RELEASE: Nuit MkII
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- Killer Wolf
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RELEASE: Nuit MkII
After looking at the mysterious armada thread i felt the original station was looking a bit etch-a-sketch, so here's an update
https://app.box.com/s/gvs4zjexvjgwxowd01tjjrxxddvo9jp1
has a simple populator script, you can change the tech level/govt in it to suit.
cheers
KW
https://app.box.com/s/gvs4zjexvjgwxowd01tjjrxxddvo9jp1
has a simple populator script, you can change the tech level/govt in it to suit.
cheers
KW
- Cholmondely
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Re: RELEASE: Nuit MkII
Killer Wolf wrote: ↑Tue Apr 29, 2025 3:47 pmAfter looking at the mysterious armada thread i felt the original station was looking a bit etch-a-sketch, so here's an update
https://app.box.com/s/gvs4zjexvjgwxowd01tjjrxxddvo9jp1
has a simple populator script, you can change the tech level/govt in it to suit.
cheers
KW
Super! Downloading now!
Got it! I was just now reminiscing with Cody/EV about all the super stuff you have done over the years!
Did you notice all the new stuff squeezed into Nuit v.2.4? - the ability to dock at the struts, the occasional liners docked at the struts, etc.?
Last edited by Cholmondely on Tue Apr 29, 2025 5:23 pm, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Redspear
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Re: RELEASE: Nuit MkII
Not got it yet but you've set pretty high standards before so I'm excited

Please say hello from me and wish him well.Cholmondely wrote: ↑Tue Apr 29, 2025 5:13 pmI was just reminiscing with Cody/EV about all the super stuff you have done over the years.
- Cholmondely
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Re: RELEASE: Nuit MkII
We were talking about you too! He agrees with you about the psuedo-Superhub idea for HIMSN missions.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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Re: RELEASE: Nuit MkII
Beautiful! Absolutely beautiful! I don't know how you do it... but I take my hat off to you, sir!
Edited to add: Here are cbr's shots from the Screenshots thread a few minutes ago:







Lower diffusemap values, wow, bloody forest on top...
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Killer Wolf
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Re: RELEASE: Nuit MkII
wow, thanks for all the kind comments 
i had a poke at the Nuit 2.3 i think it was, when the issue about armadas came up, didn't realise you could dock at the arms etc!

i had a poke at the Nuit 2.3 i think it was, when the issue about armadas came up, didn't realise you could dock at the arms etc!
- phkb
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Re: RELEASE: Nuit MkII
I can look at doing the same thing for this one tomorrow
- Cholmondely
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Re: RELEASE: Nuit MkII
The new arms look to be more of a challenge for docking liners.
I suppose that either the spikes retract or that a forcefield (like that of Buoy Repair) could fill the gap.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Killer Wolf
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Re: RELEASE: Nuit MkII
they're supposed to be scissoring/folding arms that hold a big ship in position whilst docked.
- Cholmondely
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Re: RELEASE: Nuit MkII
A pleasure!readyready15728 wrote: ↑Wed Apr 30, 2025 8:25 pmI'm a 40K fan; I'm used to things being complex! In all seriousness, thanks for the extensive details from both the technical and lore standpoints.
Now. Here's one for you. I'm curious. Looking at Killer Wolf's rejig of his Nuit (about to be adumbrated by Phkb - external docking and occasional docked liners added) - what else do you think might be added to enhance the player experience?
The original wiki page tries to recreate KW's original sales brochure.
Again, as a player, what would you love to see added to the docked experience at this station?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Griff
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Re: RELEASE: Nuit MkII
That is just a pure work of art! Amazing stuff KW!
Really awesome to read Cody is still about too,hope he's doing well
Really awesome to read Cody is still about too,hope he's doing well
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: RELEASE: Nuit MkII

Dedicated station defenders?
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Re: RELEASE: Nuit MkII
I feel like if I gave an answer it might be too ambitious to be reasonable or fall outside of what the game's JavaScript extensions can do. Just looking at the shape of the space station I was reminded of the observation deck on the Space Needle in Seattle and then looking into open source software that can help you explore the Universe like Celestia (oh look, it even has the same TLD). I wonder how possible it would be to give some sort of panoramic view on the inside.Cholmondely wrote: ↑Wed Apr 30, 2025 8:55 pmA pleasure!readyready15728 wrote: ↑Wed Apr 30, 2025 8:25 pmI'm a 40K fan; I'm used to things being complex! In all seriousness, thanks for the extensive details from both the technical and lore standpoints.
Now. Here's one for you. I'm curious. Looking at Killer Wolf's rejig of his Nuit (about to be adumbrated by Phkb - external docking and occasional docked liners added) - what else do you think might be added to enhance the player experience?
- Wildeblood
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Re: RELEASE: Nuit MkII
Do you mean setting the background images on the screens to be a view of the planet in space (easy if static), or you expect to see actual movement with other ships docking and leaving etc. (nah), or do you mean a panoramic view of the station interior, or... what the heck do you mean?readyready15728 wrote: ↑Wed Apr 30, 2025 11:48 pmI wonder how possible it would be to give some sort of panoramic view on the inside.
"There are large, white swans, and there are small, black swans," he explained, "But there are no medium-sized swans, and there are no grey swans. The non-existence of grey swans mitigates against belief in Mr Darwin's theory."
- Killer Wolf
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Re: RELEASE: Nuit MkII
thank you
