Oolite music

General discussion for players of Oolite.

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Redspear
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Re: Oolite music

Post by Redspear »

Cody wrote: Fri Mar 08, 2024 4:51 pm
Redspear wrote: Fri Mar 08, 2024 4:35 pm
Original reference is the film 2001: ASO, right?
Other music used in that film (Sunrise from Also sprach Zarathustra) makes splendid Oolite theme music.
That's for when the player first installs military lasers :P
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Re: Oolite music

Post by arquebus »

Redspear wrote: Fri Mar 08, 2024 4:35 pm
Original reference is the film 2001: ASO, right? Likely to be lost on many new players perhaps?
It's still used by Elite Dangerous.

Honestly, I think most people these days only know Blue Danube from the movie.
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Re: Oolite music

Post by Cholmondely »

arquebus wrote: Fri Mar 08, 2024 9:22 pm
Redspear wrote: Fri Mar 08, 2024 4:35 pm
Original reference is the film 2001: ASO, right? Likely to be lost on many new players perhaps?
It's still used by Elite Dangerous.

Honestly, I think most people these days only know Blue Danube from the movie.
Movie? I used to dance the Blue Danube back in the good old days. It is a good old-fashioned Viennese Waltz.
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Re: Oolite music

Post by maik »

Redspear wrote: Fri Mar 08, 2024 4:35 pm
Here's a contentious one... Does The Blue Danube date Oolite?
It dates Elite, IIRC my C=64 was playing it when using a docking computer.
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Re: Oolite music

Post by Commander Mick »

I think the Xenon Theme music is one of the best parts of the Xenon U.I. or it's Redux. It's very chill compared to the regular theme which I initially found as jarring, despite it's part of the vanilla game as the official theme tune. I had pigeon holed the original music as that what you might have for an scifi tv series or a spoof of one. However the Xenon version is low key, very relaxing...
Right on Commander!!
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Re: Oolite music

Post by Cholmondely »

Commander Mick wrote: Mon Jan 06, 2025 3:24 am
I think the Xenon Theme music is one of the best parts of the Xenon U.I. or it's Redux….
And was composed by Phkb himself!
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Re: Oolite music

Post by Commander Mick »

After putting in so many Oxp's. The Xenon U.I. music now cuts out completely after few seconds. Does anybody know of a OXP that might be doing this?
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Re: Oolite music

Post by another_commander »

Maybe it is not the fault of an OXP this time. Does the game appear to be not responding before the music cuts off? Do you happen to click something that causes a pause in the main window, like the top left window icon (assuming you run on Windows, this would open the system menu for the window) for example? If the game loop is not updating, the music buffers will be exhausted after a few seconds and the music will stop. Note that loading a save file can also result in the music stopping because the game loop is suspended while loading happens.

If nothing like this happens and the music still cuts off, it could be a problem with something (that could also be an OXP) causing a temporary halt of the game update loop, just about long enough to cause the music buffers to run out of data. Not sure which OXP would be in position to cause this though, it is a bit extreme to be honest.

Also, as a general advice to all, you need to remember that OXPs do consume system resources. Enabling a bunch of them in one go is never a good idea, there is always a cost in resources for each OXP you add. I see a lot of people recently running 300 or 400 OXPs or even more - this is nuts, Oolite was never meant to carry this kind of load all at once! Add expansions one at a time and before you do think if you really want or need the OXP you are adding. It is best to have a general idea what you want your game to contain and then go look for it.
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Re: Oolite music

Post by Cholmondely »

Might increasing the RAM help with this (Hidden Settings in Oolite wiki page)?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Oolite music

Post by another_commander »

Cholmondely wrote: Fri Jan 10, 2025 9:27 am
Might increasing the RAM help with this (Hidden Settings in Oolite wiki page)?
Doesn't hurt to try, but I would probably keep my expectations low.
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Re: Oolite music

Post by Cholmondely »

You know, in almost 5 years of reading through threads and the wiki I’ve never come across this “too many OXPs” warning before. Not to say it does not make sense - even in Cim’s day the number was a fraction of what we have now…
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Oolite music

Post by Commander Mick »

Sound advice, thanks.

Trying to cram so many OXP's into one game of Oolite reminds me of ...

https://www.youtube.com/watch?v=gwEmQNd6wMA&t=1s
Right on Commander!!
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