Below is the latest.log, could someone who understands this topic please take a look if the OpenGL version is what Oolite needs and if the required extensions are listed? Also, which extensions should I install (manually if all else fails) to test OpenGL extensions?
Just as an fyi, I have been trying the latest 1.91 build as well, but it did not start and I did not investigate further so far. Let me know if you need additional information. Same for OoliteStarter, also no further investigation done so far.
Thanks for any help

Opening log for Oolite version 1.90 (x86-64) under Windows 6.1.7601 Service Pack 1 64-bit at 2025-02-10 22:38:15 +0100.
VirtualApple @ 2.50GHz 4 processors detected.
Build options: OpenAL, new planets.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
22:38:15.781 [display.mode.list.native]: Windows native resolution detected: 1920 x 1200
22:38:16.803 [joystick.init]: Number of joysticks detected: 0
22:38:16.803 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 Metal - 89.3"). Vendor: "Apple". Renderer: "Apple M1".
22:38:16.804 [rendering.opengl.extensions]: OpenGL extensions (135):
GL_ARB_framebuffer_sRGB, GL_ARB_depth_texture, GL_ARB_texture_env_add, GL_NV_texture_barrier, GL_ARB_draw_instanced, GL_APPLE_texture_range, GL_APPLE_specular_vector, GL_ARB_half_float_vertex, GL_NV_vertex_program3, GL_EXT_texture_shared_exponent, GL_EXT_separate_specular_color, GL_ARB_framebuffer_object, GL_EXT_shadow_funcs, GL_EXT_rescale_normal, GL_ARB_shader_texture_lod, GL_ARB_transpose_matrix, GL_EXT_stencil_two_side, GL_ARB_texture_compression_rgtc, GL_ARB_texture_border_clamp, GL_ARB_multisample, GL_ARB_half_float_pixel, GL_NV_fog_distance, GL_ATI_separate_stencil, GL_ARB_texture_non_power_of_two, GL_EXT_bgra, GL_ARB_sync, GL_NV_light_max_exponent, GL_APPLE_packed_pixels, GL_EXT_provoking_vertex, GL_APPLE_aux_depth_stencil, GL_EXT_clip_volume_hint, GL_ARB_vertex_shader, GL_ARB_shader_objects, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_IBM_rasterpos_clip, GL_ARB_vertex_program, GL_ATI_texture_env_combine3, GL_EXT_framebuffer_sRGB, GL_ARB_texture_float, GL_ARB_imaging, GL_EXT_stencil_wrap, GL_EXT_bindable_uniform, GL_EXT_framebuffer_blit, GL_APPLE_row_bytes, GL_ARB_vertex_array_bgra, GL_EXT_debug_marker, GL_APPLE_fence, GL_ARB_texture_compression, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_APPLE_vertex_array_object, GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_EXT_transform_feedback, GL_EXT_texture_compression_s3tc, GL_APPLE_pixel_buffer, GL_ARB_point_sprite, GL_ARB_depth_clamp, GL_NV_depth_clamp, GL_APPLE_ycbcr_422, GL_EXT_abgr, GL_NV_blend_square, GL_ARB_vertex_buffer_object, GL_ARB_instanced_arrays, GL_APPLE_transform_hint, GL_EXT_framebuffer_multisample, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_vertex_array_bgra, GL_ARB_seamless_cube_map, GL_ARB_draw_elements_base_vertex, GL_ARB_shadow, GL_EXT_blend_subtract, GL_ARB_fragment_program_shadow, GL_NV_fragment_program_option, GL_APPLE_flush_buffer_range, GL_ARB_window_pos, GL_EXT_texture_lod_bias, WGL_EXT_extensions_string, WGL_EXT_swap_control, GL_ARB_texture_env_crossbar, GL_ARB_point_parameters, GL_NV_fragment_program2, GL_ARB_shadow_ambient, GL_ARB_depth_buffer_float, GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_ARB_texture_rg, GL_EXT_texture_sRGB, GL_EXT_texture_compression_dxt1, GL_ARB_texture_env_combine, GL_SGI_color_matrix, GL_ARB_vertex_blend, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_fragment_program, GL_EXT_packed_float, GL_EXT_texture_filter_anisotropic, GL_NV_vertex_program2_option, GL_EXT_draw_range_elements, GL_ARB_pixel_buffer_object, GL_APPLE_float_pixels, GL_APPLE_element_array, GL_EXT_packed_depth_stencil, GL_APPLE_vertex_program_evaluators, GL_ARB_texture_rectangle, GL_EXT_geometry_shader4, GL_EXT_fog_coord, GL_SGIS_texture_lod, GL_APPLE_rgb_422, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_fragment_shader, GL_ARB_shading_language_100, GL_EXT_secondary_color, GL_EXT_debug_label, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_EXT_texture_rectangle, GL_EXT_draw_buffers2, GL_EXT_blend_func_separate, GL_ARB_texture_cube_map, GL_EXT_texture_array, GL_ARB_occlusion_query, GL_EXT_framebuffer_object, GL_APPLE_vertex_point_size, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_env_dot3, GL_ARB_provoking_vertex, GL_EXT_blend_equation_separate, GL_ATI_texture_float, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_SGIS_texture_edge_clamp
22:38:16.830 [rendering.opengl.shader.support]: Shaders are supported.
22:38:16.842 [searchPaths.dumpAll]: Resource paths:
Resources
../AddOns
22:38:20.765 [shipData.load.begin]: Loading ship data.
22:38:21.101 [startup.complete]: ========== Loading complete in 5.66 seconds. ==========
22:38:26.488 [plist.parse.failed]: Failed to parse C:\Program Files/Oolite/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:38:26.488 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in C:\Program Files/Oolite/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
22:38:29.884 [exit.context]: Exiting: Exit Game selected on start screen.
22:38:29.889 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2025-02-10 22:38:29 +0100.