I'll check this out and report back. Thanks for letting me know!Damocles Edge wrote:if I respray my ship it will always replace the lasers which I have installed with the default lasers which are installed when buying the ship.
Ship Respray OXP
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- phkb
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Re: Ship Respray OXP
- phkb
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Re: Ship Respray OXP
OK, I've published a new version with a fix (v1.3.4), but (for the moment anyway) the fix requires you to have the "Laser Mount Switching System (LMSS)" installed. You don't need to use it, it just needs to be there.
- Damocles Edge
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Re: Ship Respray OXP
Thanks for the reply Norby - got it already

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- Damocles Edge
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Re: Ship Respray OXP
Cheers phkb.
Just to clarify can I ask if LMSS is required on each laser that you wish to preserve or will a single LMSS preserve all lasers?
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- phkb
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Re: Ship Respray OXP
You don't need to install anything on your ship. Just so long as the OXP itself is installed - it's kind of acting as a broker for New Lasers.
Re: Ship Respray OXP
Доброго времени суток! Подскажите, есть возможность отвязать дополнение от имени корабля? При переводе имени кораблей на русский язык доступ к перекраски кораблей теряется.
- phkb
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Re: Ship Respray OXP
I’m not sure - the tricky part is knowing what’s an equivalent ship that doesn’t change the ship specs. The ship class name is the easiest piece of info to do that with. But I’ll have a look at the process again and see if there’s a less obvious solution.
- phkb
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Re: Ship Respray OXP
Turns out I was making it hard for myself. I was comparing shipdata values to an instantiated object. In English, the values would always align. But not so much in other languages. However, by getting the shipdata for the player ship, I can compare like for like. So it should work as advertised for any language.
New version is available on the wiki now, and the manager will be updated shortly. I also took the opportunity to move all text into descriptions.plist for easier localisation.
New version is available on the wiki now, and the manager will be updated shortly. I also took the opportunity to move all text into descriptions.plist for easier localisation.
Re: Ship Respray OXP
Всё работает, русификатор не мешает, в отдельном файле весь текст для перевода удобно. Одна фраза в скрипте осталасьphkb wrote: ↑Tue May 27, 2025 7:26 amTurns out I was making it hard for myself. I was comparing shipdata values to an instantiated object. In English, the values would always align. But not so much in other languages. However, by getting the shipdata for the player ship, I can compare like for like. So it should work as advertised for any language.
New version is available on the wiki now, and the manager will be updated shortly. I also took the opportunity to move all text into descriptions.plist for easier localisation.

Уже перевёл, пользуюсь. Спасибо!