I have it in mind to do something like this. But it's a very vague plan ATM.flap wrote:Maybe it would be good if there was a generic screen in stations for OXP.
Any OXP can had any new entries in it :
By pressing F4 (if F4 is the key to that screen), you get a screen with a few choices given by the oxp.
Spacer bar
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- Commander Gralen
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I guess the conversation could probably be set in the mission OXP itself.
Either just set in as an over-huge OXP, or put a Conversation OXP in with
[insert text]
-[insert option]
-[insert option]
-[insert option]
-[insert option]
With the texts and options in the Mission OXP's from then on or...
... or something...
Either just set in as an over-huge OXP, or put a Conversation OXP in with
[insert text]
-[insert option]
-[insert option]
-[insert option]
-[insert option]
With the texts and options in the Mission OXP's from then on or...
... or something...

Sorry, been quite busy w/ RL stuff...

So an Oolisa kind of script would be more the way to go (w/ an added option to exit the conversation after every sentence the bartender/whoever utters...)
The added 'niceties' like the apt names, are non-essential, but... Nice, heehee (but I still haven't figured out where to look how Oolite constructs 'planet XYZ is fabled for its ... and..." stuff, but then again, RL hasn't given me much time to go looking for that piece of code, so it might be pretty straightforward.
...Or someone else knows where that happens? I mean, the 'planet-seed' ('ID-number' triggers this, but how??? )
yeah, that'd be lots of work, for very static result (I mean: either a shoritsh OXP, which will be 'moronic' or a laaaarge one, which will only be slightly less moronicI guess the conversation could probably be set in the mission OXP itself.
Either just set in as an over-huge OXP, or put a Conversation OXP in with
[insert text]
-[insert option]
-[insert option]
-[insert option]
-[insert option]
With the texts and options in the Mission OXP's from then on or...

So an Oolisa kind of script would be more the way to go (w/ an added option to exit the conversation after every sentence the bartender/whoever utters...)
The added 'niceties' like the apt names, are non-essential, but... Nice, heehee (but I still haven't figured out where to look how Oolite constructs 'planet XYZ is fabled for its ... and..." stuff, but then again, RL hasn't given me much time to go looking for that piece of code, so it might be pretty straightforward.
...Or someone else knows where that happens? I mean, the 'planet-seed' ('ID-number' triggers this, but how??? )
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The whole idea is not really new: it's known from Terminus and used to trigger linear story missions.
Personally, I'm no great fan of linear story lines, but real random missions (=> not bound to specific OXPs)
would be something for my taste!
Though it also wouldn't be something new...
Personally, I'm no great fan of linear story lines, but real random missions (=> not bound to specific OXPs)
would be something for my taste!

Dreams are the true masters of the world
Would be nice if the bar's disposition towards you was affected by your trip in. So if you killed a bunch of pirates, rescued a few traders and sustained heavy damage, more people would be willing to talk to you.
How about a text interface? :-)
*buy groigan drink
-the groigan gets even more drunk and mentions discovering the location of a pirate base
*ask groigan about pirate base
-the groigan looks at his multi-watch and says "whoah, we're supposed to form up at the nav beacon in five minutes!" He staggers in the general direction of the door, obviously intent on pilotting a ship
*buy sobering drink
-you drink some vile local caffiene based sludge that somewhat restores your flight abilities
*leave bar
How about a text interface? :-)
*buy groigan drink
-the groigan gets even more drunk and mentions discovering the location of a pirate base
*ask groigan about pirate base
-the groigan looks at his multi-watch and says "whoah, we're supposed to form up at the nav beacon in five minutes!" He staggers in the general direction of the door, obviously intent on pilotting a ship
*buy sobering drink
-you drink some vile local caffiene based sludge that somewhat restores your flight abilities
*leave bar
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That's a fairly cool idea, actually...use some sort of text adventure engine to create an interactive experience whilst docked.
"buy grogian drink"
the barman hands the grogian a steaming tankard. he salutes you then quaffs it all before launching into a tirade about the state of the galaxy.
"leave bar"
You are in the corridor. You can hear an angry Grogian's voice emanating from the bar to the east.
"laugh"
You laugh.
"return to ship"
Say what now?
"buy grogian drink"
the barman hands the grogian a steaming tankard. he salutes you then quaffs it all before launching into a tirade about the state of the galaxy.
"leave bar"
You are in the corridor. You can hear an angry Grogian's voice emanating from the bar to the east.
"laugh"
You laugh.
"return to ship"
Say what now?
- JensAyton
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Rxke could combine that with his Eliza code. ;-) It’ll need to be implemented within the app, mind.
E-mail: [email protected]
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I'm ignoring the last n replies...I'll read em later. 
I say keep it really bare bones.
just text for now or a static set of pictures.
Have it under a second key-stroke...such as twice F9 (or something more logical.) Like hints during the contrictor hunt.
Have several descriptions of a dull/nondescript evening at the bar/restaurant etc.
Have a few interesting 'talk' interactions, resulting in a variety of occurences/minimissions etc.
There should always be a way out of a potentially bad situation.
These escape options could possibly be prone failure with a bad rep.
!!
Include a HOWTO in the readme.txt for adventurous persons who would wish to contribute additional events and encounters.
!!
2cc

I say keep it really bare bones.
just text for now or a static set of pictures.
Have it under a second key-stroke...such as twice F9 (or something more logical.) Like hints during the contrictor hunt.
Have several descriptions of a dull/nondescript evening at the bar/restaurant etc.
Have a few interesting 'talk' interactions, resulting in a variety of occurences/minimissions etc.
There should always be a way out of a potentially bad situation.
These escape options could possibly be prone failure with a bad rep.
!!
Include a HOWTO in the readme.txt for adventurous persons who would wish to contribute additional events and encounters.
!!
2cc
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Re: Spacer bar
Invitation to create bar dialogues/actions
On the spacer bar front we now have several text-based components.
LitF (Life in the Frontier - a beta) has a visit-able bar (you have to navigate your way through the innards of the station on disembarking your ship) which allows you to (i) chat with the bar tender, (ii) get involved in a drinking contest, and (iii) to buy everybody in the bar a drink. There is also a health club where you can detoxificate yourself from alcoholic immersion.
Hints has a bar which allows you to overhear tips from more experienced pilots (Ideally to be merged into LitF's version).
Random Hits has a bar where you get forcefed diverse decoctions but no other interaction is possible.
Dgill's update of Feudal States (check "Downloads") allows one to meet various tip-givers (aristocrats, young damsels...) in bars (and other places).
Phkb's Hermitage - for the hard-core types - allows one to outfit one's own rock hermit with different types of bar and restaurant. And even to install one's own distillery with add-in equipment such as Tri-clamp sight glasses and Mash tuns.
I suppose, ideally, that there might be just the one "bar oxp" which the others would all plug into - and be thus expandable to Rock Hermits etc.
But the idea of creating dialogue for a bar very much appeals.
Pace Szaumix:
Gentlemen, you have each expressed an interest (albeit one or two years ago....). How about it?
Reference: Interested Offers (heavily edited!).
On the spacer bar front we now have several text-based components.
LitF (Life in the Frontier - a beta) has a visit-able bar (you have to navigate your way through the innards of the station on disembarking your ship) which allows you to (i) chat with the bar tender, (ii) get involved in a drinking contest, and (iii) to buy everybody in the bar a drink. There is also a health club where you can detoxificate yourself from alcoholic immersion.
Hints has a bar which allows you to overhear tips from more experienced pilots (Ideally to be merged into LitF's version).
Random Hits has a bar where you get forcefed diverse decoctions but no other interaction is possible.
Dgill's update of Feudal States (check "Downloads") allows one to meet various tip-givers (aristocrats, young damsels...) in bars (and other places).
Phkb's Hermitage - for the hard-core types - allows one to outfit one's own rock hermit with different types of bar and restaurant. And even to install one's own distillery with add-in equipment such as Tri-clamp sight glasses and Mash tuns.
I suppose, ideally, that there might be just the one "bar oxp" which the others would all plug into - and be thus expandable to Rock Hermits etc.
But the idea of creating dialogue for a bar very much appeals.
Pace Szaumix:
szaumix wrote: ↑Wed May 18, 2022 9:17 pm... the solution to filling the emptiness of open worlds is with crowdsourcing. I got the idea one time when I was adding to Broadcast Comms, I remember thinking, "why are there only ten responses here? There are hundreds of ways that the various flavors of person might express this!" -- which gave me the idea that developers should be making threads asking for mass contributions to fill the cavities of flavor and imagination in their projects. The lone developer is crippled by the fact that he must do everything himself, but as soon as it becomes a 5 man, 10 man, 50 man effort the increases are probably exponential.
Take any mod with a description, anything with goal or purpose or variety that is easily added to already existing code. Then imagine that not one (or two or three) developers, but FIFTY+ aegidian users had each thought up tens of variations of each subset of thing in that mod... suddenly the richness of the world explodes.
Gentlemen, you have each expressed an interest (albeit one or two years ago....). How about it?
Reference: Interested Offers (heavily edited!).
Lucidor wrote: ↑Tue Mar 28, 2006 7:09 pmHow about a spacer bar in every station where you could interact with game characters in other ways than with the laser? It could be a screen with four or five names:
Ittbe Reinreson, a human colonial twit
Itbe Lo, a sensual blu furry feline
Zaoner Ilalzaer, a rugged bug-eyed bird
Le Abma, an honest looking lizard
When you select one of them they'll say some random yada like: "Y'know I was out thar, peacefully mining transparisteel at Xexeti when suddenly I get attacked shum damn medical boat! Can you believe it?"
Then you would have a few options:
* "Yeah, tell me about it", which would bring another harangue
* "I just realized that I don't really want to talk to you", which would bring back the menu with bar patrons
* "Share a beer with X", which sometimes results in shady transport offers or other deals. Maybe something like "This is a fine planet and all, but the food isn't up to par! Why, I'd even pay 150 cedits per tonne of Tezaedean goat steak, and what wouldn't I do for some Orraran Zast brew..."
Of course, when you've shared beers with too many people, your ship will be very hard to steer for a few minutes, darting this way and that. The risk of crashing into the station is "not insignificant", as my local GalCop officer informed me the other day. :^)
The contents of the discussions could be expanded with oxp's. I'm sure people here would come up with hilarious statements for the spacers to say.
Arexack_Heretic wrote: ↑Fri Mar 31, 2006 10:51 ampersons encountered should be random though.
Except for when you fly a ship with more than 1 crew...then you would expect to share a few pints of Leezan slugjuice (TM) with your friendly crew on occasion.
Could be fun for mission encounters too...
as usual a stranger approaches you and proposes a deal, you refuse and things get hairy when you realise the being is a fierce, not a harmless, feline. Luckily your crew is there to pull the sharp-clawed alien off you before too much damage is done...etc
Cmdr. Wombat wrote: ↑Mon Apr 03, 2006 1:48 pmSeriously, a simple bar scene/conversation generator wouldn't be too hard using current scripting tools. Murgh is right - it's all there already.
Rubinstein wrote: ↑Thu Apr 06, 2006 2:23 amThe whole idea is not really new: it's known from Terminus and used to trigger linear story missions.
Personally, I'm no great fan of linear story lines, but real random missions (=> not bound to specific OXPs)
would be something for my taste!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?