Docked HUDs OXP

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phkb
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Re: Docked HUDs OXP

Post by phkb »

Krager wrote: Mon Jun 23, 2025 1:59 pm
Здравствуйте! Есть возможность поправить дополнение? Wildeblood.Docked_HUDs 1.3.1 и Wildefire_Docked_HUDs v1.1.
The Wildeblood.Docked_HUDs 1.3.1 and Wildefire_Docked_HUDs v1.1 both use the same identifier: oolite.hud.data.Wildeblood.Docked_HUDs
So, the only real difference is in the filename. Wildeblood.Docked_HUDs 1.3.1 is the updated version of Wildefire_Docked_HUDs v1.1, and thus is the one you should be using.

As for any issues with Elite Trader, I suspect those are best dealt with inside Elite Trader, rather than Docked HUDs. My suspicion, without having looked at the code, is that the problem is with Elite Trader not understanding there might be other HUD's activated, and not doing a good job of ceding control.
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Re: Docked HUDs OXP

Post by Krager »

Вот ещё нашёл, дополнение Combat_Simulator v1.1 каким то образом блокирует вывод приветствия внизу экрана.
Буфер обмена01.jpg
На скрине Combat_Simulator не установлен, при его наличии надпись не появляется.
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Re: Docked HUDs OXP

Post by phkb »

Krager wrote: Mon Jun 30, 2025 10:35 am
Вот ещё нашёл, дополнение Combat_Simulator v1.1 каким то образом блокирует вывод приветствия внизу экрана.
I've just released an update for Combat Simulator, which now hides the HUD if the HUD doesn't support big GUI's. I also moved all text into descriptions.plist/missiontext.plist for easier localisation, and added some "Exit" options so you aren't forced to do the training exercise if you change your mind while selecting options.
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Re: Docked HUDs OXP

Post by Wildeblood »

phkb wrote: Mon Jun 30, 2025 9:50 pm
Krager wrote: Mon Jun 30, 2025 10:35 am
Вот ещё нашёл, дополнение Combat_Simulator v1.1 каким то образом блокирует вывод приветствия внизу экрана.
I've just released an update for Combat Simulator, which now hides the HUD if the HUD doesn't support big GUI's.
Hiding the HUD does not, however, explain why other OXPs are interfering with a custom HUD dial. I told Krager I'd update this one to extract the text to a descriptions.plist, and I will, but I'd like to know what's going on before I start messing about with it.
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