Ok, I've sent you a PM with the links. Any problems give me a shout.Balisongdalo wrote: ↑Fri Dec 27, 2024 9:27 pmI'd also like to try it out, as feudal states is one of my most played oxp's, the estate management is a welcome addition!
The Feudal States
Moderators: winston, another_commander
Re: The Feudal States
- phkb
- Impressively Grand Sub-Admiral
- Posts: 5370
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: The Feudal States
There's a small problem with the shipdata.plist file from the Feudal_States_Extended.oxp. Some of the ship keys are duplicates from Dictators and then create problems with spawning.
Here's and adjusted shipdata.plist which should clear up the issue.
Re: The Feudal States
Thank you, I was not aware of the issue.
The version of Feudal_States_Extended you have has lots of scripting errors. I have updated and corrected most of the ones I'm aware of but still two to sort out.
Regarding planetfall 2 compatibility I have the script in feudal-mission.js
Code: Select all
this.startUp = function () {
var pf = worldScripts.PlanetFall2;
if(missionVariables.feudal_mission_home == "Digebiti" && missionVariables.feudal_Enfeoff_estate) {
pf._locationOverrides["0 96"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "capitalCity", "capitalCity", "capitalCity", "planetFall2_mainSurface_FSEstate"],
names: ["Sir Ffoliot Cary Port, Lesser Walsingham (Royal Court)", "Lesser Walsingham (Capital City)","Lancaster (City)", "Greater Walsingham (Cathedral)", missionVariables.feudal_Enfeoff_estate],
}
],
};
}
else
{
pf._locationOverrides["0 96"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "capitalCity", "capitalCity", "capitalCity"],
names: ["Sir Ffoliot Cary Port, Lesser Walsingham (Royal Court)", "Lesser Walsingham (Capital City)","Lancaster (City)", "Greater Walsingham (Cathedral)"],
}
],
};
};
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>
if(missionVariables.feudal_mission_home == "Aronar" && missionVariables.feudal_Enfeoff_estate) {
pf._locationOverrides["0 73"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "capitalCity", "planetFall2_mainSurface_FSCathedral", "planetFall2_mainSurface_FSCasino", "planetFall2_mainSurface_FSEstate"],
names: ["van de Spiegel Port (Royal Court)", "van Duijvenbode Port (Capital City)", "Giles's Grotto (Shrine)", "Casino Straits (City)", missionVariables.feudal_Enfeoff_estate],
}
],
};
}
else
{
pf._locationOverrides["0 73"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "capitalCity", "planetFall2_mainSurface_FSCathedral", "planetFall2_mainSurface_FSCasino"],
names: ["van de Spiegel Port (Royal Court)", "van Duijvenbode Port (Capital City)", "Giles's Grotto (Shrine)", "Casino Straits (City)"],
}
],
};
};
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
if(missionVariables.feudal_mission_home == "Edzaon" && missionVariables.feudal_Enfeoff_estate) {
pf._locationOverrides["0 159"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "capitalCity", "planetFall2_mainSurface_FSCathedral", "planetFall2_mainSurface_FSEstate"],
names: ["Bamburgh (Royal Court)", "Newcastle (Capital City)", "Durham (Cathedral)", missionVariables.feudal_Enfeoff_estate],
}
],
};
}
else
{
pf._locationOverrides["0 159"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "capitalCity", "planetFall2_mainSurface_FSCathedral"],
names: ["Bamburgh (Royal Court)", "Newcastle (Capital City)", "Durham (Cathedral)"],
}
],
};
};
// >>>>>>>>>>>>>>>>>>>>>>>>
if(missionVariables.feudal_mission_home == "Tibecea" && missionVariables.feudal_Enfeoff_estate) {
pf._locationOverrides["0 170"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "planetFall2_mainSurface_FSCathedral", "planetFall2_mainSurface_FSShipyard", "planetFall2_mainSurface_FSEstate"],
names: ["La Serenissima Port (Royal Court)", "Phibo Nacci Port (Cathedral City)", "Arsenale (Shipyards)", missionVariables.feudal_Enfeoff_estate],
}
],
};
}
else
{
pf._locationOverrides["0 170"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "planetFall2_mainSurface_FSCathedral", "planetFall2_mainSurface_FSShipyard"],
names: ["La Serenissima Port (Royal Court)", "Phibo Nacci Port (Cathedral City)", "Arsenale (Shipyards)"],
}
],
};
};
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>
if(missionVariables.feudal_mission_home == "Onarmala" && missionVariables.feudal_Enfeoff_estate) {
pf._locationOverrides["6 185"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "capitalCity", "planetFall2_mainSurface_FSCathedral", "planetFall2_mainSurface_FSEstate"],
names: ["Jaftra Port (Royal Court)", "Winter Palace (City)", "Avignon (University)", missionVariables.feudal_Enfeoff_estate],
}
],
};
}
else
{
pf._locationOverrides["6 185"] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "capitalCity", "planetFall2_mainSurface_FSCathedral"],
names: ["Jaftra Port (Royal Court)", "Winter Palace (City)", "Avignon (University)"],
}
],
};
};
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>
var fg = missionVariables.feudal_mission_home_galaxy;
var fp = missionVariables.feudal_mission_homeID;
var fn = missionVariables.feudal_mission_home;
if(fn == "Digebiti" || fn == "Aronar" || fn == "Tibecea" || fn == "Edzaon") {}
else
{
if(missionVariables.feudal_Enfeoff_estate) {
pf._locationOverrides[fg + " " + fp] = {
main: [
{
roles: ["planetFall2_mainSurface_FSRoyalCourt", "planetFall2_mainSurface_FSEstate"],
names: ["Capital City", missionVariables.feudal_Enfeoff_estate],
}
],
};
}
};
The code seems to works fine probably because the feudal_states_extended loads after Feudal_PlanetFall2.
Is that method OK or is there a correct way of doing it?
- Cholmondely
- Archivist
- Posts: 6383
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: The Feudal States
I've a horrrrrrrendously long, edited descriptions.plist to send to you for Extended (mostly to make it AppleMac friendly). Too long to fit on here without divvying it up. (I've yet to marmalise Tibecea for you, sorry!)
And, two issues.
i) The P.A.D. is not quite working on my AppleMac. I appear thrice - twice as myself (in Player Data and under Persons 1/2) and once as "Commander Jameson" with all the feudal trimmings under Persons 2/2
ii) Might it be possible to change things on the docked F4 screen?
On landing at the spaceport at Onarmala I found three entries under "Contracts" - Royal Bureau of the Privy Council, Royal Court Offices and Royal Palace Administration Office. Ditto at the Royal Hunting Lodge, again under "Contracts" - Royal Hunting Lodge, Royal Lodge Challenge and Royal Tournament.
But
(i) I don't think that these have anything to do with vulgar "Contracts"
and
(ii) I feel that they should not all be together - the Royal Court Offices and the Royal Palace Administration Offices are not at the Spaceport, but at the Royal Palace.
Perhaps under "Activity"? (like "Disembark from your ship", "Log onto BBS", "Visit the station bar" etc.) - see https://wiki.alioth.net/index.php/F4_pa ... nterfaces)
I've also one or two suggestions for the flitter screens. Which look absolutely superb, by the way!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 5370
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: The Feudal States
From PlanetFall2's point of view, as long as the overrides have been added in startUp, everything should be fine.
To get your overrides to happen in the right order, you could do the following:
Add this line of code to the end of the startUp function in "Feudal_PlanetFall2"
Code: Select all
delete this.startUp;
Then in the startUp function in "feudal-mission.js", add these lines at the top of the function:
Code: Select all
if (worldScripts.Feudal_PlanetFall2.startUp) {
// force the startUp function to execute first
worldScripts.Feudal_PlanetFall2.startUp();
}
Re: The Feudal States
On my PC I get similar for P.A.D. Once under the GALCOP category - presumably related to GALCOP MissionsCholmondely wrote: ↑Wed Jul 02, 2025 6:35 pm
i) The P.A.D. is not quite working on my AppleMac. I appear thrice - twice as myself (in Player Data and under Persons 1/2) and once as "Commander Jameson" with all the feudal trimmings under Persons 2/2
and twice under the PERSONS category the first entry seems generic then my added feudal systems player data. I presume if some one else has an oxp that uses P.A.D. it will also put info in the PERSONS category confusing the issue even further.
The problem seems to be how P.A.D. is coded but it is too complicated for me to fathom.
It would be nice if one could define a seperate categories so each oxp (such as Feudal States) could have their own place to display data. It may have such capability - I don't know.
phkb recently added a new category to P.A.D.for storing and displaying GNN notices perhaps he could advise if anything can be done to improve the situation.
Re: The Feudal States
Ok, I've moved things around a bit. Is this what you are suggesting:Cholmondely wrote: ↑Wed Jul 02, 2025 6:35 pm
But
(i) I don't think that these have anything to do with vulgar "Contracts"
and
(ii) I feel that they should not all be together - the Royal Court Offices and the Royal Palace Administration Offices are not at the Spaceport, but at the Royal Palace.


- Cholmondely
- Archivist
- Posts: 6383
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: The Feudal States
1) As previously adumbrated, I'd add in "Visit" just before "Royal Court Offices".
Might it make more sense to leave out the description?
How would I know any of that? What about just replacing it with "Office in the Spaceport Lobby"?
2) I do like the second screen - nice!
3) Descriptions.plist for "Enhanced"
Code: Select all
line 4 (towards the end) - Marauders (not Maruaders) !
lines 578 & 579 each need a comma at the end
lines 605, 609, 615, 619 ditto
lines 623, 627, 631 ditto
lines 638, 641, 644 ditto
lines 647, 650, 653 ditto
lines 656, 666 ditto
lines 670, 674, 678 ditto
lines 682, 686, 690 ditto
lines 694, 698, 702 ditto
lines 705, 708, 711 ditto
lines 714, 717, 720 ditto
lines 723, 726, 729 ditto
lines 732, 735, 738 ditto
lines 741, 744, 747 ditto
lines 750, 753, 757 ditto
lines 761, 765. 769 ditto
lines 773, 777, 781 ditto
I've not worked out how to compare files in SubEthaEdit or Atom - just in Visual Studio Code.
I've really only found that JSLint (https://www.jslint.com/) is good for linting Javascript. (And I forget which is my favoured Openstep .plist linter. But I'll need to work it out again for your Tibecea!)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: The Feudal States
You mention commas at the end of lines 578 & 579. does the comma go after the semicolon on line 579?
578 "You're too good for me - I give in!",
579 );,
- Cholmondely
- Archivist
- Posts: 6383
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: The Feudal States
Code: Select all
578 "You're too good for me - I give in!" <------- bung on a comma
579 "Foiled again! I yield" <------- bung on a comma
580 ); <------- this line has already attained AppleMacistic utopia! Further garnishing is otiose!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Wildeblood
- ---- E L I T E ----
- Posts: 2861
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- Contact:
Re: The Feudal States
578 "You're too good for me - I give in!" <------- bung on a comma
579 "Foiled again! I yield" <------- bung on a comma <------------- Yeah, nah.
580 ); <------- this line has already attained AppleMacistic utopia! Further garnishing is otiose!
"Must keep this response efficient to preserve remaining context."
- Cholmondely
- Archivist
- Posts: 6383
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: The Feudal States
There's a new version of Feudal States if you are interested. Be interesting to have your feedback on it.Sarin wrote: ↑Thu Nov 13, 2014 2:17 pmStrange, I'm running 1.80 and the Prinz are a pushover. I guess it's about tactics...
The duel starts at some ~5 km distance, so if you hit injectors the moment he goes hostile, the Prinz won't have time to land significant damage before you get to close range. And AI isn't smart enough to cut throttle for turning, and doesn't have injectors, so the speed and turning advantage of Prinz compared to Cobby III mean nothing.
Try out DGill's 4 OXP suite at https://wiki.alioth.net/index.php/Feuda ... udal_Suite
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 6383
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: The Feudal States
Belated corrections for the missiontext.plist for Feudal_States_Tibecea
I've not managed to test-play it yet and am presuming that the ₢ works fine on all three platforms.
I've not managed to test-play it yet and am presuming that the ₢ works fine on all three platforms.
Code: Select all
{
{
"feudal_VecchiStation_message" = "\n\nUpon entering the Guild rooms you enquire about the Trader [mission_feudal_trader_name] and after a short wait you are led to a trading booth. After introductions you discuss selling the [mission_feudal_lordprofit] tonnes of your [mission_feudal_Enfeoff_produce] crop. [mission_feudal_trader_name] is interested and eagerly examines the [mission_feudal_Enfeoff_produce] sample you provide giving consideration to the quality and quantity for sale.\n\nAfter referring to various stock books [mission_feudal_trader_name] offers you a price of [mission_feudal_offerfee]₢ which includes the Guild fee and collecting the produce from your estate.\n\nThe offer compares to a price of [mission_feudal_lordfee]₢ you could get by selling the produce at your estate's local market.";
"feudal_VecchiStation_message2" = "\n\nUpon entering the Guild rooms you enquire about the Trader [mission_feudal_trader_name] and after a short wait you are led to a trading booth. After introductions you discuss selling the [mission_feudal_lordprofit] tonnes of your [mission_feudal_Enfeoff_produce] crop.\n\n[mission_feudal_trader_name] is interested and eagerly examines the [mission_feudal_Enfeoff_produce] sample you provide giving consideration to the quality and quantity for sale.\n\nAfter referring to various stock books [mission_feudal_trader_name] offers you a price of [mission_feudal_offerfee]₢. After the long journey to Tibecea you are pleased to accept any offer and shake hands with [mission_feudal_trader_name] to seal the deal.\n\nHaving sold the [mission_feudal_Enfeoff_produce] you return to your ship and prepare it for the return trip home to [mission_feudal_mission_home].";
"feudal_Royal_HL_vecchi-1" = "\n\nSatisfied with [mission_feudal_trader_name]'s offer of [mission_feudal_offerfee]₢ for the [mission_feudal_Enfeoff_produce] you conclude the deal and inform the trader that the produce is stored and awaiting collection from your estate.\n\n[mission_feudal_trader_name] is clearly relieved to have struck a deal, making it obvious how difficult it has been to acquire the needed quantity of [mission_feudal_Enfeoff_produce].\n\nUpon leaving the Guild offices you decide to explore the rest of the Lodge facilities before finding a quiet cafe for a cup of tea.";
"feudal_Royal_HL_vecchi-2" = "\n\nUnable to negotiate a suitable price for the [mission_feudal_Enfeoff_produce] you bid your farewell to [mission_feudal_trader_name] and decide to seek out a Guild official to ask about other traders who may be interested in the crop.\n\nAfter hours of discussions and meetings you decide to give up and instruct your steward to sell the [mission_feudal_Enfeoff_produce] at the local market.\n\nUpon leaving the Guild offices you decide to explore the rest of the Lodge facilities before finding a quiet cafe for a cup of tea.";
"feudal_mission_Steward_message" = "Name: Sir William Tredegar\n\nTitle: Steward of [mission_feudal_Enfeoff_estate]\n\nLandholder: [mission_feudal_player_Hometitle] of [mission_feudal_mission_home]\n\nEstate: [mission_feudal_EnfeofEstate] hectare\n\nProduce: Barley, Wheat, Maize, Oats & Livestock\n\nAverage Yield: 0.5 to 1 tonne / hectare\n\n\nGreetings [mission_feudal_player_Hometitle], the harvest has now been collected and your presence is requested at the Estate to oversee the produce distribution.\n\n[mission_feudal_Enfeoff_text1] of [mission_feudal_Enfeoff_yield] t/ha of [mission_feudal_Enfeoff_produce] giving a harvest of [mission_feudal_Enfeoff_tonnes] tonne.\n\nI have made the necessary preparations for your return to [mission_feudal_Enfeoff_estate] Manor and await your arrival.";
"feudal_mission_Estate_message" = "\nUpon landing you are welcomed by your Steward, Sir William Tredegar, and his farm overseers. Sir Tredegar provides you with a report on the Estate finances and other management issues.\n\nHe reminds you that as stated in his earlier message the Estate produced [mission_feudal_Enfeoff_tonnes] tonne of [mission_feudal_Enfeoff_produce].\n\nHe informs you that the Estate tenant farmers have been given [mission_feudal_base] tonne of [mission_feudal_Enfeoff_produce] which leaves a surplus of [mission_feudal_lordshare] tonne for the Estate and [mission_feudal_tax] tonne for Chancery taxes.\n\nHe suggests putting [mission_feudal_cropstorage] tonne into storage and to set aside [mission_feudal_estatemaint] tonne to pay for estate maintenance which leaves [mission_feudal_lordprofit] tonne for sale.\n\nHe advises that the surplus crop could be sold at the local market for [mission_feudal_lordfee]₢. Alternatively, he is aware that a Trader's Guild Member is urgently seeking farm produce to supply a [mission_feudal_crop_stricken] stricken planet.\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-2" = "\nUpon landing you are welcomed by your Steward, Sir William Tredegar, and his farm overseers. Sir Tredegar provides you with a report on the Estate finances and other management issues. He reminds you that as stated in his earlier message the Estate produced only [mission_feudal_Enfeoff_tonnes] tonne of [mission_feudal_Enfeoff_produce] due to [mission_feudal_crop_failure].\n\nHe informs you that the Estate tenant farmers have been given [mission_feudal_base] tonne of [mission_feudal_Enfeoff_produce] with the remainder sold to cover transport costs and taxes, which leaves [mission_feudal_cropstorage] tonne of grain in storage and a meagre profit of [mission_feudal_lordfee]₢.\n\nHowever, the Estate maintenance costs (i.e. repairs, seed and livestock) of [mission_feudal_estatemaint]₢ need to be paid but fortunately the Estate funds currently amount to [mission_feudal_estateProfit]₢.\n\nHe tells you he has therefore paid the maintenance costs leaving the Estate funds at [mission_feudal_estateProfit_paid]₢.\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-3" = "\nUpon landing you are welcomed by your Steward, Sir William Tredegar, and his farm overseers. Sir Tredegar provides you with a report on the Estate finances and other management issues.\n\nHe reminds you that as stated in his earlier message the Estate produced only [mission_feudal_Enfeoff_tonnes] tonne of [mission_feudal_Enfeoff_produce] due to [mission_feudal_crop_failure].\n\nHe informs you that the Estate tenant farmers have been given [mission_feudal_base] tonne of [mission_feudal_Enfeoff_produce] with the remainder sold to cover transport costs and taxes, which leaves [mission_feudal_cropstorage] tonne of grain in storage and a profit of [mission_feudal_lordfee]₢. However, the Estate maintenance costs (i.e. repairs, seed and livestock) of [mission_feudal_estatemaint]₢ need to be paid. He tells you he has used the Estate profit to pay for some of the maintenance costs but there is still [mission_feudal_estatemaint_paid]₢ to pay.\n\nHe asks if you want to pay the outstanding maintenance costs from the sale of any crops in storage (currently [mission_feudal_bulkstorage] tonne) or borrow from the Knights Templar Bank?\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-4" = "\n\nUpon landing you are welcomed by your Steward, Sir William Tredegar, and his farm overseers. Sir Tredegar provides you with a report on the Estate finances and other management issues. He reminds you that as stated in his earlier message the Estate produced only [mission_feudal_Enfeoff_tonnes] tonne of [mission_feudal_Enfeoff_produce] due to [mission_feudal_crop_failure].\n\nHe informs you that the Estate tenant farmers and their families need [mission_feudal_base] tonne of [mission_feudal_Enfeoff_produce] and therefore he has given them an additional [mission_feudal_cropstorage_used] tonne from the Estate's store which now contains only [mission_feudal_cropstorage] tonne.\n\nHowever, the Estate maintenance costs (i.e. repairs, seed and livestock) of [mission_feudal_estatemaint]₢ need to be paid and currently the Estate funds amount to [mission_feudal_estateProfit]₢.\n\nHe tells you he has paid the maintenance costs which now stands at [mission_feudal_estatemaint_paid]₢ leaving the Estate funds at [mission_feudal_estateProfit_paid]₢.\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-5" = "\nUpon landing you are welcomed by your Steward, Sir William Tredegar, and his farm overseers. Sir Tredegar provides you with a report on the Estate finances and other management issues. He reminds you that as stated in his earlier message the Estate produced only [mission_feudal_Enfeoff_tonnes] tonne of [mission_feudal_Enfeoff_produce] due to [mission_feudal_crop_failure].\n\nHe informs you that the Estate tenant farmers and their families need [mission_feudal_base] tonne of [mission_feudal_Enfeoff_produce] and therefore he has given them an additional [mission_feudal_cropstorage_used] tonne from the Estate's store which now contains only [mission_feudal_cropstorage] tonne.\n\nHowever, the Estate maintenance costs (i.e. repairs, seed and livestock) of [mission_feudal_estatemaint]₢ need to be paid and currently the Estate funds amount to [mission_feudal_estateProfit]₢. He tells you he has used the Estate funds to pay for some of the maintenance costs but there is still [mission_feudal_estatemaint_paid]₢ to pay.\n\nHe asks if you want to pay the outstanding maintenance costs from the sale of any crops in storage (currently [mission_feudal_bulkstorage] tonne) or borrow from the Knights Templar Bank?\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-6" = "\nUpon landing you are welcomed by your Steward, Sir William Tredegar, and his farm overseers. Sir Tredegar provides you with a report on the Estate finances and other management issues.\n\nHe reminds you that as stated in his earlier message the Estate produced only [mission_feudal_Enfeoff_tonnes] tonne of [mission_feudal_Enfeoff_produce] due to [mission_feudal_crop_failure].\n\nHe informs you that the Estate tenant farmers and their families need [mission_feudal_base] tonne of [mission_feudal_Enfeoff_produce] but there is only [mission_feudal_cropstorage_temp] tonne of grain in the Estate's store which has now been used.\n\nIt will cost [mission_feudal_cropcost]₢ to purchase the additional [mission_feudal_cropstorage_used] tonne of [mission_feudal_Enfeoff_produce] required. He mentions that the Estate maintenance costs (i.e. repairs, seed and livestock) of [mission_feudal_estatemaint]₢ also need to be paid giving a total cost of [mission_feudal_totalcost]₢.\n\nAs the Estate funds stand at [mission_feudal_estateProfit_paid]₢ Sir Tredegar tells you he will pay the bill.\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-7" = "\nUpon landing you are welcomed by your Steward, Sir William Tredegar, and his farm overseers. Sir Tredegar provides you with a report on the Estate finances and other management issues.\n\nHe reminds you that as stated in his earlier message the Estate produced only [mission_feudal_Enfeoff_tonnes] tonne of [mission_feudal_Enfeoff_produce] due to [mission_feudal_crop_failure].\n\nHe informs you that the Estate tenant farmers and their families need [mission_feudal_base] tonne of [mission_feudal_Enfeoff_produce] but there is only [mission_feudal_cropstorage_temp] tonne of grain in the Estate's store which has now been used. It will cost [mission_feudal_cropcost]₢ to purchase the additional [mission_feudal_cropstorage_used] tonne of [mission_feudal_Enfeoff_produce] required. He mentions that the Estate maintenance costs (i.e. repairs, seed and livestock) of [mission_feudal_estatemaint]₢ also need to be paid giving a total cost of [mission_feudal_totalcost]₢.\n\nAs the Estate funds stand at [mission_feudal_estateProfit_temp]₢ Sir Tredegar tells you he needs another [mission_feudal_estateProfit_paid]₢ to pay the bill. He asks if you want to pay the outstanding maintenance costs from the sale of any crops in storage (currently [mission_feudal_bulkstorage] tonne) or borrow from the Knights Templar Bank?\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-8" = "\n\nHaving instructed Sir Tredegar to sell the produce at the local market you retire to your rooms for a rest before dinner that evening.\n\nRelaxing in your favourite chair with a glass of Rarereian lethal brandy you contemplate spending the night in a comfortable room rather than your ship's cramped contraption, laughingly called a bed.\n\nAs you doze peacefully you receive a message from Sir Tredegar informing you that the [mission_feudal_Enfeoff_produce] had been sold at the market for [mission_feudal_lordfee]₢.\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-9" = "\n\nSir Tredegar tells you he has uploaded to your P.A.D. information on a trader who may give you a good price for the [mission_feudal_Enfeoff_produce] but warns you the price offered may not cover your travel costs.\n\nHe mentions that the Traders usually operate out of a Feudal State system's Royal Hunting Lodge with the exception of Tibecea where the Trader will either have offices at the orbital Vecchi Trading Station or on a nearby multigovernment planet.\n\nYou don't need to take the produce to the Trader, just a sample so that the Trader can assess the quality and offer you a price. If you agree to sell the Trader will arrange collection of the [mission_feudal_Enfeoff_produce] from [mission_feudal_mission_home].\n\nSir Tredegar advises not to delay in selling the produce as most Traders will stop buying once their freighter cargo holds are full.";
"feudal_mission_Estate_message-10" = "\n\nHaving instructed Sir Tredegar to arrange to sell stored crop in order to pay the outstanding bills you retire to your rooms for a rest before dinner that evening.\n\nRelaxing in your favourite chair with a glass of Rarereian lethal brandy you contemplate spending the night in a comfortable room rather than your ship's cramped contraption, laughingly called a bed.\n\nAs you doze peacefully you receive a message from Sir Tredegar informing you that the transaction is complete.\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-11" = "\n\nSir Tredegar informs you that you the estate has insufficient crops in storage for sale to cover the full maintenance costs but selling what is available reduces the bill to [mission_feudal_estatemaint_paid]₢.\n\nHe suggests approaching the Knights Templar Bank for a loan and reminds you that the Bank will charge you 10%% Interest.\n\nRelaxing in your favourite chair with a glass of Rarereian lethal brandy you contemplate approaching the Bank. You know the Knights Templar are run by a partnership of monks sworn to poverty and hence they are both honest and fair with their fees.\n\nHaving no other option, you decide to visit the Bank details of which have been uploaded to your P.A.D. by Sir Tredegar.\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-12" = "\n\nRelaxing in your favourite chair with a glass of Rarereian lethal brandy you contemplate approaching the Bank. You know the Knights Templar are run by a partnership of monks sworn to poverty and hence they are both honest and fair with their fees.\n\nYou could use some of your own funds to pay at least some of the costs but decide against it - far better to spread the costs over the coming months. You are aware that the Templar fees are withdrawn directly from your funds, typically each time you dock at a station but they rarely pursue anyone who has insufficient funds to pay.\n\Having no other option, you decide to visit the Bank details of which have been uploaded to your P.A.D. by Sir Tredegar.\n\nIn summary:\n\nCurrent Estate funds = [mission_feudal_estateFinance]₢.\nCurrent grain in storage = [mission_feudal_bulkstorage] tonne.";
"feudal_mission_Estate_message-13" = "\n\nSir Tredegar tells you he has uploaded to your P.A.D. information on a trader who may give you a good price for the [mission_feudal_Enfeoff_produce] but warns you the price offered may not cover your travel costs.\n\nHe mentions that the Traders usually operate out of a Feudal State system's Royal Hunting Lodge with the exception of Tibecea where the Trader will either have offices at the orbital Vecchi Trading Station or on a nearby multigovernment planet.\n\nHe tells you [mission_feudal_mission_traderShip] [mission_feudal_mission_tradertext] been loaded with the [mission_feudal_Enfeoff_produce] ready for transport. You will need to ensure the cargo is protected on the journey and arrives safely at its destination.\n\nSir Tredegar advises not to delay in selling the produce as most Traders will stop buying once their freighter cargo holds are full.";
"feudal_mission_vecchi_message" = "\n\n\nWelcome to the Vecchi Trading Station! Please ensure your Guild Trading Licence and custom documents are in order.\n\nThe Vecchi families operate this this trading center under Royal Charter granted by the Doge of Tibecea. The family operate a number of centres, this principal one in the Tibecea planetary spacelane and others on the planet surface of nearby Multigovernment Systems.\n\nThe noble families of Tibecea are split between the Vecchi and the Novi. The old families, the Vecchi, lost control of the Noble Council a century ago but have subsequently spread their trading empire and influence across the Galaxy. Their wealth is in agriculture. The newer Novi have established a foothold in trade - enabling cheaper food imports as well as machinery for domestic purposes.";
"feudal_Templar_Loan_Repayment" ="\n\nGreetings Commander! The Bank of the Knights Templar is pleased to provide your monthly Bank Statement update.\n\nThis statement is in respect of the loan you arranged to finance your Estate on [mission_feudal_mission_home]. In accordance with the conditions of the loan you are required to make monthly repayments to the Bank with the funds withdrawn by the Bank from your personal account.\n\n\nThe bank is pleased to inform you that your loan currently stands at [mission_feudal_Templar_temploan]₢.";
"feudal_templar_choices" = {
"accept_templar_choice" = "Sell any crops in storage";
"decline_templar_choice" = "Borrow from the Templars";
};
"feudal_trader_choices" = {
"accept_trader_choice" = "Sell at Local Market";
"decline_trader_choice" = "Seek Trader";
};
"feudal_Vecchitrader_choices" = {
"Choose accept" = "Accept Trader's offer to buy produce";
"Choose decline" = "Decline Trader's offer and sell at your estate's local market";
};
}
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: The Feudal States
Is this what you had in mind for Atlaeser:Cholmondely wrote: ↑Mon Aug 11, 2025 11:16 amBelated corrections for the missiontext.plist for Feudal_States_Tibecea
I've not managed to test-play it yet and am presuming that the ₢ works fine on all three platforms.
