Paddling Pool OXZ

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cholmondely
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Re: Paddling Pool OXZ

Post by Cholmondely »

Redspear wrote: Tue Jul 29, 2025 9:06 pm
Yeah. I long favoured the idea of the game slowly opening up.
No hyperdrive > short range hyperdrive > long range hyperdrive > galactic hyperdrive A (gals 1 & 2 only) > gal drive B (gals 1-3 only) etc.

Trouble is of course that there are a lot of assumptions built into the game and working around some is more trouble than others.

Alien systems tries to do something similar but most feedback seems to be that the visa idea isn't favoured. Once I've actuually hidden stuff in the systems it will at least make more sense if not necessarily become more popular.
?

Daddyhoggy's idea was to have a temporary cordon in place in the Old Worlds, making them temporarily safer at the start of the game. No visas. But extra pirate-nibbling police who are just there for the "Trade Talks", keeping the delegates (and the player, and everyone else too) safe.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Redspear
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Re: Paddling Pool OXZ

Post by Redspear »

Cholmondely wrote: Tue Jul 29, 2025 9:43 pm
?
Cholmondely wrote: Tue Jul 29, 2025 9:43 pm
Daddyhoggy's idea was to have a temporary cordon in place in the Old Worlds, making them temporarily safer at the start of the game. No visas. But extra pirate-nibbling police who are just there for the "Trade Talks", keeping the delegates (and the player, and everyone else too) safe.
Yes, I understood that but that wasn't everything he described viz.
Cholmondely wrote: Tue Jul 29, 2025 7:55 pm
DaddyHoggy wrote:
...nobody gets out, nobody else gets in. For the duration of the Talks, Riedquat is out-of-bounds for all Commander's with a rating less than Poor. Once you reach Poor, you may travel to Riedquat but the Navy/Galcop do not guarantee your safety...
Redspear wrote: Tue Jul 29, 2025 9:06 pm
Alien systems tries to do something similar
, not the same but similar. The effect rather than the method if you like.

DH's idea required no visas (method) just as alien systems requires no extra police (method) despite both sharing in common (an effect) that areas of the game (some systems) are initially restricted to the player.
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