generic mission scripting:
>GetPlayerInfo: key >>returns the value stored under the requested key.
To help in defining mission requirements.
such as playerMaxCargo to determine the cargohold of the playership
>Can locations gathered from getCoordinatesFromTarget be used as parameters in locational methods such as addAhipInRadius?
If so: cool! we need to document that in the wiki.
If not: I want it to,
maybe a method to store those coords as callable values.
example:
addShipsAtPrecisely <Coordsystem> <X> <Y> <Z> <shipentity> <number>
---
Equipment scripting:
Options to modify weapon behaviour, besides damage and colour. and more freedom to think up nice equipment.
awardCargospace: negative for big (not cargohold increasing) refits
awardPylon (for extra pylon, should cost cargospace)
<key>cycle rate
<key>range
<key>allowedMountings <array>
<key>requires: <conditions script>
energydrain (and energyDrainTarget)
addHeat (and addHeatToTarget)
fireItemFromMissilePort (item can function as non-pylon missile)
ammonitiontype: (MISSIONPARAMETER) AMMO_TYPE1_25
expendAmmo: -1, negatively increments AMMO_TYPE1_25 to .._24
etcetera...
Not being unthankfull, just throwing out suggestions.

by the shedload.
