Because he had a personality disorder that made him imagine anyone he allowed to become involved would try to rip him off. That was obvious from early on.
Limit Theory
Moderators: winston, another_commander, Cody
- Wildeblood
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Re: Limit Theory
"Would somebody stop that bloody music!"
- hiran
- Theorethicist
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Re: Limit Theory
Probably you do not even need a big personality disorder. I tried once to contribute to some open source project, and the repo owner would not merge my code in unless it was all well formatted. Despite the project's code quality scanner had been disabled.
So I suggested to enable that which would allow me to correct formatting issues without him and deliver code such that we could start talking about the vision, purpose, the chosen implementation etc rather than whitespace.
It lead to nothing and I understood why that guy was the only one coding on that project.
Sunshine - Moonlight - Good Times - Oolite
- phkb
- Impressively Grand Sub-Admiral
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Re: Limit Theory
I also think Josh suffered from perfectionism, leading him to write then scrap and rewrite then scrape multiple versions of the codebase over time.
- hiran
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Re: Limit Theory
...and as the game grew he had to spend more and more time playing to 'test it all'
Sunshine - Moonlight - Good Times - Oolite
- Wildeblood
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Re: Limit Theory
Don't confuse indecisiveness for perfectionism.
What he suffered from - apart from the obvious mental issues - was something fairly common: an inability or unwillingness to understand that project management is a skillset in its own right. Just because someone is good at skill X, it does not follow that they will be any good at managing the resources needed to facilitate X, or the application of X to a greater task.
"Would somebody stop that bloody music!"
- Selezen
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Re: Limit Theory
I can relate to him quite a lot actually. He and I had reasonably similar journeys with our kickstarter projects: a lot of pressure and a massively underestimated amount of work among other things - including a period of time where our "mental health" was adversely affected.
I did reach out to others for help through my one and, bluntly, I wish I hadn't. The people I trusted to help move things forward, both with a financial incentive and without, let me down pretty consistently. That sort of things causes a lot of self-doubt, a lot of stress to deliver and gradually an absolute lack of trust that anyone will keep a promise. My journey culminated in the company I trusted to print my book ripping me off and basically stealing the last of the Kickstarter funding. Which is pretty much why I stepped completely away from Elite and all associated topics since 2019.
Yeah, I can relate to Josh's journey. I wish I couldn't and that things had been more positive for both of us and our projects.
![Sad :(](./images/smilies/icon_sad.gif)
- Griff
- Oolite 2 Art Director
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Re: Limit Theory
Jeez that sounds tough, i think i remember you guesting on one of Drew's Twitch streams and talking about how much of a nightmare it was dealing with Frontier, It's really great to see you back on the boards here ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Selezen
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Re: Limit Theory
Frontier were...difficult, but in all honestly they weren't the biggest [CENSORED] in the situation. If I'm being generous they were at least consistent and "corporate" about the whole matter and their biggest issue was the lack of communication ability. Others on the scene did far, far worse things that did help to turn Frontier away from my project...but that's a story for the memoirs. Or personal messages
![Wink ;-)](./images/smilies/icon_wink.gif)
But yeah, it's good to be back. I'll try to stick around. Cholmondley has been filling me in on some of the last couple of years and I have a few interesting ideas to get back on the "loremaster" wagon (or generation ship) again if people are happy to indulge
![Smile :)](./images/smilies/icon_smile.gif)