Taxi Galactica v1.0
Moderators: winston, another_commander
Re: Taxi Galactica v1.0
Having recently installed this OXP on my netbook, I noticed that the framerate drops to around 1-2fps every time I dock with a Taxi station. I'm guessing the rotating Adder in the background of the menu screens is somehow too detailed for the puny graphics hardware. During regular flight I only experience some slowdown when there are either more than a dozen ships in close vicinity or I'm near a Kiota station, but neither case is quite as severe as the Taxi station menu lag.
Edit: Oh, and also I get a lot of errors in my Latest.log claiming that the docking bay is too small to launch (among others) a Cobra Mk III. Seems strange, as my Cobra docked without even scuffing the paint.
Edit: Oh, and also I get a lot of errors in my Latest.log claiming that the docking bay is too small to launch (among others) a Cobra Mk III. Seems strange, as my Cobra docked without even scuffing the paint.
Re: Taxi Galactica v1.0
I noticed that this OXP often spawns a few pirates near the witchpoint of any system I jump to, always with a bounty of 100. Isn't that only supposed to happen while I'm actually on a Taxi Galactica mission? (Also, isn't that bounty a bit too high for a generic pirate?)
Re: Taxi Galactica v1.0
There are quite afew bugs/errors in this OXP that need to be addressed. I have been very busy lately and keep meaning to fix them all and upload a new release of this OXP but I haven't had the time. I promise I will try and get something done about it just as soon as time permits!BuggyBY wrote:I noticed that this OXP often spawns a few pirates near the witchpoint of any system I jump to, always with a bounty of 100. Isn't that only supposed to happen while I'm actually on a Taxi Galactica mission? (Also, isn't that bounty a bit too high for a generic pirate?)

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Taxi Galactica v2.1
A new version is available in the manager by phkb:
v2.1
Included YellOo cabs from Amah's "Z-Groovy's No-Shader Variety Packs" (if installed).
Taxi Cabs will now get a random ship name (if randomshipnames OXP is installed).
v2.0
Small tweaks to station AI to avoid mass taxi launches.
Updated subentity definitions in shipdata.plist to use new style.
Updated population methods to use new system populator, to allow saving the game at Taxi Stations.
BGS docking tunnel texture added.
Passenger berths can now be purchased at all Taxi Stations (it makes in-game sense that a taxi station could supply them).
Added an F4 interface screen option to allow for players to re-enter the Taxi Galactica bulletin board without needing to launch and re-dock.
Jumping to a new galaxy while carrying a taxi contract will terminate the contract at the first docking opportunity, rather than immediately after arriving in system (as it makes more sense for a wronged passenger to jump ship at that point).
The colour of the Adder model shown on mission screen will now be the same on all mission screens shown at the Taxi station. A new colour will be picked the next time the system is populated.
Added "screenID" properties to all mission screens.
v2.1
Included YellOo cabs from Amah's "Z-Groovy's No-Shader Variety Packs" (if installed).
Taxi Cabs will now get a random ship name (if randomshipnames OXP is installed).
v2.0
Small tweaks to station AI to avoid mass taxi launches.
Updated subentity definitions in shipdata.plist to use new style.
Updated population methods to use new system populator, to allow saving the game at Taxi Stations.
BGS docking tunnel texture added.
Passenger berths can now be purchased at all Taxi Stations (it makes in-game sense that a taxi station could supply them).
Added an F4 interface screen option to allow for players to re-enter the Taxi Galactica bulletin board without needing to launch and re-dock.
Jumping to a new galaxy while carrying a taxi contract will terminate the contract at the first docking opportunity, rather than immediately after arriving in system (as it makes more sense for a wronged passenger to jump ship at that point).
The colour of the Adder model shown on mission screen will now be the same on all mission screens shown at the Taxi station. A new colour will be picked the next time the system is populated.
Added "screenID" properties to all mission screens.
Re: Taxi Galactica v1.0
spara wrote: ↑Thu Jan 31, 2013 4:49 pmThere are some good ideas there. These ponderings are about in-system taxi. I'll probably move to my own thread, when I'll publish the first WIP version. But for now, I'll borrow Pleb's thread as this is an addon to the Taxi Galactica and these ideas might benefit us both.
Is there a chance of support for version 2 of Planetfall? The current version of In-System Taxi at least doesn't really work together with it since it treats the planet as a single docking target, while PF2 has multiple docking sites per planet.Pleb wrote: ↑Mon Apr 22, 2013 11:56 amThere are quite afew bugs/errors in this OXP that need to be addressed. I have been very busy lately and keep meaning to fix them all and upload a new release of this OXP but I haven't had the time. I promise I will try and get something done about it just as soon as time permits!BuggyBY wrote:I noticed that this OXP often spawns a few pirates near the witchpoint of any system I jump to, always with a bounty of 100. Isn't that only supposed to happen while I'm actually on a Taxi Galactica mission? (Also, isn't that bounty a bit too high for a generic pirate?)![]()
Re: Taxi Galactica v1.0
phkb took over the maintaining of this mod, so they would be the best person to speak to, as it's been a while since I played around with modding for oolite (outside of generating random galaxies for fun lol!).
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Re: Taxi Galactica v1.0
No need for an update to this one at the moment, as it doesn’t need to directly support PF2. Taxi Galactica contracts are from system to system. It was the In-System Taxi OXP that needed PF2 support, which has been done.
Re: Taxi Galactica v1.0
Incidentally, is there an OXP and/or plans for making passengers more active during the trip? Some ideas that come to mind:
- Making random comments during flight.
- Making panicked or encouraging comments during dogfights.
- Grumbling when the ship has been stuck in docking queue for more than 5 minutes.
- (after boarding) if your ship's service level is low, commenting on how banged up it looks.
- Doing shopping when you dock at a constore or other station with a market.
- Interacting with certain ship equipment, e.g. asking to use your tea maker or pet the ship's cat.
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Re: Taxi Galactica v1.0
Have you tried Phkb's Enhanced Passenger Contracts?Bicorn wrote: ↑Sat Jun 28, 2025 10:45 pmIncidentally, is there an OXP and/or plans for making passengers more active during the trip? Some ideas that come to mind:
- Making random comments during flight.
- Making panicked or encouraging comments during dogfights.
- Grumbling when the ship has been stuck in docking queue for more than 5 minutes.
- (after boarding) if your ship's service level is low, commenting on how banged up it looks.
- Doing shopping when you dock at a constore or other station with a market.
- Interacting with certain ship equipment, e.g. asking to use your tea maker or pet the ship's cat.
Reference: Contracts
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Taxi Galactica v1.0
That looks interesting, though not quite what I was thinking - I was looking more for flavour elements rather than complications.Cholmondely wrote: ↑Sat Jun 28, 2025 11:41 pmHave you tried Phkb's Enhanced Passenger Contracts?Bicorn wrote: ↑Sat Jun 28, 2025 10:45 pmIncidentally, is there an OXP and/or plans for making passengers more active during the trip? Some ideas that come to mind:
- Making random comments during flight.
- Making panicked or encouraging comments during dogfights.
- Grumbling when the ship has been stuck in docking queue for more than 5 minutes.
- (after boarding) if your ship's service level is low, commenting on how banged up it looks.
- Doing shopping when you dock at a constore or other station with a market.
- Interacting with certain ship equipment, e.g. asking to use your tea maker or pet the ship's cat.
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Re: Taxi Galactica v1.0
Something like this? Passenger Coms
Phkb did actually include generic chatter in his OXP, but if all you want is the chatter...
Phkb did actually include generic chatter in his OXP, but if all you want is the chatter...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Taxi Galactica v1.0
That looks like what I was thinking. Thanks, I'll give it a try.Cholmondely wrote: ↑Sat Jun 28, 2025 11:57 pmSomething like this? Passenger Coms
Phkb did actually include generic chatter in his OXP, but if all you want is the chatter...
Edit: I'll test out Enhanced Contracts too once I've gotten a feel of basic contracts.
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Re: Taxi Galactica v1.0
Do you mean something like this?Bicorn wrote: ↑Sat Jun 28, 2025 10:45 pmIncidentally, is there an OXP and/or plans for making passengers more active during the trip? Some ideas that come to mind:
- Making random comments during flight.
- Making panicked or encouraging comments during dogfights.
- Grumbling when the ship has been stuck in docking queue for more than 5 minutes.
- (after boarding) if your ship's service level is low, commenting on how banged up it looks.
- Doing shopping when you dock at a constore or other station with a market.
- Interacting with certain ship equipment, e.g. asking to use your tea maker or pet the ship's cat.
https://wiki.alioth.net/index.php/File: ... rs_0.1.oxz
Notice the version number and the date. Be brave, try it anyway. Let me know if it still works?
"Must keep this response efficient to preserve remaining context."
Re: Taxi Galactica v1.0
I'll give that one a try too. Thanks.Wildeblood wrote: ↑Sun Jun 29, 2025 12:53 amDo you mean something like this?Bicorn wrote: ↑Sat Jun 28, 2025 10:45 pmIncidentally, is there an OXP and/or plans for making passengers more active during the trip? Some ideas that come to mind:
- Making random comments during flight.
- Making panicked or encouraging comments during dogfights.
- Grumbling when the ship has been stuck in docking queue for more than 5 minutes.
- (after boarding) if your ship's service level is low, commenting on how banged up it looks.
- Doing shopping when you dock at a constore or other station with a market.
- Interacting with certain ship equipment, e.g. asking to use your tea maker or pet the ship's cat.
https://wiki.alioth.net/index.php/File: ... rs_0.1.oxz
Notice the version number and the date. Be brave, try it anyway. Let me know if it still works?