SW Economy

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cholmondely
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Re: SW Economy

Post by Cholmondely »

RockDoctor wrote: Wed Jul 30, 2025 3:00 pm
I haven't tried working out if Oolite's planetary orbits are randomly oriented in space, or if they adhere (more or less) to a "fundamental plane" - which in the Solar system is the plane of Jupiter's orbit. Earth's orbit is 3° off that plane, and all of the planets are within 10° of it - except poor banished Pluto out at 17°. More highly inclined orbits are more common in small bodies (asteroids, asteroid families, Rock Hermits, giving the Trader looking for cheap PGEs, olivine (gems) and under-the-counter weapons a reason to stray from the main space "(p)lanes".
We have two Expansions Manager suites of OXZs organising Solar Systems (and three others ones).


1) I'm quite sure that Stranger would have introduced a vaguely realistic ecliptic into his OXP suite:

[EliteWiki] Habitable Main Planets redefines planets' radii to realistic values for advanced eco-systems and colonisation
[EliteWiki] Moons simulates psuedo-dynamic moon configurations
[EliteWiki] Planetary Systems simulates psuedo-dynamic solar system configurations for terrestial planets & gas giants
[EliteWiki] Sun Gear creates more realistic solar systems with solar winds and with main planets in habitable zones. Requires Habitable Main Planets.oxp
And there are another 8 texture packs for the planets/moons, and then OXZs for stations, activities around them, etc.



2) Spara/Redspear's [EliteWiki] Additional Planets suite has static non-moving planets which are positioned to look good from the witchpoint.



The rest) Don't know about [EliteWiki] Orbits. Or [EliteWiki] Deep Horizon. Or [EliteWiki] FarPlanets (selected systems only, unfinished).



There is also [EliteWiki] SOTL Exploration - cim's scenario. Since it has Lagrange points, I presume that it also has an ecliptic.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: SW Economy

Post by Wildeblood »

RockDoctor wrote: Wed Jul 30, 2025 3:00 pm
Bi-lobe bodies raise the interesting concept of two Rock Hermits in one body, both resenting being forced to share a spin axis. That could make for some really tricky docking ...
Many moons ago Eric (IIRC) shared some ideas about planet-scraping moons, which I thought was a cool idea. But a model of a dumbbell-shaped asteroid with two docks would be cool, too.
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Re: SW Economy

Post by RockDoctor »

Wildeblood wrote: Wed Jul 30, 2025 4:31 pm
RockDoctor wrote: Wed Jul 30, 2025 3:00 pm
Bi-lobe bodies raise the interesting concept of two Rock Hermits in one body, both resenting being forced to share a spin axis. That could make for some really tricky docking ...
Many moons ago Eric (IIRC) shared some ideas about planet-scraping moons, which I thought was a cool idea. But a model of a dumbbell-shaped asteroid with two docks would be cool, too.
And the two docks either fighting for the "rotation axis = my dock" prize ; or bug- (customer?) splatting
Or, for that matter changing axes on an external clock (hmmm, thinks : several off-axis flywheels ; that's not physically impossible) which would make docking ... "interesting".
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Re: SW Economy

Post by Krager »

Страницей ранее я писал, предлагал подружить дополнение "More Moolah" из которого хотел взять отдельные расширенные описания для каждого товара, которые показывает по F8-F8 и дополнение "SW Economy". Как говорится, хочешь сделать - сделай сам. В общем я взял "SW Economy" и описания из "More Moolah". Объединил. Вроде работает.
https://cloud.mail.ru/public/qvEn/BEWg1 ... %20mod.oxz
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Re: SW Economy

Post by Cholmondely »

Krager wrote: Fri Aug 22, 2025 12:51 pm
Страницей ранее я писал, предлагал подружить дополнение "More Moolah" из которого хотел взять отдельные расширенные описания для каждого товара, которые показывает по F8-F8 и дополнение "SW Economy". Как говорится, хочешь сделать - сделай сам. В общем я взял "SW Economy" и описания из "More Moolah". Объединил. Вроде работает.
https://cloud.mail.ru/public/qvEn/BEWg1 ... %20mod.oxz
Well done!

Is there anything else you are hoping to tweak?

And how is your playing going? Where are you - and what are you up to?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: SW Economy

Post by Krager »

Месяц был занят, ездили отдыхать, потом дела были. Сейчас уже снова переводом занимаюсь)
Закончил перевод названий рас и описаний всех восьми галактик. Недели три заняло. Закинул в русификатор.
Сейчас есть вопрос, буду думать как решить. В русификаторе имена генерируются на английском. А кусочки текста для генерации на русском. Получается с основы генерирует. Закину сюда может посмотрите когда свободное время будет в чём причина?
Буфер обмена01.jpg
Буфер обмена02.jpg
И сам русификатор
https://cloud.mail.ru/public/qvEn/BEWg1 ... 20v5.0.oxz
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Re: SW Economy

Post by phkb »

Krager wrote: Fri Aug 22, 2025 2:01 pm
Месяц был занят, ездили отдыхать, потом дела были. Сейчас уже снова переводом занимаюсь)
Закончил перевод названий рас и описаний всех восьми галактик. Недели три заняло. Закинул в русификатор.
Сейчас есть вопрос, буду думать как решить. В русификаторе имена генерируются на английском. А кусочки текста для генерации на русском. Получается с основы генерирует. Закину сюда может посмотрите когда свободное время будет в чём причина?
If I understand the question correctly, you're asking about the name generator in Oolite. That is, using the "%R" and "%N" description functions. I'm not sure there's an easy answer to this, as the functions were designed for English words, and so you can't simply translate the letters.

These are the description.plist lines in question:

Code: Select all

	// *** Planet names and other random names ***
	// this string must always be the same length (98 characters). Digrams (pairs of letters) are selected from it to build names.
	digrams = "ABOUSEITILETSTONLONUTHNOALLEXEGEZACEBISOUSESARMAINDIREA’ERATENBERALAVETIEDORQUANTEISRION";
	// If the second character of a digram is equal to this single-character string, it is dropped when generating planet names (but kept for other random names).
	digrams-apostrophe = "’";
	// this string represents the 4 character phonemes associated with each digram.
	phonograms = "AEb=UW==sEH=IHt=IHl=EHt=st==AAn=lOW=nUW=T===nOW=AEl=lEY=hEY=JEH=zEY=sEH=bIY=sOW=UHs=EHz=AEr=mAE=IHn=dIY=rEY=EH==UXr=AEt=EHn=bEH=rAX=lAX=vEH=tIY=EHd=AAr=kw==AXn=tEY=IHz=rIY=AAn=";
	// this string similarly, but for espeak. (Note also Apple 'AA' is changed, else 'or' would sound like 'ar'.)
	espkphonos = "ab=='u:=sE==It==Il==Et==st==0n==l'oUn'u:T===n'oUal==l'eIh'eIdZ'Ez'eIs'E=b'i:s'oU'Us='Ez='ar=m'a='In=d'i:r'eI'E=='Vr='at='En=b'E=ra2=la2=v'E=t'i:'Ed=0r==kw==a2n=t'eI'Iz=r'i:0n==";
If I understand this correctly, the "digrams" are two-letter combos that are randomly selected to create words, the "phonograms" are phonemes for each digram (ie "AB => AEb=", "OU => UW==", "SE => sEH=", etc) and the "espkphonos" is the espeak version of the phonemes. I am not sure how to interpret the phonemes, though. I suspect the "=" is a filler character, used when the phoneme is less than 4 characters, and if I were to hazard a guess, I would probably say the Capital letters indicate emphasis. Maybe someone with better understanding can pitch in at this point.
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Re: SW Economy

Post by Krager »

Благодарю! Буду думать как это применить на практике.
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