Mauiby de Fug

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Wildeblood
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Mauiby de Fug

Post by Wildeblood »

I see you, squirrelly one. No new messages posted for two years, but I see you. :D
R.I.P. John Lodge, 1943-2025.
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Mauiby de Fug
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Re: Mauiby de Fug

Post by Mauiby de Fug »

I'm still here, lurking without a cloaking device engaged!

Every now and then I do a binge and crawl through the board catching up on all the posts. I've been really excited to see mcarans succeed getting a build working within MSYS2 and work on updating dependencies, something I attempted previously but never quite managed to fully realise. Reading through, it's been interesting seeing them find the same errors and issues that I ran into, but actually having the knowledge/understanding to manage to solve the ones I couldn't, and get all the way to making a fully working build. Fantastic work! It's kept me around for a bit, and inspired me to look at my old building process again.
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Cholmondely
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Re: Mauiby de Fug

Post by Cholmondely »

Mauiby de Fug wrote: Sun Dec 14, 2025 12:45 pm
I'm still here, lurking without a cloaking device engaged!
It would be nice to have real lurking in Oolite.

If one could meaningfully "power-down" one's ship and then lurk, hiding from sight behind an asteroid and not appearing as a powered ship to the NPC scanners.


Might it be OXP-able or would it need vanilla-game code changes?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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mcarans
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Re: Mauiby de Fug

Post by mcarans »

Mauiby de Fug wrote: Sun Dec 14, 2025 12:45 pm
I'm still here, lurking without a cloaking device engaged!

Every now and then I do a binge and crawl through the board catching up on all the posts. I've been really excited to see mcarans succeed getting a build working within MSYS2 and work on updating dependencies, something I attempted previously but never quite managed to fully realise. Reading through, it's been interesting seeing them find the same errors and issues that I ran into, but actually having the knowledge/understanding to manage to solve the ones I couldn't, and get all the way to making a fully working build. Fantastic work! It's kept me around for a bit, and inspired me to look at my old building process again.
I'm glad you're still here!

I stand on the shoulders of giants. But for this comment of yours, I'd probably have thought it a lost cause when the game didn't start after my first attempts to update dependencies on MSYS2.
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