I'll doubtless make this mistake at some point in the future but having it pointed out in advance at least delays the time between making it and realising as much. Thanks.RockDoctor wrote: ↑Wed Jan 29, 2025 11:46 amAnother thing useful to remember, in deep nests of conditions - if you need a test (value, property) at several points in a set of tests, it can save effort to store it in a locally-scoped variable (so : you can see it in this module, but it doesn't contaminate the wider namespace) the first time (in the stack of test conditions) that you need it, and don't have to calculate it again somewhere else in the test stack.
This is potentially a much bigger discussion than I have time for right now but, at least to the extent of this oxp, if the f7 screen says its insects and communism (or anarchy or corporates or whatever) then it's exactly that.RockDoctor wrote: ↑Wed Jan 29, 2025 12:13 pmSome people are conflating "insect" and "social insect" (bees, wasps, termites, ants). Which is a false conflation.
How or why it came to be so I prefer to leave to the player's imagination. If the player lacks such an imagination then perhaps they could try just accepting it and seeing how that works for them. I mean there's a whole bunch of stuff in this space game that bucks current understanding, so why not one more?
I won't be able to look into this for a while unfortunately but consider it logged.RockDoctor wrote: ↑Wed Jan 29, 2025 1:05 pmI seem to have found a bug with Alien.Systems ; can you check it, and see if you can find the fault.
(Given the discussion about variable scoping, I'll hazard a guess that you've got a namespace-clash with another OX(P||Z).)
I don't use the email system oxp you mention and so that might explain why I hadn't noticed it.
I don't think the colour changes are set directly by this oxp.RockDoctor wrote: ↑Wed Jan 29, 2025 2:30 pmIs the logic of this as-intended? As far as I can tell, this restriction :
Changes the appropriate links on F6 to display in red (oops - my intermittent red-green colour-blindness alarm has gone off ; it's not my problem, but it is one I've had to include in recruitment interviews ; should be more widely thought about since it affects several percent of users)
throws an alert if launching into witchspace with the Restricted System as your target, and aborts the witchspace countdown. BUT
doesn't object if you target a system the "other side" of Restricted System and your ASC chooses to route you through Restricted System
The other two are both supposed to work that way (if you mean ANA rather than ASC).
Firstly that it be mysterious... That goal however seems largely unsuited to those who post on this thread (no offence intended).RockDoctor wrote: ↑Wed Jan 29, 2025 2:30 pmBut I'm wondering what exactly your intent with these restrictions are?
- In terms of pure gameplay however
- I wish that there be a reason that some systems initially appear to be inaccessible
- I would like it to be a surprise when the player finds that they can access it
- I would like the restrictions to have a few loopholes so that they not be too annoying once the player has worked them out
- I would like there to be a potential reward/reason for accessing these systems without it being too lucrative