So I've been playing around with a replacement concept, that I'd appreciate any feedback on. (Cue dramatic orchestral fanfare) I give you, the Thargoid Inter-franken-ceptor:
Spoiler
Image
Why do you think? Will it work as a replacement for the Interceptor?
Very nicely done texture, I really like it! The surface looks almost organic. Reminds me of the living spaceship of the Vorlon Kosh from the TV series Babylon 5. Kosh's ship also had an organic structure and was practically "alive."
btw: Would you be interested in helping to bring a brand new ship into the Ooniverse? I have a finished model for the fast Coluber Queensnake-class courier freighter in my files. Unfortunately, wings3D on my imac always crashes whenever I try to create the UV map and also the python-script that transfers obj to dat does no longer work on my mac. So I've since given up. But if someone transfers the model and takes over the texturing, maybe the ship can actually make ist the Ooniverse after all. Let me know if you're interested, and I'll gladly send you a link from box.com to the Wings3D file with the model via PM.
The basic idea behind the Queensnake is a ship whose main characteristic is speed and a particularly economical and effective fuel injector and an average cargo capacity of 30 ct.
Here are three pictures of the model compared to a cargo container and a Cobra Mk III:
When we get the ship up and running together, I'll try to add an interesting background story and a custom HUD, but that for sure will take some time because I'm a bit busy with work at the moment.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
btw: Would you be interested in helping to bring a brand new ship into the Ooniverse?
I'd love to, but I'd be lying if I said I knew anything about UV mapping. My skill set lies more in re-skinning an already skinned model.
But who knows? Maybe it's easier than I thought. Send me the link, and I'll have a go, but no promises I'd be any quicker turning it around than yourself!
**starts looking up Youtube videos on UV mapping in Wings3D**
...I have a finished model for the fast Coluber Queensnake-class courier freighter in my files. Unfortunately, wings3D on my imac always crashes whenever I try to create the UV map and also the python-script that transfers obj to dat does no longer work on my mac. So I've since given up.
It looks good to me!
I tried to get the python script going on my mac, but did not understand what I was doing. See here for the tips I was too ignorant to understand.
The basic idea behind the Queensnake is a ship whose main characteristic is speed and a particularly economical and effective fuel injector and an average cargo capacity of 30 ct.
So I ran into a problem. One of the goals I set for myself with these 2.0 upgrades is to get any unique ship models looking like they can co-exist alongside the Griff models. I can't model to save my life, but I can reskin stuff with a fair degree of success. If I can put together a new skin, with normal and specular maps, I can at least move the ships a little closer to Griffs spec.
That works wonderfully when there are no normal maps or specular maps. But things start to look ugly when those extras are applied, because the same rules apply - that is, the normal map gets flipped for half the ship. So what is mapped as a groove on one half becomes a bump on the other and so on.
This one ? Ship viewed in gallery with rainbow specular map...