Bicorn wrote: ↑Mon Jun 30, 2025 5:22 pm
I don't suppose the system allows showing destinations in an abbreviated form?
If by "system" you mean the built-in passenger contracts system, what appears there is completely up to us, as we're the one's pushing text into the passenger contract which then ends up on the screen.
The issue with abbreviating the destination is how to do it in a way that keeps the intent clear to the player. They still need to know (a) what planet to go to and (b) what landing site to land on. Landing sites have the default form of "Place Name (Place Type)". The bracketed text could be stripped out, leaving "Place Name", but we still need to add the planet name, which would result in "Place Name on Planet Name", which is still quite long.
What would be better would be if we could replace or remove the system destination. A standard passenger contract has a system as the destination, because the assumption is that the destination will always be another system, and every contract ends at the main station. The In-System Taxi version has to keep the system name, which is always the current system, and then removes the passenger just before the standard contract system kicks in so it can do the processing itself. So we can't remove this text easily.
I have some thoughts on how to make the system work as intended, make it clear to the player, but keep the text inside the screen bounds. A bit complicated, but it could work. I'll report back after some testing.