That makes sense. Unless we get Oolite built on Mac this issue is void. I'll file it on Github.Bogatyr wrote: ↑Sat Sep 21, 2024 7:41 amMaybe it would be good to file an issue on github so that things like this are not lost in forum thread. Also, this perhaps may depend on solving the OpenGL issue on top of trunk first.hiran wrote: ↑Sat Sep 21, 2024 6:17 amIf you are getting familiar with the code maybe you could have a look at game startup.
On Windows and Linux you can run
oolite -load <savegame>
and Oolite would load and start that savegame. It does not work on the Mac version but is an important feature for using OoliteStarter. I suspect the root cause is there are two different entry points that support different parameters.
https://ooliteproject.github.io/oolite/index.html
Resurrecting the Mac build
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Re: Resurrecting the Mac build
Sunshine - Moonlight - Good Times - Oolite
Re: Resurrecting the Mac build
While there, perhaps also file that the Mac version doesn't allow external debugger (scuppers MQTT).hiran wrote: ↑Sat Sep 21, 2024 9:40 amThat makes sense. Unless we get Oolite built on Mac this issue is void. I'll file it on Github.Bogatyr wrote: ↑Sat Sep 21, 2024 7:41 amMaybe it would be good to file an issue on github so that things like this are not lost in forum thread. Also, this perhaps may depend on solving the OpenGL issue on top of trunk first.hiran wrote: ↑Sat Sep 21, 2024 6:17 amIf you are getting familiar with the code maybe you could have a look at game startup.
On Windows and Linux you can run
oolite -load <savegame>
and Oolite would load and start that savegame. It does not work on the Mac version but is an important feature for using OoliteStarter. I suspect the root cause is there are two different entry points that support different parameters.
https://ooliteproject.github.io/oolite/index.html
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- Joined: Fri Mar 26, 2021 1:39 pm
- Location: a parallel world I created for myself. Some call it a singularity...
Re: Resurrecting the Mac build
https://github.com/OoliteProject/oolite/issues/491
https://github.com/OoliteProject/oolite/issues/492
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Re: Resurrecting the Mac build
August Devotee of the Dark Arts!
How goes it?
Have the keyboard issues sunk any chance of getting a completely audible version of v.1.90?
And are the chances of getting a working version of v.1.91/2 utterly scuppered by Apple's abandonment of "OpenGL 3+"?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: Resurrecting the Mac build
Hello! My attention turned to other things, but I still intend to debug the sound issue for 1.90. I hit that problem in practically every fight and it's really annoying.
The new renderer just will not work on Macs. It would take a complete rewrite in Core profile OpenGL. I may look at this but it certainly wouldn't be any time soon....
The new renderer just will not work on Macs. It would take a complete rewrite in Core profile OpenGL. I may look at this but it certainly wouldn't be any time soon....