Streamline development effort : Backlog capture and planning

An area for discussing new ideas and additions to Oolite.

Moderators: another_commander, winston

User avatar
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 790
Joined: Sun Jun 20, 2010 6:00 pm

Re: Streamline development effort : Backlog capture and planning

Post by mcarans »

hiran wrote: Fri Apr 03, 2026 9:52 pm
mcarans wrote: Fri Apr 03, 2026 9:46 pm
I don't think it's a good idea to add old issues to the project board. It will just create a lot of noise. I think the original 20 issues are more than enough to occupy the current dev team for years to come so little point in adding things that no one will have any time to look at unless you're putting yourself forward to go through all those old PRs and test them (eg. the FOV one is from 2015 and the code has changed since then).
I cannot even tell if a merge is reasonable, yet test if all would still work with the merge.
Also I do not want to get everything merged blindly, but I'd like to have an educated response on the PRs, even if we reject them. And I will need help on that.

If it works out, we'd be more managing community-provided PRs that developing our own.
I can't tell either. Some of them seem to have discussions about them already, but then progress stopped. All you could do is invite the original author to bring it up to date.

I agree about responding to new PRs. I commented on this recent PR but the author never responded: https://github.com/OoliteProject/oolite/pull/557
User avatar
hiran
Theorethicist
Posts: 2656
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: Streamline development effort : Backlog capture and planning

Post by hiran »

I checked #361 and think it should be closed without merge. Anyone agree?
https://github.com/OoliteProject/oolite/pull/361

On the other hand, #369 should get a closer look:
https://github.com/OoliteProject/oolite/pull/369
Sunshine - Moonlight - Good Times - Oolite
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 7207
Joined: Wed Feb 28, 2007 7:54 am

Re: Streamline development effort : Backlog capture and planning

Post by another_commander »

I guess this is as good a time as any to let you know that I will be taking a break from coding. With 1.92.1 out of the way and the project rolling nicely, this is a good opportunity for me to unplug for a while as I have done already a few times after similar milestones in the past. Not going away, I am still around and can still provide help if there are questions about stuff I am familiar with, but will just be mostly inactive.and follow from a bit further away as time permits. I also won't be reviewing PRs as this is a sure-fire way to not be able to relax.

Keep going strong fellas.
User avatar
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 790
Joined: Sun Jun 20, 2010 6:00 pm

Re: Streamline development effort : Backlog capture and planning

Post by mcarans »

hiran wrote: Fri Apr 03, 2026 10:05 pm
I checked #361 and think it should be closed without merge. Anyone agree?
https://github.com/OoliteProject/oolite/pull/361

On the other hand, #369 should get a closer look:
https://github.com/OoliteProject/oolite/pull/369
I agree with first and closed it with comment "Agreed, also if we support Mac in future, the XCode project would be generated from Meson or CMake so any settings would go in the corresponding configuration file not directly in XCode."

The second, I don't know as I haven't looked at the js code before.
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 5699
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Streamline development effort : Backlog capture and planning

Post by phkb »

another_commander wrote: Fri Apr 03, 2026 11:09 pm
guess this is as good a time as any to let you know that I will be taking a break from coding.
Enjoy your break!
mcarans wrote: Fri Apr 03, 2026 11:38 pm
The second, I don't know as I haven't looked at the js code before.
I had a look at this previously, but can't remember how I left it. I'll have another look shortly.
User avatar
hiran
Theorethicist
Posts: 2656
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: Streamline development effort : Backlog capture and planning

Post by hiran »

mcarans wrote: Fri Apr 03, 2026 9:57 pm
I can't tell either. Some of them seem to have discussions about them already, but then progress stopped. All you could do is invite the original author to bring it up to date.

I agree about responding to new PRs. I commented on this recent PR but the author never responded: https://github.com/OoliteProject/oolite/pull/557
I agree. #557 is a good example. Since we never saw it build successfully and assume it was never tested such a PR should not go to our master branch.

Either we run it towards a separate feature branch or merge to master, then do some branching magic to make it appear on a feature branch. When tested to satisfaction we can still merge.
Sunshine - Moonlight - Good Times - Oolite
User avatar
hiran
Theorethicist
Posts: 2656
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: Streamline development effort : Backlog capture and planning

Post by hiran »

another_commander wrote: Fri Apr 03, 2026 11:09 pm
I guess this is as good a time as any to let you know that I will be taking a break from coding.
Thanks for all the work you did. Oolite graphics is still competitive.

I hope you'll be there with hints should we take a wrong path. Enjoy the time. :-)
Sunshine - Moonlight - Good Times - Oolite
User avatar
Lone_Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 838
Joined: Wed Aug 08, 2007 10:59 pm
Location: Netherlands

Re: Streamline development effort : Backlog capture and planning

Post by Lone_Wolf »

I'd like to see #378 implemented.

It feels wrong to have to destroy an abandoned ship just to be awarded the kill.

EDIT :
the 2 commits from #378 apply cleanly to master, but give a warning and an error when compiling .
Posted in the PR.
OS : Arch Linux 64-bit - rolling release

From: The Netherlands, Europe

OXPs : My user page (needs updating)

Retired, occasionally active
User avatar
hiran
Theorethicist
Posts: 2656
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: Streamline development effort : Backlog capture and planning

Post by hiran »

Lone_Wolf wrote: Sat Apr 04, 2026 2:09 pm
I'd like to see #378 implemented.

It feels wrong to have to destroy an abandoned ship just to be awarded the kill.

EDIT :
the 2 commits from #378 apply cleanly to master, but give a warning and an error when compiling .
Posted in the PR.
Thank you for checking the build. I guess no-one has checked whether Oolite is changed in the way announced and in no other way.
How can we achieve that? I would not like this to go into master without being tested.
Sunshine - Moonlight - Good Times - Oolite
User avatar
mcarans
---- E L I T E ----
---- E L I T E ----
Posts: 790
Joined: Sun Jun 20, 2010 6:00 pm

Re: Streamline development effort : Backlog capture and planning

Post by mcarans »

another_commander wrote: Fri Apr 03, 2026 11:09 pm
I guess this is as good a time as any to let you know that I will be taking a break from coding. With 1.92.1 out of the way and the project rolling nicely, this is a good opportunity for me to unplug for a while as I have done already a few times after similar milestones in the past. Not going away, I am still around and can still provide help if there are questions about stuff I am familiar with, but will just be mostly inactive.and follow from a bit further away as time permits. I also won't be reviewing PRs as this is a sure-fire way to not be able to relax.

Keep going strong fellas.
Have a good break and well done for getting the Windows Store version out!
Post Reply