Parachutes and Segments.

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Killer Wolf
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Parachutes and Segments.

Post by Killer Wolf »

HI all.

i made a model asteroid for Commander McLane. he suggested a few changes, one of which was making the bits frangible. i split the model up, redid another part to test a collision-detection theory i had, redid the OXP and gave it a whirl.

now, it crashes the game completely. i'm getting
2007-03-08 20:04:57.000 oolite.exe[2732] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: Entity after drawing <StationEntity Rock Hacker 289>
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
earlier in the STDERR are millions of
2007-03-08 20:04:51.000 oolite.exe[2732] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: SkyEntity after drawing <SkyEntity: e270028>
2007-03-08 20:04:51.000 oolite.exe[2732] OPENGL_DEBUG GL_ERROR (1280) 'invalid enumerant' in: SkyEntity after drawing <SkyEntity: e270028>
messages. Unrelated, i assume, but i'm not sure exactly why i'm getting open gl errors all of a sudden.

now, i've scoured the oxp and i can't see anything i mighta down to stuff this thing. the script etc are all copies of what was working previously, and i'm pretty sure all my added syntax is correct. does anyone know what a segmentation fault is, or why this OXP is suddenly consistently making one? tried it on my other machine, in case it was something corrupted, got thesame thing.

cheers....
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Killer Wolf
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Post by Killer Wolf »

sorted one prob, but i'm still getting hundreds of the Invalid enumerants - any idea what's up? corruption, quirk, what??

:-/
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