I was looking into
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So, here are 2 ideas for OXPs that could help justify SDC from a gameplay perspective, without requiring SDC to function on their own:
In-System Economy
"All those traders flying in and out the system all day and yet the stock or prices don't change unless one braves witchspace? No more with this OXP! One randomly picked commodity's amount and price is refreshed, while you are in system and not docked. This happens periodically based on how active the system is." -
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Let's say the commodity's amount and price isn't randomly refreshed, instead it's based on traders actually in the system who are docking. The player could use the
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Perhaps if a large cargo hauler is destroyed by a gang of pirates, this could be worthy of a
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Cholmondely pointed out Cherryh's novel "Alliance Rising" has a section where the crew in a station bar are wondering on the price effects of an incoming ship's cargo on their own as yet unbought cargo. This is the kind-of functionality SDC would be able to provide to expand this OXP.
Espionage
A potential addition to the player's choice of
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It's probably worth looking at the
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If the player isn't the only one doing the 'tracking' of ships, and efforts to obtain information via scanners, data upload, etc... could be sabotaged, I can see this providing reason for tracking "important" figures in the universe outside of the fantastic GalCop's Most Wanted