Yaw Boosters (Release)

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phkb
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Yaw Boosters (Release)

Post by phkb »

Based on discussions in another thread, the idea was raised of having yaw be a purchasable upgrade.

And here it is! Yaw Boosters adds the... well, "Yaw Boosters" to the game, available in TL13 systems for 2500 cr. If you don't have this item, yaw will be disabled.

It's all configurable, though. If you think "no yaw at all" is a bit harsh, you can find the settings to change it in Library Config. You can also set what value is applied to yaw when the boosters are purchased. It is compatible with Ship Configuration, but if there are other mods out there that play with the yaw setting I'll probably need to apply a tweak or two. Let me know if you're aware of any.

And that's it really. Download a copy here: YawBoosters.oxz

If some other players can give it a test drive that would be super. If no error reports surface, I'll add it to the manager in a day or so.
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Re: Yaw Boosters (Release)

Post by Redspear »

phkb wrote: Thu Jul 17, 2025 1:42 am
You can also set what value is applied to yaw when the boosters are purchased.
Good move 8)
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Re: Yaw Boosters (Release)

Post by Cholmondely »

Tried it out twice now. Seems to work just fine!

I rather think that [EliteWiki] Keyboard Cobra might faff with yaw (as well as pitch & roll). But it is not on the Expansions Manager and the download link is broken!

Possibly one or two of the more involved missions OXPs might tweak things here, I don't know.

I doubt that [EliteWiki] Bullet Drive and [EliteWiki] Shaky Drive are what you are thinking of. Or Stranger's [EliteWiki] Hard Way. These only affect yaw in the Torus Drive. And [EliteWiki] Dangerous Keyconfig OXP just reassigns the keys to those E:D uses (Yaw is now a & d).



Edited to add: Fons et origo of all this is here
Last edited by Cholmondely on Sun Jul 20, 2025 10:01 am, edited 1 time in total.
Comments wanted:
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Lore: The economics of ship building How many built for Aronar?
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Re: Yaw Boosters (Release)

Post by phkb »

Cholmondely wrote: Fri Jul 18, 2025 1:08 pm
I doubt that [EliteWiki] Bullet Drive and [EliteWiki] Shaky Drive are what you are thinking of. Or Stranger's [EliteWiki] Hard Way. These only affect yaw in the Torus Drive. And [EliteWiki] Dangerous Keyconfig OXP just reassigns the keys to those E:D uses (Yaw is now a & d).
Looks like the only one that will have an issue is Hard Way, and... *sigh* It doesn't honour the max_flight_yaw value your ship may have defined, and instead makes it just 25% of the pitch value. So, that fancy ship you bought that has high values for pitch roll *and* yaw? Too bad, yaw gets reduced to 25% of pitch, but *only* after the warp drive is used. (Edit: actually I missed that it does change the setting on launch).

So, not only does it not honour the shipdata setting, it applies its rules inconsistently. Players will rightly believe there is a bug, when that have a sprightly yaw setting when they launch, but it suddenly becomes lethargic after using the warp drive.

I really don't want to fix another OXP, particular one that I don't use myself, so I'm just going to flag it as incompatible with Yaw Boosters for now. If someone else wants to fix Hard Way they are more than welcome to jump in.
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Re: Yaw Boosters (Release)

Post by Cholmondely »

phkb wrote: Fri Jul 18, 2025 11:32 pm
Cholmondely wrote: Fri Jul 18, 2025 1:08 pm
I doubt that [EliteWiki] Bullet Drive and [EliteWiki] Shaky Drive are what you are thinking of. Or Stranger's [EliteWiki] Hard Way. These only affect yaw in the Torus Drive. And [EliteWiki] Dangerous Keyconfig OXP just reassigns the keys to those E:D uses (Yaw is now a & d).
Looks like the only one that will have an issue is Hard Way, and... *sigh* It doesn't honour the max_flight_yaw value your ship may have defined, and instead makes it just 25% of the pitch value. So, that fancy ship you bought that has high values for pitch roll *and* yaw? Too bad, yaw gets reduced to 25% of pitch, but *only* after the warp drive is used.

So, not only does it not honour the shipdata setting, it applies its rules inconsistently. Players will rightly believe there is a bug, when that have a sprightly yaw setting when they launch, but it suddenly becomes lethargic after using the warp drive.

I really don't want to fix another OXP, particular one that I don't use myself, so I'm just going to flag it as incompatible with Yaw Boosters for now. If someone else wants to fix Hard Way they are more than welcome to jump in.
In my games, Hard Way clobbers yaw (and to a lesser extent pitch) while I'm in Torus - and then immediately unclobbers both when I'm back using the regular engine.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Yaw Boosters (Release)

Post by phkb »

Cholmondely wrote: Sun Jul 20, 2025 12:42 am
In my games, Hard Way clobbers yaw (and to a lesser extent pitch) while I'm in Torus - and then immediately unclobbers both when I'm back using the regular engine.
I had a re-read of the code and noticed that I made a mistake - it does set yaw to 25% pitch on launch, so you'd get the same setting no matter what.

Which is fine. I'll just set the incompatibility and leave it at that.
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Re: Yaw Boosters (Release)

Post by phkb »

Version 1.2 available from the link above. Only change is the addition of a "conflict_oxps" section in manifest.plist.
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