Cholmondely wrote: ↑Thu Jun 06, 2024 8:21 am
They never really appealed to me, anyway. Whizzing through systems to get to a destination and with no time to explore anything properly...
Hmmm, I'm not aware that there is much exploring to be done. One sun per system, one planet, one station... apart from rock hermits, what is there to be discovered?
I find that most contracts provide ample time for completion. They are calculated for the "shortest" route, after all; by using more but shorter jumps, you gain a lot of time for detours. Like, 50% margin even on supposedly tight schedules.
Cholmondely wrote: ↑Thu Jun 06, 2024 6:01 am
Should our wiki be changed?
Nothing on the wiki is wrong. However it didn't prepare me for how long I had to grind worthless contracts before it got better. Had I known before, I probably wouldn't have started at all
Cody wrote: ↑Thu Jun 06, 2024 8:34 am
A pack of assassins may not necessarily be after your blood for your current contracts - some have long memories!
Not
that long, I believe; I don't think I have been attacked more than two jumps after delivering the last parcel. My current working assumption is that it's mostly about government: if you jump into an Anarchy while having an open contract, you may find assassins waiting for you, period.
Oh by the way, occasionally I suffered equipment failure: engage jump drive, countdown, no jump. Instead a message that some system was damaged. Are there not only assassins, but saboteurs as well? I don't think I've seen that before contracts, and I assure you that it is not for lack of maintenance.