Screenshots

General discussion for players of Oolite.

Moderators: another_commander, winston

User avatar
Cholmondely
Archivist
Archivist
Posts: 6606
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re:

Post by Cholmondely »

Griff wrote: Wed Apr 23, 2008 9:43 am
hi CaptKev, the busy ports oxp is sort of in limbo at the moment, plus it's also fairly old and doesn't have any shaders, so if you want the 'trade outpost' with all the glowy lights and ads and stuff you can find it in the link Commander McLane posted above.
If anybody wants any of the ships out of the busy ports oxp then feel free to grab them.
Griff,

what were you trying to do with "busy ports"? Before reality hit and you found that you couldn't. Some of it seems obvious, but I wonder if I've missed anything.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Cholmondely
Archivist
Archivist
Posts: 6606
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Screenshots

Post by Cholmondely »

_______________________________________________________________________________________________________________________________
As I understand these were to be a port (top - now a Black Monk Monastery) with a mining robot (bottom - now in Random Hits)

Image

_______________________________________________________________________________________________________________________________
And these below included a freighter with 6 cargo pods (now in dictators). But what about the rest? What were they supposed to be? And do?

Image

_______________________________________________________________________________________________________________________________
Might there be sense in removing the Busy Ports elements simulating asteroid mining from Random Hits? They are currently linked with Bounty Hunter hangouts in anarchies! That is the only place I encounter them in my Ooniverse.

Would it not be better to link them with Rock Hermits and Mining stations (such as Imperial Astrofactories/SLAPUS/Kiota Manufacturing stations/SW's KOS-M etc.)? Then the mining activity occurs where expected, and adds ambience where it makes sense!

Would it not be possible to add in the "Busy Ports" elements around our stations? We now have the AI for some of it (Thargoid's Hammerhead).
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2511
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Screenshots

Post by Griff »

Re: busy ports.
If you look really close at the bottom screenshot there's these tiny 'claw' like ships, a bit like an upsidedown Y, these were going to spawn from the big train like ship which would park somewhere near the station. The tiny ships would transfer cargo from the big train ship over to the station one cargo pod at a time lol :shock: they had an AI that flew them roughly in front of the station bay and then full speed into the docking port, this probably would have been a nightmare in game for players!

I think the tall ship with two engines hung around the asteroid miners and collected the ore the miners were going to eject every now and again, and maybe ferry it over to the big train ship.

The gun looking thing with the two big metal ears was a security turret in the asteroid field to help defend everything, and the black monk ship was a security escort for the big train ship.
Post Reply