I was going through the wormhole code and found that for, like ever, we had the effect kind of wrong. There is a part in the code that does calculations and consumes cpu cycles only to output the result with an alpha of 0.0, i.e. completely transparent, i.e. invisible. I fixed that and made a few more changes to that and this is what I have in my test builds now:
The Witchspace Eye
I think it looks kind of mesmerizing and I am considering defaulting to this effect for wormholes. This has the added bonus that it is visibly different to the q-bomb effect, which right now is coded in a very similar way.
Windows test executable available for a few days here if you want to experience it for yourself: https://we.tl/t-KCADD62Yry
Wormhole Effect
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- Quite Grand Sub-Admiral
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- RobsterLeal
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Re: Wormhole Effect
Tried it - like it, much better than the current one!
So +1 for making it default
So +1 for making it default