Planetfall 2.0 (apparently)

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

DGill
---- E L I T E ----
---- E L I T E ----
Posts: 293
Joined: Thu Jan 01, 2009 9:45 am

Re: Planetfall 2.0 (apparently)

Post by DGill »

Wildeblood wrote: Sat Aug 24, 2024 10:17 am

That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll:
Its a Feudal State - perhaps the should be using Palanquins:


Image
User avatar
Cholmondely
Archivist
Archivist
Posts: 5381
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Planetfall 2.0 (apparently)

Post by Cholmondely »

Wildeblood wrote: Sat Aug 24, 2024 10:17 am
DGill wrote: Sat Aug 24, 2024 10:05 am
Image
That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense. I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll:
As DGill pointed out:
Its a Feudal State - perhaps they should be using Palanquins
Oh dear me. Wildeblood, we're talking specifically about Digebiti here, old boy.

Vide:

1) Metafiction: Dialogues on the Lore of Xlite

The dramatic date of the dialogue is set around 3150 CE, on the expansive polo fields of the Dark Desert of Digebiti, littered with broken sedan chairs, inter-city palanquins and a functioning cocktail bar. The chairmen have gone home. One lonely barman is waving his cocktail shaker lackadaisically over the till. It is early evening and the star of Lave has just risen over the horizon.

Characters (so far) in the dialogue:
• User2357 a peripatetic pyrrhonist investigating the mysteries of meta-physics
• Cholmondeley of Digebiti, a strident sophist
...
At this point Sir Cody of El Viejo struggles into view having just escaped the ball celebrating his assumption of the Officership of the Order of the Opulent Ooniverse. He is leaning on Redspear who was a guest at the event. Sir Cody (Bart.) of El Viejo O.O.O.O. staggers to the bar to order a single malt. Stranger and some sort of robot (?) can be seen in the distance making their way towards the tergiversatory throng.

2) Life in the Frontier: Ideas for the Digebiti orbital station
...
•You see two chairmen carrying a sedan chair <turn a corner/move towards you/approach you/move towards you and then turn a corner/stop and wait. A <groan emanates/voice calls out/cry comes/shout sounds> from inside, and they start <moving/walking> again.>
•You see a couple of chairmen <walking/running> towards you <carrying/holding> a <black/blue/red/green/yellow/grey/purple> <curtained-off/empty> sedan chair with a coat of arms <on/emblazoned on/painted on> the side.
...
•<Two/Three/Four> footmen <escorting/accompanying> a sedan chair with the logo of the Church of St Giles <emblazoned/depicted/painted> on the side.
...
In a large hallway:
...
•You see several footmen carrying a palanquin with <a couple of people on top/several people sitting on top/a number of people on top/a group on top> <drinking from champagne glasses/taking snuff/drinking tea/laughing out loud/arguing about something/speaking earnestly/joshing each other/playing a card game/holding an armillary sphere and pointing at areas on it/arguing over a book>. <Other footmen form a sort of cordon around the palanquin/nothing/The footmen are all wearing livery/The footmen wear different liveries/The footmen look quite exhausted/The footmen are moving quite rapidly/The footmen are moving slowly/The footmen stop/The footmen come to a <halt/stop>>


3) New Cargoes 2.0
I must say that the export of luxurious hand-crafted sedan chairs and inter-city palanquins from the Cholmondeley estates in Digebiti is a matter of grave concern to cousin Digby. The market in Isinor has dried up and the promised interest (not for the palanquins) amongst the grandees in Tibecea has yet to materialise. Feudal duty to the employed families necessitates the location of new markets. (Attempts to promote their use on the main orbital station above Digebiti have been massively locked by the need to widen the corridors to allow the chairs to pass each other. Work is theoretically on-going but all seems static at the moment.)
...
How do I add top hats and inter-city palanquins to the unending Digebiti.oxp as Digebitian New Cargoes?

The toppers sell well in Tibecea (0:170), Ribiso (0:115) and Raleen (0:240).
"T?","textiles","Silk Top Hats","A distinctive luxury hat, worn by the gentry and their peers. Not to be confused with the cheaper felt top hats."

The palanquins sell well in Ceedra (0:15), Reorte (0:39), Leoned (0:97) and Xeququti (0:205).
"X?","luxuries","Inter-city palanquins","Large palanquins, luxuriously appointed, needing a dozen or more chairmen to carry them."
...
Something like this:

Code: Select all

"use strict";
this.author = "cim";
this.copyright = "© 2011-2014 cim.";
this.license = "CC-BY-SA 3.0";
this.name = "CargoTypeExtension-Station-DigebitiSystem";
this.description = "Digebiti System market definition";

this.startUp = function () {
	if (!worldScripts.CargoTypeExtension) {
		for (prop in this) {
			if (prop !== 'name' && prop !== 'version' && prop !== "oolite_manifest_identifier") {
				delete this[prop];
			}
		}
		return;
	}
	else {
		this.$registerNewCargoTypes();
	}
}

this.$registerNewCargoTypes = function () {
	var obj = new Object;
	obj.ID = "DS-TH1";
	obj.genericType = "textiles";
	obj.specificType = "Silk Top Hats";
	obj.buySystems = [[96], [], [], [], [], [], [], []];
	obj.sellSystems = [[170,115,240], [], [], [], [], [], [], []];
	obj.desc = "A distinctive luxury hat, worn by the gentry and their peers. Not to be confused with the cheaper felt top hats.";

	worldScripts["CargoTypeExtension"].registerCargoType(obj);
	
	obj = new Object;
	obj.ID = "DS-TH2";
	obj.genericType = "luxuries";
	obj.specificType = "Inter-city palanquins";
	obj.buySystems = [[96], [], [], [], [], [], [], []];
	obj.sellSystems = [[15,39,97,205], [], [], [], [], [], [], []];
	obj.desc = "Large palanquins, luxuriously appointed, needing a dozen or more chairmen to carry them.";

	worldScripts["CargoTypeExtension"].registerCargoType(obj);
}
Just because your venerated Vetitice is the home of the Parking Meter industry...
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2466
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: Planetfall 2.0 (apparently)

Post by Wildeblood »

Cholmondely wrote: Sat Aug 24, 2024 9:36 pm
Oh dear me. Wildeblood, we're talking specifically about Digebiti here, old boy.
Yeah, nah. Whoosh, etc. You're talking about Digebiti. I was talking about Victoria. :mrgreen: :lol:

(I'm just passing by. I'll come back and actually read your essay later today.)

Right, I'm back. S'm'interesting history here:-

http://www.vetitice.demon.co.uk/history.html
User avatar
Nite Owl
---- E L I T E ----
---- E L I T E ----
Posts: 558
Joined: Sat Jan 20, 2018 4:08 pm
Location: In The Dark

Re: Planetfall 2.0 (apparently)

Post by Nite Owl »

@phkb

Check your Private Messages when time allows.
Humor is the second most subjective thing on the planet

Brevity is the soul of wit and vulgarity is wit's downfall

Good Night and Good Luck - Read You Soon
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Planetfall 2.0 (apparently)

Post by phkb »

Wildeblood wrote: Sat Aug 24, 2024 10:17 am
I wonder if Victoria will have standard gauge tracks by then? :evil: :shock: :roll:
Why change, when everyone else is wrong? :lol:
Wildeblood wrote: Sat Aug 24, 2024 10:17 am
That's cool, how in a thousand years time, they're still using steel rails with sleepers - none of that maglev nonsense.
I blame generative AI. It's holding us all back.

Seriously though, if I get some time I'll trying regenerating them with some extra stipulations. Or if you want to have a go yourself, you could send me what you come up with. To completely replace the existing set I'd need 7 different images, 1344x768 dimensions.
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4830
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Planetfall 2.0 (apparently)

Post by phkb »

New version of PF2 (v2.15) should be on the DM shortly. With many thanks to NiteOwl for the debugging help!
User avatar
MrFlibble
---- E L I T E ----
---- E L I T E ----
Posts: 330
Joined: Sun Feb 18, 2024 12:13 pm

Re: Planetfall 2.0 (apparently)

Post by MrFlibble »

I may have read about this above, but may have overloaded my wetware and forgotten...

Using latest PF2 (of course!), and Povray planets, I've noticed that the landing sites do not seem to have fixed locations relative to the surface.

I'm headed toward one, and it's got the map moving at a rate underneath it, which given the 1km altitude of it, doesn't seem right.

Is this expected?
User avatar
Nite Owl
---- E L I T E ----
---- E L I T E ----
Posts: 558
Joined: Sat Jan 20, 2018 4:08 pm
Location: In The Dark

Re: Planetfall 2.0 (apparently)

Post by Nite Owl »

What you are looking for is PLANET ROTATION COSMETICS v1.1 which is a companion OXZ to Planetfall 2. It slows a Planet's rotation the closer you get to the surface. The Landing Site Markers will therefore visually stay over a specific surface location for a longer period of time. As for the Landing Site Markers being 1 or 2 Kiloometers above a planet's surface think of them as an entry point. Once you cross its threshold either Ground Control or your Ship's Guidance Computer takes control as the landing approach and touch down on the planet's surface are made.
Humor is the second most subjective thing on the planet

Brevity is the soul of wit and vulgarity is wit's downfall

Good Night and Good Luck - Read You Soon
User avatar
MrFlibble
---- E L I T E ----
---- E L I T E ----
Posts: 330
Joined: Sun Feb 18, 2024 12:13 pm

Re: Planetfall 2.0 (apparently)

Post by MrFlibble »

Nite Owl wrote: Thu Sep 26, 2024 11:00 am
What you are looking for is PLANET ROTATION COSMETICS v1.1 which is a companion OXZ to Planetfall 2. It slows a Planet's rotation the closer you get to the surface. The Landing Site Markers will therefore visually stay over a specific surface location for a longer period of time. As for the Landing Site Markers being 1 or 2 Kiloometers above a planet's surface think of them as an entry point. Once you cross its threshold either Ground Control or your Ship's Guidance Computer takes control as the landing approach and touch down on the planet's surface are made.
Ah yes. Thank you. I had vague memory of a discussion but couldn't form a useful search.

Re: beacon distance above surface. It is 1k up. I believe you can (carefully) fly up into it too. I comprehend that it's basically a rendezvous point. in much the same way as external docking ports.
User avatar
MrFlibble
---- E L I T E ----
---- E L I T E ----
Posts: 330
Joined: Sun Feb 18, 2024 12:13 pm

Re: Planetfall 2.0 (apparently)

Post by MrFlibble »

Nite Owl wrote: Thu Sep 26, 2024 11:00 am
Odd.

Using the in game expansion manager I see v1.1, but attempting to download it I get "Downloading Planet Rotation Cosmetics : Unknown of Unknown", and the download never completes. Info shows tags 'null'.

Double odd.

Starter shows a size of 1.4k. I select it on the left and hit the arrow to install it. The progress 'scanner' sweeps to and fro for a few seconds, and voila! ...it silently fails to install.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6696
Joined: Wed Feb 28, 2007 7:54 am

Re: Planetfall 2.0 (apparently)

Post by another_commander »

wiki.alioth.net is down. This is why it cannot download.
User avatar
MrFlibble
---- E L I T E ----
---- E L I T E ----
Posts: 330
Joined: Sun Feb 18, 2024 12:13 pm

Re: Planetfall 2.0 (apparently)

Post by MrFlibble »

another_commander wrote: Thu Sep 26, 2024 12:54 pm
wiki.alioth.net is down. This is why it cannot download.
D'oh!

Thanks.
User avatar
hiran
Theorethicist
Posts: 2410
Joined: Fri Mar 26, 2021 1:39 pm
Location: a parallel world I created for myself. Some call it a singularity...

Re: Planetfall 2.0 (apparently)

Post by hiran »

MrFlibble wrote: Thu Sep 26, 2024 12:53 pm

Odd.

Using the in game expansion manager I see v1.1, but attempting to download it I get "Downloading Planet Rotation Cosmetics : Unknown of Unknown", and the download never completes. Info shows tags 'null'.

Double odd.

Starter shows a size of 1.4k. I select it on the left and hit the arrow to install it. The progress 'scanner' sweeps to and fro for a few seconds, and voila! ...it silently fails to install.
I guess some better user feedback should be available. I'll look into the double odd.
Sunshine - Moonlight - Good Times - Oolite
Post Reply