What a bummer! any ideas why?CaptKev wrote:But unfortunately while doing more testing I found that only the last docking subentity works!
Get a working Docking Bay on a model
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- Killer Wolf
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- Killer Wolf
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>:-\
Well i can't mine to work
done a simple test model : big letterbox (so to speak) as one model, and the dockbox as another, correctly positioned. the letterbox hole is removed, the dockbox is open ended.
originlly it was all one model. i tried to fly in, just to test the structure, crashed : it was like a wall was there, my lasers seemed to hit where there was no face. so i separated them.
tried again, crashed, same thing. bit more fiddling, now i've got the box as a "station docktest" role ("docktest" simply so i can conjure it in a script), i got the dockbox as "docking-slit", and both have StationAI. now, when i hit the front of the box i go through the docking sequence immediately : why not when i reach the back of the box, as per the Coriolis etc? :-/ i deliberately made the dock longer to make sure i could fly into it, but it's not letting me
i positioned my dockbox sub ent as "0 0 0 1 0 0 0" as per Griff's notes in the 49ers thread as my models were lined up on the Z axis.
apart from that all my (rough) textures look ok, everything seems positioned fine, no obvious blebs or overlaps. ooh, except - the dock has a name of "Revised Dock" but i can't target on it, i only register the outer model's name no matter how i try and target it.)
so....help!
TIA
done a simple test model : big letterbox (so to speak) as one model, and the dockbox as another, correctly positioned. the letterbox hole is removed, the dockbox is open ended.
originlly it was all one model. i tried to fly in, just to test the structure, crashed : it was like a wall was there, my lasers seemed to hit where there was no face. so i separated them.
tried again, crashed, same thing. bit more fiddling, now i've got the box as a "station docktest" role ("docktest" simply so i can conjure it in a script), i got the dockbox as "docking-slit", and both have StationAI. now, when i hit the front of the box i go through the docking sequence immediately : why not when i reach the back of the box, as per the Coriolis etc? :-/ i deliberately made the dock longer to make sure i could fly into it, but it's not letting me
i positioned my dockbox sub ent as "0 0 0 1 0 0 0" as per Griff's notes in the 49ers thread as my models were lined up on the Z axis.
apart from that all my (rough) textures look ok, everything seems positioned fine, no obvious blebs or overlaps. ooh, except - the dock has a name of "Revised Dock" but i can't target on it, i only register the outer model's name no matter how i try and target it.)
so....help!
TIA
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- Killer Wolf
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I changed it to null after trawling through the Coriolis shipdata, no difference.
also, i've noticed the "bounding box" or whatever the proper name is, seems wildly outta whack - i did a flyby and crashed into nothing. the targetting brackets seem to cover a fair bit of empty space too - say, 20% of the model size to one side of the structure.
guess i'll just have to fiddle a bit more, see what i can come up w/ :-\
also, i've noticed the "bounding box" or whatever the proper name is, seems wildly outta whack - i did a flyby and crashed into nothing. the targetting brackets seem to cover a fair bit of empty space too - say, 20% of the model size to one side of the structure.
guess i'll just have to fiddle a bit more, see what i can come up w/ :-\
@KW, Sorry to hear your having similar problems to me, I did have the docking port subentity positioned at 0, 0, 0 myself, but it seemed to work better if the docking port model was centred on the X and Y with the mouth of the docking port (Z) at zero.
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Yup, only one docking slit is allowed per ship. I guess, if you want to have two, you have to cheat a bit and make it into a separate ship with a docking slit and have it keep position with the main ship... Not sure if it is possible, but I think some people around here have been fiddling with something similar.CaptKev wrote:Not sure, probably something in the .exe
But for now there's a Cobra Mk. III parked in the right-hand docking bay.
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
- Killer Wolf
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Crikey, this is annoying. i'm follwing all the advice and stuff, and it's still not working right. moved the rear of the dock box to 0-0-0 and w/ nullAIs all around, managed to fly all the way in and out. putting stationAI just triggers immediately tho.
in a desperately silly bid, i now have an outer box, a long docking slit w/ null ai, and at the end of that a box w/ the staionAI, station role etc etc. i can fly in...and drift happily out the back wall >:-(
in a word, bugger.
in a desperately silly bid, i now have an outer box, a long docking slit w/ null ai, and at the end of that a box w/ the staionAI, station role etc etc. i can fly in...and drift happily out the back wall >:-(
in a word, bugger.
- Killer Wolf
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Well. All i can say is, cheers Murgh
after coming to a dead stop, i was racking my brain and got thinking about the HOopy casinos, so i checked out how that implemented the docking slit. noticed that it didn't create one, it used the one from the coriolis etc. so i swiped that idea, and lo and behold i have a tunnel w/ a docking port at teh ed \o/
sweetness, i'm off to watch the lunar eclipse
after coming to a dead stop, i was racking my brain and got thinking about the HOopy casinos, so i checked out how that implemented the docking slit. noticed that it didn't create one, it used the one from the coriolis etc. so i swiped that idea, and lo and behold i have a tunnel w/ a docking port at teh ed \o/
sweetness, i'm off to watch the lunar eclipse