I definitely support the idea of the systems in Oolite being more dynamic, but in a broader sense, not influenced by the player. If you play long enough to become ELITE pretty much in-game-time will have passed. So it would be actually quite strange if nothing would change in the Ooniverse during that time. As we have a total of 8*256=2048 planets it sounds quite likely to me that at least some would change their government system during playtime. Revolutions happen in feudal and dictatorship systems, setting up democracies or communist governments. The military attemps coups in democracies or corporate states, making them dictatorships or (if they fail) anarchies. Statal entities in multi-government systems can unite, forming a unified government of one kind or the other.Killer Wolf wrote:Re Anarchy.oxp, i'd quite like to see a reverse scenario : the innocent habitants of a system are hacked off w/ the pirates buggering up their trades, so a set of missions could be made to wipe a bunch of pirates out and assualt a bigger, meaner Rock hermit pirate base, thereby actually making a system no longer Anarchic, resulting in much wealth in reward and the adulation of the local girlies.
that would actually be quite interesting - veering off here on a tangerine - ie, making the system status more dynamic. consider - if you do a lot of pirating, the system will become more dangerous, and the market prices could rise sustantially....make yourself a nice little market
Also planets can advance (or stumble) in their economical and technical development, thereby raising or decreasing their TL or agricultural/industrial status.
We just have to look out of the window to RealLifeTM and see what changes are happening even on a short-to-medium timescale on earth with its mere 200 countries. Then it seems very, very odd that the far bigger Ooniverse should be so static!
I think it's even possible without hard coding. An OXP could be changing selected planetinfo very, very slowly every now and then. The only question is: Should it be done randomly (therefore differently for every player) or should someone invent and script a certain line of development and change in the Ooniverse that would be the same in each game?