Yes, there's a problem with this mod: it needs the
I'll add the missing reference to the Gunship Fix oxz and reload it.
Moderators: another_commander, winston

Yes, there's a problem with this mod: it needs the


There should be no conflict between these two packs.
У меня это пакет (Oolite.oxp.zzz.Montana05.GalTech_chimera_gunship_Fix) не работает, в общем, без изменений.

I have these 3 OXP installed:
Исользовал только
В `Montanas_Resource_Pack_01 v0.53` есть ошибка в файле `shiplibrary.plist`.

Fixed. New version will be in the manager shortly.
Начал пробовать корабль, столкнулся с такой же проблемой. Корабль стреляет, луч не видно. Придётся проверять все корабли, возможно ещё какой с ошибкой. Покажите, пожалуйста, что надо менять, чтоб вас не отвлекать по мелочам.
Code: Select all
{
"u31_odyssey-player" =
{
aft_eject_position = "0.0 4.0 -25.0";
energy_recharge_rate = 4.0;
exhaust = ("4.5 19.0 -7.0 1.5 1.5",
"-4.5 19.0 -7.0 1.5 1.5",
"4.4 24.5 -7.0 1.5 1.5",
"-4.4 24.5 -7.0 1.5 1.5",
"35.6 -0.3 -5.0 1.0 1.0",
"-35.6 -0.3 -5.0 1.0 1.0",
"39.5 -0.3 -5.0 1.0 1.0",
"-39.5 -0.3 -5.0 1.0 1.0",
"-1.1 -16.5 -5.0 1.0 1.0",
"1.1 -16.5 -5.0 1.0 1.0",
"-3.3 -16.5 -5.0 1.0 1.0",
"3.3 -16.5 -5.0 1.0 1.0");
forward_weapon_type = "WEAPON_PULSE_LASER";
hud = "hud.plist";
laser_color = "greenColor";
max_cargo = 10;
fuel = 70;
scoop_position = "0.0 -3.25 -9.0";
max_energy = 500;
max_flight_pitch = 1.5;
max_flight_roll = 1.5;
max_flight_speed = 500;
max_missiles = 12;
missile_launch_position = "-5.0 -3.25 3.0";
missiles = 12;
materials =
{
"u31_odyssey.png" =
{
diffuse_map = "u31_odyssey.png";
emission_map = "u31_odyssey_em.png";
shininess = 5;
specular_color = ( 0.3, 0.3, 0.3, 0.5 );
};
};
model = "u31_odyssey.dat";
name = "Одиссей У31"; //Odyssey U31
roles = "player";
thrust = 60;
view_position_aft = "0.0 3.0 -25.5";
view_position_forward = "0.0 0.0 10.0";
view_position_port = "-18.0 3.0 -1.0";
view_position_starboard = "18.0 3.0 1.0";
weapon_position_aft = "0.0 -3.0 -29.0";
weapon_position_forward = "0.0 0.0 15.0";
subentities = (
{
type = flasher;
color = redColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (-45.1, -11.7, 2.5);
},
{
type = flasher;
color = redColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (-42.2, 10.0, 1.5);
},
{
type = flasher;
color = redColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (-42.2, 10.0, -2.5);
},
{
type = flasher;
color = redColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (-45.1, -11.6, -3.6);
},
{
type = flasher;
color = redColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (-16.5, 17.1, 0.4);
},
{
type = flasher;
color = redColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (-10, 27.4, -1.1);
},
{
type = flasher;
color = redColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (-3.4, 30.2, -0.6);
},
{
type = flasher;
color = greenColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (45.1, -11.7, 2.5);
},
{
type = flasher;
color = greenColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (42.2, 10.0, 1.5);
},
{
type = flasher;
color = greenColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (42.2, 10.0, -2.5);
},
{
type = flasher;
color = greenColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (45.1, -11.6, -3.6);
},
{
type = flasher;
color = greenColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (16.5, 17.1, 0.4);
},
{
type = flasher;
color = greenColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (10, 27.4, -1.1);
},
{
type = flasher;
color = greenColor;
frequency = 0.2;
size = 2;
initially_on = yes;
phase = 0.5;
bright_fraction = 0.1;
position = (3.4, 30.2, -0.6);
},
{
type = flasher;
color = whiteColor;
frequency = 0;
size = 2;
initially_on = yes;
phase = 0.5;
position = (-0.6, -23.2, 3.5);
},
{
type = flasher;
color = whiteColor;
frequency = 0;
size = 2;
initially_on = yes;
phase = 0.5;
position = (-0.5, -25.0, 3.0);
},
{
type = flasher;
color = whiteColor;
frequency = 0;
size = 2;
initially_on = yes;
phase = 0.5;
position = (-0.3, -26.6, 2.5);
},
{
type = flasher;
color = whiteColor;
frequency = 0;
size = 2;
initially_on = yes;
phase = 0.5;
position = (-2.1, -22.9, 3.5);
},
{
type = flasher;
color = whiteColor;
frequency = 0;
size = 2;
initially_on = yes;
phase = 0.5;
position = (0.6, -23.2, 3.5);
},
{
type = flasher;
color = whiteColor;
frequency = 0;
size = 2;
initially_on = yes;
phase = 0.5;
position = (0.5, -25.0, 3.0);
},
{
type = flasher;
color = whiteColor;
frequency = 0;
size = 2;
initially_on = yes;
phase = 0.5;
position = (0.3, -26.6, 2.5);
},
{
type = flasher;
color = whiteColor;
frequency = 0;
size = 2;
initially_on = yes;
phase = 0.5;
position = (2.1, -22.9, 3.5);
}
);
custom_views =
(
{
view_description = "Вид Сзади";
view_orientation = "1.0 0.0 0.0 0.0";
view_position = "0.0 15.0 -150.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Сзади Справа";
view_orientation = "0.9239 0.0 0.3827 0.0";
view_position = "130.0 15.0 -130.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Справа";
view_orientation = "0.7071 0.0 0.7071 0.0";
view_position = "170.0 15.0 0.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Спереди Справа";
view_orientation = "0.3827 0.0 0.9239 0.0";
view_position = "130.0 15.0 130.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Спереди";
view_orientation = "0.0 0.0 1.0 0.0";
view_position = "0.0 15.0 150.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Спереди Слева";
view_orientation = "0.3827 0.0 -0.9239 0.0";
view_position = "-130.00 15.0 130.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Слева";
view_orientation = "0.7071 0.0 -0.7071 0.0";
view_position = "-170.0 15.0 0.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Сзади Слева";
view_orientation = "0.9239 0.0 -0.3827 0.0";
view_position = "-130.0 15.0 -130.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Сверху";
view_orientation = "-0.7071 0.7071 0.0 0.0";
view_position = "0.0 200.0 -15.0";
weapon_facing = "FORWARD";
},
{
view_description = "Вид Снизу";
view_orientation = "0.0 0.0 0.7071 0.7071";
view_position = "0.0 -200.0 -15.0";
weapon_facing = "FORWARD";
}
);
};
}

The specific lines you need to play with are these:
Code: Select all
view_position_aft = "0.0 3.0 -25.5";
view_position_forward = "0.0 0.0 10.0";
view_position_port = "-18.0 3.0 -1.0";
view_position_starboard = "18.0 3.0 1.0";Code: Select all
view_position_forward = "0.0 0.0 11.0";Подбирал значения, долго, устал) Взял из первого попавшегося корабля (Snark попался). Работает!
Code: Select all
view_position_forward = "0.0 6.7 12.0"Добрый день, можете подсказать? Есть несколько вопросов.

This warning has already been fixed in 1.91.18:38:26.090 [texture.load.png.warning]: ----- A PNG loading warning occurred for /home/Krager/GNUstep/Applications/Oolite/oolite.app/Resources/Textures/trumblekit.png: iCCP: profile 'ICC Profile': 'RGB ': RGB color space not permitted on grayscale PNG.
Linux версия игры взята из `OoMrFlibble` (Oolite 1.91.0.7749-250802-cf91fd5).