
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TGHC
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Post by TGHC »

Selezen wrote:
I was going to wrap up all the base textures in a zip file and make them available so that you can add some textures to the pack. Interested?
Seems a great idea, I would think Charlies "if I only new before I started theread" would be a good place for the link, or a how to in the Wiki
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Selezen
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Post by Selezen »

Been a quiet day, and the Sidewinder is a fairly simple ship, so here's the finished new version.

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Last edited by Selezen on Thu Jun 09, 2011 10:26 am, edited 2 times in total.
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ramon
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Post by ramon »

the inside will have cargo pods as sub-entities. (does anyone know the size of the cargo pods by the way?)
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Post by Arexack_Heretic »

Code: Select all

NVERTS 10
NFACES 16

VERTEX
4.80024, 3.20016, 0
4.80024, 1.0000501, 3.0001497
4.80024, -2.6001301, 1.8000901
4.80024, -2.6001301, -1.8000901
4.80024, 1.0000501, -3.0001497
-4.80024, 3.20016, 0
-4.80024, 1.0000501, 3.0001497
-4.80024, -2.6001301, 1.8000901
-4.80024, -2.6001301, -1.8000901
-4.80024, 1.0000501, -3.0001497
that would make it about 9.6metres long (wide)
and about 6metres wide max.
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