Scripters cove

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Cholmondely
Archivist
Archivist
Posts: 6019
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Scripters cove

Post by Cholmondely »

Wildeblood wrote: Wed Apr 16, 2025 3:13 am
Here you go, working example: https://wiki.alioth.net/index.php/File: ... _Manor.oxz

I look forward to seeing an illustration of Cousin Digby's pile on Digebiti.
Cousin Digby's pile.jpg
More like a castle than a manse, sorry.

It's those Mountain Seoids, you see. They can do a lot of damage to a manse. Something more defensive has a better chance to protect those inside. As happened a century back - Duke Dorian and his entourage were then attacked by one in the castle and survived the experience. The castle survived too, just needing some pointing and a repaint of the inside of the drawing room.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2726
Joined: Sat Jun 11, 2011 6:07 am
Location: Nova Hollandia
Contact:

Re: Scripters cove

Post by Wildeblood »

Cholmondely wrote: Sun May 25, 2025 8:32 pm
I look forward to seeing an illustration of Cousin Digby's pile on Digebiti.
Gimme bigga piccy. At least 1024 x 512.
Make pteridomania great again!
Post Reply