Discussion and information relevant to creating special missions, new ships, skins etc.
Moderators: winston , another_commander
ramon
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by ramon » Mon Mar 12, 2007 12:59 pm
Selezen, I don't know how you work so quickly!
I'm STILL working on the Anaconda. Progress is slow as usual but here's a quick work in progress.
I was thinking when this is done it would be easy to change the colour as well as add on other peoples' logos. So it'll be "Your Anaconda Company Logo & Colour here.OXP!!"
Wolfwood
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by Wolfwood » Mon Mar 12, 2007 1:24 pm
Selezen wrote:
Note that I've also changed the texture of the window panes slightly.
Darn, I like!
I'm only worried that these dark models will not really show up too well in-game with a dark background...
Selezen
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by Selezen » Mon Mar 12, 2007 1:25 pm
Update: Viper preview: no weathering or serious detail yet.
I like the look of this one. The one on the left is the police ship, and the one on the right is one available to the public market.
Gareth3377
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by Gareth3377 » Mon Mar 12, 2007 6:28 pm
Wow, these ships look awesome. Love the look of the Viper, and it finally gives it the sense of scale as described in Game Manual.
Keep up the ace work.
Charlie
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by Charlie » Mon Mar 12, 2007 10:53 pm
Damn!!
Great work guys!
I think I'll stick to my own projects - this is soooo much better than anything I was contemplating ( a quick makeover )
Keep it up.
Killer Wolf
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by Killer Wolf » Tue Mar 13, 2007 7:17 am
this is probbly the only site i can come to, compare my work to others and realise i'm absolutely hopeless, and still not feel too bad - simply cos those ships are a joy to look at :-)
awesome work bud. you got the art of tweaking something w/out over-egging the pudding.
Selezen
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by Selezen » Tue Mar 13, 2007 9:49 am
Thanks guys - it's your kind words that give me the incentive to keep banging away at this.
I was going to wrap up all the base textures in a zip file and make them available so that you can add some textures to the pack. Interested?
P.S. Viper has weathering and scratches - just need to do some warning signs and surface detail and it's ready to roll.
JensAyton
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by JensAyton » Tue Mar 13, 2007 9:58 am
Selezen wrote: P.S. Viper has weathering and scratches - just need to do some warning signs and surface detail and it's ready to roll.
Or ready to float, as the case may be. :-)
gabbakeisen
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by gabbakeisen » Tue Mar 13, 2007 10:43 am
Damn you guys work quickly, the ships look fantastic, drooooool.
WooHoo! My fav game now redone for childhood nostalgia of 20 years ago. Now if only I didn't have to go to work so I could live as a virtual space trader.
Selezen
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by Selezen » Tue Mar 13, 2007 11:29 am
Right, the Viper family is done: your basic Viper in both civilian and Police markings, including the fearsome Viper Interceptor for the more gung-ho cops:
Last edited by
Selezen on Thu Jun 09, 2011 10:26 am, edited 2 times in total.
another_commander
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by another_commander » Tue Mar 13, 2007 11:35 am
Seriously, this is some great work taking place here. Can't wait to download when they are all done. Well done, Selezen.
TGHC
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by TGHC » Tue Mar 13, 2007 12:30 pm
Selezen wrote: I was going to wrap up all the base textures in a zip file and make them available so that you can add some textures to the pack. Interested?
Seems a great idea, I would think Charlies "if I only new before I started theread" would be a good place for the link, or a how to in the Wiki
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
Selezen
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by Selezen » Tue Mar 13, 2007 5:26 pm
Been a quiet day, and the Sidewinder is a fairly simple ship, so here's the finished new version.
Last edited by
Selezen on Thu Jun 09, 2011 10:26 am, edited 2 times in total.
ramon
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by ramon » Tue Mar 13, 2007 10:22 pm
the inside will have cargo pods as sub-entities. (does anyone know the size of the cargo pods by the way?)
Arexack_Heretic
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by Arexack_Heretic » Tue Mar 13, 2007 11:12 pm
Code: Select all
NVERTS 10
NFACES 16
VERTEX
4.80024, 3.20016, 0
4.80024, 1.0000501, 3.0001497
4.80024, -2.6001301, 1.8000901
4.80024, -2.6001301, -1.8000901
4.80024, 1.0000501, -3.0001497
-4.80024, 3.20016, 0
-4.80024, 1.0000501, 3.0001497
-4.80024, -2.6001301, 1.8000901
-4.80024, -2.6001301, -1.8000901
-4.80024, 1.0000501, -3.0001497
that would make it about 9.6metres long (wide)
and about 6metres wide max.
Riding the Rocket!