HUDs or Cockpits

General discussion for players of Oolite.

Moderators: winston, another_commander

HUDs or Cockpits?

HUDs
31
70%
Cockpits
10
23%
No interest
3
7%
 
Total votes: 44

User avatar
Cholmondely
Archivist
Archivist
Posts: 5325
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re:

Post by Cholmondely »

Pluisje wrote: Wed Sep 01, 2010 6:49 pm
... I just figured out a way to have a lighted cockpit. It's does require adding sub-entities to your ship of choice though. It's a tiny structure modelled around your viewpoint. In the example I just made a couple of triangular beams. The sub-entity is untextured at the moment, but a generic metallic should go a long way. I hope to someday finish an OXP, perhaps one based on this idea..

Image
Did you ever get anywhere with this?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Post Reply