Cim’s first stable version was reputedly very tough - changes to pirate AI, etc.
And this toughness was then toned down for v1.82 and subsequent versions.
Is there any simple way to replicate the toughness of the original 1.80 within 1.90?
Is it a simple matter of tweaking a couple of settings in the Skilled NPCs oxp - or is there more to it? (And what should those settings be?)
Replicating the toughness of Oolite v.1.80
Moderators: winston, another_commander
- Cholmondely
- Archivist
- Posts: 5364
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Replicating the toughness of Oolite v.1.80
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
-
- Quite Grand Sub-Admiral
- Posts: 6680
- Joined: Wed Feb 28, 2007 7:54 am
Re: Replicating the toughness of Oolite v.1.80
We've had this discussion about a year ago: viewtopic.php?p=291290#p291290
tldr: reaction_time ship property (ship.reactionTime for the JS equivalent). Change that from 1.5 to something lower and if you go low enough you'll get the 1.80 difficulty.
tldr: reaction_time ship property (ship.reactionTime for the JS equivalent). Change that from 1.5 to something lower and if you go low enough you'll get the 1.80 difficulty.