Planetfall 2.0 (apparently)
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- phkb
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Re: Planetfall 2.0 (apparently)
Version 2.9 now available, which fixes a couple of bugs relating to the transit system.
- Cholmondely
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Re: Planetfall 2.0 (apparently)
Sorry: just discovered that Sotiqu has an "Immigration Control" point. Which, as an anarchy, it shouldn't!
I hope to go through the various systems/possible landing sites and come up with something better.
Question: should I be posting in this (your) thread, or, since the names supposedly come from a certain gentlebear's Galactic Almanac, should I be posting there?
I hope to go through the various systems/possible landing sites and come up with something better.
Question: should I be posting in this (your) thread, or, since the names supposedly come from a certain gentlebear's Galactic Almanac, should I be posting there?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
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- Location: Writing more OXPs, because the world needs more OXPs.
Re: Planetfall 2.0 (apparently)
Post here; I recreated the methods from the Almanac, so bug fixes will be here.
- phkb
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Re: Planetfall 2.0 (apparently)
New version of Planetfall 2 (v2.10) now available, which fixes a few bugs. Should be in the download manager shortly.
Re: Planetfall 2.0 (apparently)
What does "NaN" mean?
![Image](https://i.postimg.cc/fbf5DbPd/screen-41.png)
![Image](https://i.postimg.cc/fbf5DbPd/screen-41.png)
- Cholmondely
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Re: Planetfall 2.0 (apparently)
Not a Number?
I've seen it on my HUD just after launch when I'm too close to something - and then just an instant later, it becomes a distance reading.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Planetfall 2.0 (apparently)
Not A Number. It's a bug.
Edit: Ninja'd - too slow.
Edit: Ninja'd - too slow.
Re: Planetfall 2.0 (apparently)
Ok, thanks - it does not seem to affect anything.
- phkb
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Re: Planetfall 2.0 (apparently)
Just posted a new version (2.11) that *might* fix this issue. Can you test this new version and let me know is the error persists?
- phkb
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- Location: Writing more OXPs, because the world needs more OXPs.
Re: Planetfall 2.0 (apparently)
You've added a new type of surface landing point, I think. An Estate? Can you send me the shipdata entry for this so I can get close to your setup?
Re: Planetfall 2.0 (apparently)
I've sent you a PM with link to amended files.
- RockDoctor
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Re: Planetfall 2.0 (apparently)
Could the NaNs be implying that no rail route exists between (Present.Location) and that destination. Thargoid bombing, triffid leaves on the line, or "the distance is too short to make a train link feasible. Which, crazy though it sounds, is actually a thing.
Assuming that the ground locations are stored as Lat.Long couples ... what distance formula is being used? Great circle, or something else? ISTR, when I was calculating 3d.Distance.From.Hazard, at least one of the seemingly obvious ways of getting an answer would fail if one point had a Lat (or Long) difference of 0 with the other point. I had to work out an alternative algorithm.
--
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
Re: Planetfall 2.0 (apparently)
The rail route works fine. I can travel to or from the NaN location:RockDoctor wrote: ↑Sat Aug 24, 2024 9:01 am
Could the NaNs be implying that no rail route exists between (Present.Location) and that destination.
![Image](https://i.postimg.cc/nrB6Tshh/screen-44.png)
- Wildeblood
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