[Release] In System Trader OXP 1.40!
Moderators: winston, another_commander
- Cmdr Fleegman
- Poor
- Posts: 6
- Joined: Fri May 08, 2015 1:59 pm
Re: [Release] In System Trader OXP 1.40!
re.
Duggan wrote:
I am guessing that this OXP is not being maintained given the lack of response
There was a new version (1.5.2) released in 2016 with this bug fixed:
http://wiki.alioth.net/img_auth.php/4/4 ... _1.5.2.oxz
Duggan wrote:
I am guessing that this OXP is not being maintained given the lack of response
There was a new version (1.5.2) released in 2016 with this bug fixed:
http://wiki.alioth.net/img_auth.php/4/4 ... _1.5.2.oxz
Red-thingy moving toward the green-thingy. I think we're the green-thingy.
- Cholmondely
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- Contact:
Re: [Release] In System Trader OXP 1.40!
The version on the Expansions Manager is called 1.40 but dated July 2015.Cmdr Fleegman wrote: ↑Sat Feb 15, 2020 4:13 pmre.
Duggan wrote:
I am guessing that this OXP is not being maintained given the lack of response
There was a new version (1.5.2) released in 2016 with this bug fixed:
http://wiki.alioth.net/img_auth.php/4/4 ... _1.5.2.oxz
This version is called 1.5.2 and dated 2016.
In July 2019 PHKB posted a note on the wiki page says that this OXP is broken since Oolite v.1.92. One presumes that this refers to the Expansions Manager version.
Should somebody who knows what they are doing (I don't!) reset the Expansions Manager link to this new version (if it is indeed truly bug-free)? I can then finish updating the wiki page.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
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Re: [Release] In System Trader OXP 1.40!
I'll update the link shortly.Cholmondely wrote: ↑Mon Mar 22, 2021 1:21 pmShould somebody who knows what they are doing (I don't!) reset the Expansions Manager link to this new version (if it is indeed truly bug-free)? I can then finish updating the wiki page.
- Cholmondely
- Archivist
- Posts: 5939
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
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Re: [Release] In System Trader OXP 1.40!
Problems!
Current OXP cocktail:
Issues:
It might just be issues with AppleMacs & indigestion...
Current OXP cocktail:
Code: Select all
08:16:36.940 [searchPaths.dumpAll] +[ResourceManager logPaths] (ResourceManager.m:2240): Resource paths:
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~/Library/Application Support/Oolite/AddOns/SolarHarvest_alpha_0.1.oxz
~/Library/Application Support/Oolite/AddOns/Povray_Planets_Galaxy1_Textures_v1.1.oxp
~/Library/Application Support/Oolite/AddOns/WEBS System 1.1.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Okti.LongRangeScanner v0.3.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Killer Wolf.nephthys_station.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.RobertTodd.Taranis.Tweaked.oxp
~/Library/Application Support/Oolite/AddOns/DigebitiSubject.0.91.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.CaptKev.Galcop_trade_outpost.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Murgh.wpb.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.zirael.UsefulMFDs.0.6.oxp
~/Library/Application Support/Oolite/AddOns/GalacticAlmanac0.7.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Pagroove.Superhub.oxp
~/Library/Application Support/Oolite/AddOns/Altimeter 1.0.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.popsch.piratetraps.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Killer Wolf.hathor_station.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Gnievmir.VimanaHUD.tweaked.VimanaHUD.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Ngalo.NPC_Equipment_Damage.12.21.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Murgh.IronAssVol3_b1_1024.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Draco_Caeles.Transhab.oxp
~/Library/Application Support/Oolite/AddOns/oolite.oxp.Murgh.IronAssVol2_b3_1024.oxp
08:16:37.085 [shipData.load.begin] +[OOShipRegistry(Singleton) allocWithZone:] (OOShipRegistry.m:1689): Loading ship data.
Code: Select all
08:26:15.822 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:30:57.495 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:33:37.909 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:42:50.135 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:47:12.357 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:56:12.032 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:56:12.034 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:56:12.052 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:56:12.059 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:56:12.061 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
08:59:26.906 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
10:06:42.374 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
10:11:39.122 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
10:35:01.951 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
10:35:36.099 [StationDockControl] GlobalLog (OOJSGlobal.m:266): !!ERROR: Unrecognised Auto AI Script: In-System Trader AI
...
10:51:29.473 [exit.context] -[OoliteApp terminate:] (OoliteApp.m:68): Exiting: Cocoa terminate event.
Closing log at 2022-06-20 09:51:29 +0000.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 5025
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: [Release] In System Trader OXP 1.40!
Looks like SDC needs an update. Added to the list.
- Cholmondely
- Archivist
- Posts: 5939
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re:In System Trader
In my game, I get warnings that the price in x has changed, but not the amount. I don't see this as terribly useful.Dr.Tripsa wrote: ↑Fri Feb 22, 2013 2:07 amAbout the Tripsa Tel-com Autonomous Market Watch (A.M.W.) Unit
While GalCop heavily encrypts Market Data to prevent price manipulation, the AMW carefully applies bitshifts and Fourier transforms to inform its user of changes in the local system main market. It can identify the commodity which has had a change in price and or availability and prompts the user to view their Market Datascreen.
Price: 500cr
Availability: Tech level 9 and above systems.
Is there anyway of adding more detail so that one can see the changes in price and quantity as well as just the new prices/quantities?
NB: Not to be confused with Spara's In-system traders which populates the extra trade lanes with those probably responsible for the price fluctuations this one reports!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5939
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: [Release] In System Trader OXP 1.40!
Another warning! (Whilst jumping from G7 Raedre to Quandixe)
....
22:31:48.309 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.312 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.315 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.319 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.322 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.325 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.328 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.331 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.334 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.337 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.341 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.344 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.347 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.351 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.354 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.357 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.360 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.364 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.367 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.372 [script.javaScript.timeLimit] OperationCallback (OOJSEngineTimeManagement.m:229): ***** ERROR: Script "in-system_traders" ran for 158.06 seconds and has been terminated.
I've been playing with the same OXPs for yonks, when all of a sudden...
Edited: These are not from Dr Tripsa's In System Trader. They are from Spara's In-System Traders
....
22:31:48.309 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.312 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.315 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.319 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.322 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.325 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.328 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.331 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.334 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.337 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.341 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.344 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.347 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.351 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.354 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.357 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.360 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.364 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.367 [In-System Traders] GlobalLog (OOJSGlobal.m:266): Mafia Anaconda has a custom AI, removing and spawning another
22:31:48.372 [script.javaScript.timeLimit] OperationCallback (OOJSEngineTimeManagement.m:229): ***** ERROR: Script "in-system_traders" ran for 158.06 seconds and has been terminated.
I've been playing with the same OXPs for yonks, when all of a sudden...
Edited: These are not from Dr Tripsa's In System Trader. They are from Spara's In-System Traders
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5939
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: [Release] In System Trader OXP 1.40!
Breaking open what I had inside my ManagedAddOns, it turned out to be Spara's In-system traders OXP, not Dr Tripsa's offering.
It comprises a script.js (with a populator and other gubbins obscure to this dumb pilot) and an in-system-traderAI.js
Nomenclature:
1) Spara's In-system traders (v.0.3)
His manifest.plist
"identifier" = "oolite.oxp.spara.in-system_traders";
"title" = "In-System Traders";
His BB thread
[Wip] In-system traders 0.3
Comment: This was my first dive into the new priority AI and it rocks
.
Wiki page
I wrote it, so it proves nothing.
I found this in his thread:
A new wip version (0.2) is up. Lots of rewriting and code reorganizing on top of a couple of important changes.
* Oxp is now much more polite when spawning new traders. Ships with custom AIs are either removed or left untouched. If adding ships to station launch queue, ships with custom AIs are left untouched. Elsewhere they are removed right after spawning.
* Probability for an in-system trader to visit a rock hermits (or other similar stations) is greatly lowered. It's still possible, but very rare.
All logging lines are left in for those who want to test this and monitor it's work. See Latest.log.
2) Dr Tripsa's In System Trader
Version: our Expansions Manager has v.1.40 - but our wiki has v.1.5.2 stored on it here. It was updated in March 2016 after the debut of Oolite v.1.82 in 2015 with its changes in markets.
Manifest.plist
(new) identifier = "oolite.oxp.ocz.InSystemTrader";
(old) identifier = " oolite.oxp.DrTripsa.InSystemTrader";
(new) title = "In System Trader";
His BB thread
[Release] In System Trader OXP 1.40!
Wiki page
In System Trader (written by DrT)
It comprises a script.js (with a populator and other gubbins obscure to this dumb pilot) and an in-system-traderAI.js
Nomenclature:
1) Spara's In-system traders (v.0.3)
His manifest.plist
"identifier" = "oolite.oxp.spara.in-system_traders";
"title" = "In-System Traders";
His BB thread
[Wip] In-system traders 0.3
Comment: This was my first dive into the new priority AI and it rocks

Wiki page
I wrote it, so it proves nothing.
I found this in his thread:
A new wip version (0.2) is up. Lots of rewriting and code reorganizing on top of a couple of important changes.
* Oxp is now much more polite when spawning new traders. Ships with custom AIs are either removed or left untouched. If adding ships to station launch queue, ships with custom AIs are left untouched. Elsewhere they are removed right after spawning.
* Probability for an in-system trader to visit a rock hermits (or other similar stations) is greatly lowered. It's still possible, but very rare.
All logging lines are left in for those who want to test this and monitor it's work. See Latest.log.
2) Dr Tripsa's In System Trader
Version: our Expansions Manager has v.1.40 - but our wiki has v.1.5.2 stored on it here. It was updated in March 2016 after the debut of Oolite v.1.82 in 2015 with its changes in markets.
Manifest.plist
(new) identifier = "oolite.oxp.ocz.InSystemTrader";
(old) identifier = " oolite.oxp.DrTripsa.InSystemTrader";
(new) title = "In System Trader";
His BB thread
[Release] In System Trader OXP 1.40!
Wiki page
In System Trader (written by DrT)
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
- Archivist
- Posts: 5939
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: [Release] In System Trader OXP 1.40!
NewsFlash!
This has been updated (to v.1.5.3) by our (current title) Impressively Grand Sub-Admiral, who has also posted it to the in-game Expansions Manager, replacing the obsolete original previously there. He has also fixed some annoying spelling mistakes! See wiki page for more.
Phkb,
there is also an annoying message: "A.M.W.: Stock rotation detected on commodity: " + ChoiceName + ". See market datascreen (F8) for details."
Annoying, because when one then snoops at the F8 screen, there is no indication that anything has changed. And to me, the message implies that the details of the change should be shown. Unless I've memorised the previous market on arrival in system, this tells me little!
I found it so annoying that I twice stopped using the OXP. And then eventually reloaded it as I do feel that markets should dynamically change.
Now, knowing a little more, I can tweak the .js file in mine to "See market datascreen (F8) for current details", which extirpates the annoyment.
But I was wondering about our unused F8F8 screen (except by Market Observer, detailing the ship hold contents by price). Would it be theoretically possible to post the details of the change on that? I'm not asking for it (you have more than enough on your plate at the moment), but I was wondering... And also to theoretically post the details of New Cargo specials on it, too?
Reading F8 screen in flight
By the way, I'd long thought that the F8 screen was "stuck" in flight, so that if the number of commodities exceeded the vanilla 17, I could not view them all.
This is wrong. I'd been using the arrow keys to try to scroll (as I do when docked), and they don't work in flight. But going to "More" and hitting "return" very much does work!
This has been updated (to v.1.5.3) by our (current title) Impressively Grand Sub-Admiral, who has also posted it to the in-game Expansions Manager, replacing the obsolete original previously there. He has also fixed some annoying spelling mistakes! See wiki page for more.
Phkb,
there is also an annoying message: "A.M.W.: Stock rotation detected on commodity: " + ChoiceName + ". See market datascreen (F8) for details."
Annoying, because when one then snoops at the F8 screen, there is no indication that anything has changed. And to me, the message implies that the details of the change should be shown. Unless I've memorised the previous market on arrival in system, this tells me little!
I found it so annoying that I twice stopped using the OXP. And then eventually reloaded it as I do feel that markets should dynamically change.
Now, knowing a little more, I can tweak the .js file in mine to "See market datascreen (F8) for current details", which extirpates the annoyment.
But I was wondering about our unused F8F8 screen (except by Market Observer, detailing the ship hold contents by price). Would it be theoretically possible to post the details of the change on that? I'm not asking for it (you have more than enough on your plate at the moment), but I was wondering... And also to theoretically post the details of New Cargo specials on it, too?
Reading F8 screen in flight
By the way, I'd long thought that the F8 screen was "stuck" in flight, so that if the number of commodities exceeded the vanilla 17, I could not view them all.
This is wrong. I'd been using the arrow keys to try to scroll (as I do when docked), and they don't work in flight. But going to "More" and hitting "return" very much does work!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 5025
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: [Release] In System Trader OXP 1.40!
It's possible, the question being, do you want to see the change for every station? Just the main station? If there's a lot of stations the summary of changes could get quite long.Cholmondely wrote: ↑Thu May 15, 2025 8:58 amBut I was wondering about our unused F8F8 screen (except by Market Observer, detailing the ship hold contents by price). Would it be theoretically possible to post the details of the change on that? I'm not asking for it (you have more than enough on your plate at the moment), but I was wondering...
- Cholmondely
- Archivist
- Posts: 5939
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: [Release] In System Trader OXP 1.40!
It would be every station. The whole point of this OXP is to make intra-system trading more interesting/realistic, so that detail is useful. But then there is a lot of empty space on F8F8, no?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?