General discussion for players of Oolite.
Moderators: winston , another_commander
cbr
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by cbr » Fri Feb 14, 2025 10:01 pm
The battlescenes look great but the nebulas look fantastic!
Here some regular screenshots
Interesting rummageing here
viewtopic.php?p=298937#p298937
Size wise, need rescale ing of some sort...
Cholmondely
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by Cholmondely » Sat Feb 15, 2025 6:34 pm
cbr wrote: ↑ Fri Feb 14, 2025 10:01 pm
Here some regular screenshots
Thanks for sorting this out!
But fiddlesticks! If
that looks like an orbital station where they make space ships I'll eat my hat! And Griff's too!
Back to the hunt!
(From
viewtopic.php?p=298925#p298925 )
Killer Wolf
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by Killer Wolf » Mon Feb 17, 2025 5:42 pm
damn, every time i come here the screnshots just get better.
cbr
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by cbr » Tue Feb 25, 2025 6:42 pm
Cholmondely
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by Cholmondely » Wed Feb 26, 2025 7:04 pm
What can we do inside Oolite about the supposed submersible capabilities of the Moray?
Touching the surface of the planet results in death.
Our two versions of PlanetFall cut in just before touching the planet surface to transport one to a space-port.
Is there any way of simulating aquatic immersion? Can we add depth above the planet surface and transmogrify it into water?
another_commander
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by another_commander » Thu Feb 27, 2025 6:25 am
Cholmondely wrote: ↑ Wed Feb 26, 2025 7:04 pm
What can we do inside Oolite about the supposed submersible capabilities of the Moray?
I believe we cannot do anything. But then again I've seen people doing stuff on this game that I didn't think possible so who knows.
As far as I am concerned the submersible capabilities of the Moray are part of the "game in the head" trivia that E-/OO-lite is full of.
Wildeblood
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by Wildeblood » Thu Feb 27, 2025 7:56 am
Cholmondely wrote: ↑ Wed Feb 26, 2025 7:04 pm
What can we do inside Oolite about the supposed submersible capabilities of the Moray?
Touching the surface of the planet results in death.
Our two versions of PlanetFall cut in just before touching the planet surface to transport one to a space-port.
Is there any way of simulating aquatic immersion? Can we add depth above the planet surface and transmogrify it into water?
Do you mean, e.g. at the height where the altimeter colour changes to "panic", instantly increase the opacity of the atmosphere, and add a lot of retardation to all the ship's movements, to simulate a phase-change in the environment?
"There are large, white swans, and there are small, black swans," he explained, "But there are no medium-sized swans, and there are no grey swans. The non-existence of grey swans mitigates against belief in Mr Darwin's theory."
cbr
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by cbr » Sun Mar 02, 2025 6:22 pm
Optical could work, shadertrickery from A_C, colorize, darkened, overlay.
But what should the engine show underwater, underwater stations? hmm...