Recovering "Lost" OXPs

General discussion for players of Oolite.

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Cholmondely
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Oh!

And this, too:
Griff wrote: Fri May 07, 2021 2:19 pm
I've no objections at all to any of my oxp files getting re-released or edited or anything like that :) if stuff gets lost, give me a nudge on the forums i'm sure i can dig it up from somewhere
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by ALEX_M »

Hi!

Sensible Lasers OXP ver. 1
Date: November 7th, 2011
Author: Wildeblood
https://drive.google.com/drive/folders/ ... sp=sharing

TurboAnaconda.oxp
Version 1.1, 20th October 2011
Commander MacSeumas
https://drive.google.com/drive/folders/ ... sp=sharing
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

ALEX_M wrote: Tue Mar 25, 2025 4:40 pm
Hi!

Sensible Lasers OXP ver. 1
Date: November 7th, 2011
Author: Wildeblood
https://drive.google.com/drive/folders/ ... sp=sharing

TurboAnaconda.oxp
Version 1.1, 20th October 2011
Commander MacSeumas
https://drive.google.com/drive/folders/ ... sp=sharing
Gosh!

Welcome to our Bulletin Board! Appearing 10 years after registration is probably the record! (Are we really that scary? :shock: )

Thanks for these!

I'll weave them into the appropriate pages of our wiki!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Wildeblood »

ALEX_M wrote: Tue Mar 25, 2025 4:40 pm
Hi!

Sensible Lasers OXP ver. 1
Date: November 7th, 2011
Author: Wildeblood
https://drive.google.com/drive/folders/ ... sp=sharing
Thank you, Alex.
Last edited by Wildeblood on Wed Mar 26, 2025 9:58 am, edited 1 time in total.
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Wildeblood wrote: Tue Mar 25, 2025 5:39 pm
:shock: :lol: :lol: :lol: :lol:
Why the laughter?

I frequently play v.1.77.1 - it looks jolly useful!

Nor had I realised that one of your OXPs made the jump into Vanilla game code.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Wildeblood »

Cholmondely wrote: Tue Mar 25, 2025 5:43 pm
Why the laughter?
What laughter? Have you been drinking? :shock: :lol: :lol: :lol: :lol:
Make pteridomania great again!
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Does anyone have any of the 4 editions of Smivs's ToughGuys?

None of the download links work
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

I'm presuming that this "Griff's Krait" is different from the one listed on our Expansions Manager:
Griff wrote: Tue Oct 15, 2013 7:47 am
if you haven't already got it grab Eric Walch's update of this oxp https://app.box.com/shared/i9aznk80x9/1 ... /440935708 rather than my release - Eric's update has some amazing scripting going on in it that makes the external subentity equipment on the ship behave properly - eg shoot off the fuel injectors and the krait can't use them anymore etc!
The link seems broken.

Does anybody have a copy of this one?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Recovering "Lost" OXPs

Post by Griff »

I don't have a copy of Eric's oxp, but it looks like his script work got implemented in the version in the downloads section of the ships wiki page
https://wiki.alioth.net/index.php/Griff_Krait

To be honest I thought there was an even later version than that one with normal mapping added, couldn't find it though, will keep digging - it might be in my old box account
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Re: Recovering "Lost" OXPs

Post by Cholmondely »

Zieman wrote: Fri Nov 06, 2009 12:59 pm
ClymAngus wrote:
Anyway this is the FINAL call for people to stake their claim on the ooniverse!
Well, I'm doing an OXP that comes with a bunch of ships and 8 unique systems, so it would be nice if you could "reserve" a group of 8 stars as "Far Arm star cluster" for me... It can be in any galaxy and even (part of) an isolated group.
Zieman wrote: Thu Jan 14, 2021 2:55 pm
montana05 wrote: Mon Jan 04, 2021 12:00 pm
[EliteWiki] Far Arm ships V 3.01 is now available on the expansion manager and additionally here: Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).
Thank you very much!
Zieman,

did anything ever come of your idea for a Far Arm mission?

What was it supposed to be?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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