Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Traders and offenders

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1390
Joined: Thu Aug 27, 2015 4:24 pm

Re: Traders and offenders

Post by cbr »

When a pirate-medium-freighter is launched ( with escorts ) it sometimes takes some time before it starts behaving naughty eg. targeting the player.
Fritz
---- E L I T E ----
---- E L I T E ----
Posts: 591
Joined: Sun Jul 12, 2015 2:30 pm
Location: Bavaria, Germany
Contact:

Re: Traders and offenders

Post by Fritz »

No, they are definitely traders. I can be sure because of the textures and names the ships get.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
Fritz
---- E L I T E ----
---- E L I T E ----
Posts: 591
Joined: Sun Jul 12, 2015 2:30 pm
Location: Bavaria, Germany
Contact:

Re: Traders and offenders

Post by Fritz »

I started a new thread under "Testing and Bug reports", so please add any replies concerning the freighter AI there.
"You wouldn't kill me just for a few credits, would you?" – "No, I'll do it just for the fun!"
User avatar
Cholmondely
Archivist
Archivist
Posts: 5121
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: Traders and offenders

Post by Cholmondely »

Fritz wrote: Sat Oct 17, 2015 9:39 pm
... I would like to prevent this for my "company freighters" OXP I'm working on.
Fritz (if you ever see this!)...

did you ever get anywhere with this? It could be a vital component of a Corporate Systems OXP...
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Post Reply