Wildeblood wrote: ↑Tue Apr 29, 2025 1:07 pm
Focusing on the eleven that appear on the F7 screen, you've identified three properties one could alter and affect game-play, but the forty or so other sysinfo/planetinfo properties one can edit are mostly about making a system look just so.
Not with all those OXPs we have out there!
Population affects placement of Kiota stations.
Species determines which corny jokes you are subjected to in Redspear's Alien systems, which lasers are available in his New Lasers, and also influences the New Cargoes and the Smugglers OXPs
Productivity affects quantities for sale in SW Economy
Radius (with TL and economy) determines whether a world is a mining world in SW Economy
Description partially determined which New Cargoes are sold or bought at that system
And some of these also affect the demand in Redspear's Demand Based Economy, which I have yet to get my head around.
Admittedly, in some cases the vanilla game or Famous Planets information influenced the hard-coded determinations inside the OXP. But, still!